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Enchanted Armor — ARCHIVED
Posted: Sun Aug 06, 2017 8:41 pm
by LordOfAles
Unit desc: This armor has been awakened by strange sorcery conducted in the mansion, and is now alive. It is now searching for its wearer, to bind to him,forever...
Power: 0
Action/turn: 1
Range: 1
Speed: 3
Sight: 4
Armor:0/6
Cost: 3
Builders: Mansion
Spell resistance: 100%
Ability:
Stealthed
Whoever it hits (works only on flesh and blood targets) turns into player color. Consumes itself.
Misc: Can't walk on water or ocuppy TCs.
Re: Enchanted Walking Armor
Posted: Sun Aug 06, 2017 8:43 pm
by LordOfAles
Tell me if you liked this detailed unit description or tell me if you cant understand it,ill make a simpler one!

Re: Enchanted Walking Armor
Posted: Sun Aug 06, 2017 9:25 pm
by Puss_in_Boots
The description was good, but I don't anybody would attack this unit at close range if it doesn't deal any damage. It's ability should work when it attacks an foot unit to make it useful.
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 12:05 am
by Sunrise Samurai
For an assassin like ability, up the cost to 4 and have it inflict a "petrify" effect. I say petrify, since it could be reused for other units like a basilisk. Petrify would turn the unit into a neutral with +5/+5 armor, no moves, and no attack. This means it becomes more or less an irritating part of the terrain that blocks movement unless you destroy it.
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 9:02 am
by LordOfAles
Puss_in_Boots wrote:The description was goid, but I don't anybody would attack this unit at close range if it doesn't deal any damage. It's ability should work when it attacks an foot unit to make it useful.
But ARMOR can attack others,so it would be better to waste weak troop or hitting it with unit with dmg 9 or more,before armor hits your strong units:lets say,Ettin(if this is what you were sayin)
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 9:04 am
by LordOfAles
Made some chainmail versions,tell if you like more some of this here,or if you like like the first img
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 9:05 am
by LordOfAles
Stats updated
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 12:34 pm
by Sunrise Samurai
I think it would be better to try plate armor versions. Most enchanted walking armors are depicted as such, mostly because plate has more form than chain. Besides, if I look at these images the right way, they kinda make me think it's a guy in pajamas with a helmet. But that's probably because I've always thought chainmail looks like weird pajamas.
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 12:43 pm
by LordOfAles
K will draw when have time
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 3:43 pm
by LordOfAles
Made platemail versions
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 3:48 pm
by LordOfAles
Sunrise Samurai wrote:For an assassin like ability, up the cost to 4 and have it inflict a "petrify" effect. I say petrify, since it could be reused for other units like a basilisk. Petrify would turn the unit into a neutral with +5/+5 armor, no moves, and no attack. This means it becomes more or less an irritating part of the terrain that blocks movement unless you destroy it.
Pretty good ability,but i think it should stay as it is(when attacks or counterattacks,freezes attacked unit(unit is always blacked out).Plus EFFECT CANT BE DISENCHANTED
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 4:36 pm
by Puss_in_Boots
Why not? Maybe it should even be destroyed by the ability since the unit is nothing but an "enchanted" armor.

Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 4:38 pm
by Sunrise Samurai
Much better pics. And no disenchant is half the reason I said it the way I did, but I also was making it where a player can't just delete it to get it out of the way. Now puss has an interesting idea. Disenchant works as an instakill if applied before the armor attacks.
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 7:47 pm
by LordOfAles
Sunrise Samurai wrote: Petrify would turn the unit into a neutral with +5/+5 armor, no moves, and no attack. This means it becomes more or less an irritating part of the terrain that blocks movement unless you destroy it.
To prevent moving,neutral should be blacked out, and armor could be +5/+7.Like the idea!
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 7:48 pm
by LordOfAles
Sunrise Samurai wrote:Much better pics. And no disenchant is half the reason I said it the way I did, but I also was making it where a player can't just delete it to get it out of the way. Now puss has an interesting idea. Disenchant works as an instakill if applied before the armor attacks.
But disenchant isnt a continous spell like tample,etc?Or you meant AFTER attack?
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 8:15 pm
by LordOfAles
Made an "pertrify" image!
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 8:37 pm
by Sunrise Samurai
I mean if disenchant is cast on the armor itself, the armor is destroyed
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 8:47 pm
by LordOfAles
OK,good one!

But it shouldnt be destroyed before it finds its wearer.It should be destroyed when binded
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 9:00 pm
by LordOfAles
Tusk fix
Re: Enchanted Walking Armor
Posted: Mon Aug 07, 2017 10:28 pm
by Sunrise Samurai
I was actually picturing the wearer being already dead before anything can help them, and disenchant is useless because the power of the armor has already been used up. It can kill the armor beforehand, but afterwards you just have a lifeless statue in the way.
Re: Enchanted Walking Armor
Posted: Tue Aug 08, 2017 10:36 am
by LordOfAles
Sorry i didnt get it like that
But i think disenchant should affect armor before and during the use.If disenchanted before use it will be killed.If disenchant is used while armor is binded it could result not in kill or "unpertryfiying",but armor drop -5/-6
Re: Enchanted Walking Armor
Posted: Tue Aug 08, 2017 6:07 pm
by LordOfAles
Is it ready?
Re: Enchanted Walking Armor
Posted: Wed Aug 09, 2017 8:56 pm
by LordOfAles
What do others think about it?
Re: Enchanted Walking Armor
Posted: Wed Aug 09, 2017 9:23 pm
by Puss_in_Boots
I think it sounds good.
Re: Enchanted Walking Armor
Posted: Thu Aug 10, 2017 9:20 am
by LordOfAles
otherz?
Re: Enchanted Walking Armor
Posted: Thu Aug 10, 2017 10:14 am
by Sunrise Samurai
It seems ok. I was hoping to have another opinion though.
Re: Enchanted Walking Armor
Posted: Fri Aug 11, 2017 9:42 am
by LordOfAles
Fell free to tell it
Re: Enchanted Walking Armor ACCEPTED
Posted: Fri Aug 11, 2017 10:32 am
by LordOfAles
I think Enchanted Armor4.png is best image for this unit
Re: Enchanted Walking Armor ACCEPTED
Posted: Tue Aug 15, 2017 9:50 pm
by LordOfAles
Made the best image for this
Re: Enchanted Walking Armor ACCEPTED
Posted: Wed Aug 16, 2017 1:21 am
by Sunrise Samurai
Might be a little too dark. Darkening it was a good touch, but not quite so much.