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Training camp - ANSWERED

Posted: Sat Aug 05, 2017 12:19 pm
by LordOfAles
Building that wont produce units but will research TACTIC techs instead(lets say:Shield wall,shield block,evasion, etc...)!

Hp:30
Cost:6
Normal armor:0
Pierce armor:0

Re: Training camp

Posted: Sat Aug 05, 2017 1:41 pm
by Sunrise Samurai
So an alternative blacksmith for training based upgrades. Maybe make it another way to research unit upgrades and spells, like fireball and elite archer, rather than having​to use their production building​s.

Re: Training camp

Posted: Sat Aug 05, 2017 3:25 pm
by LordOfAles
Actually i meant that this should only upgrade unit skills, (evasion,block...)not the actual units,what do the others think?

Re: Training camp

Posted: Sun Aug 06, 2017 8:17 pm
by Alexander82
Humans have already the advancement center

Re: Training camp

Posted: Sun Aug 06, 2017 8:57 pm
by LordOfAles
I think advancemen center is more appropriate for other...well...ADVANCEMENT TECHS
Training camp is for improving SKILL techs if implemented

Re: Training camp

Posted: Sun Aug 13, 2017 10:25 am
by Alexander82
At the moment the advancement center has not much specific techs on it so i would avoid creating a new building that a player would be forced to build just for a skill or two

Re: Training camp

Posted: Sun Aug 13, 2017 10:50 am
by Sunrise Samurai
Speaking of advancement center, I don't suppose it could be added to the upgrade tree so we can build it?

Re: Training camp

Posted: Thu Oct 26, 2017 10:29 am
by Alexander82
set as answered