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Myconids, The Mushroom Humanoids
Posted: Tue Aug 08, 2017 9:07 pm
by Puss_in_Boots
Any finished ideas, images, and stats will be held on this first post.
Mushroom Spearman:

- Fungal Warrior.png (866 Bytes) Viewed 11018 times
The Anti-Cavalry unit of the Fungus Race.
Mushroom Thrower:

- Mushroom Thrower.png (1.07 KiB) Viewed 11018 times
Debuffs units with its ability.
Mushroom Worker

- Mushroom Worker.png (1.39 KiB) Viewed 10999 times
5% Mend rate, and sacrifices itself to bind with structures.
Mushroom Explorer:

Has a good eye for scouting, and can spot invisible enemies.
Mushroom caster:

Supports the army.
Mushroom farmer:

Uses corpses/carcasses to grow an army.
Growing Mushroom:

Grows into a soldier in 2 turns on corpses, tree carcasses, and any non winter forest tile. Produced by Mushroom farmer.
Mushroom wall:
40 starting hp, regenerates and grows stronger each turn until it reaches 65 hp. Can be poisoned*
Re: Fungi - As an Individual Race
Posted: Tue Aug 08, 2017 9:11 pm
by Puss_in_Boots
Mushroom tower:
Secrets spores that decrease some attack and speed of non fungi units while giving any fungi units bonus power.
Spell range:3
Attack:0
Hp:50
Defense: 0/5
Cost:4
Re: Fungi - As an Individual Race
Posted: Tue Aug 08, 2017 9:14 pm
by Puss_in_Boots
Fungal worker:
Hp:8
Power:0
Mend rate:15%
Defense:2
Cost:2
Speed:2
Re: Fungi - As an Individual Race
Posted: Tue Aug 08, 2017 10:27 pm
by LordOfAles
Giant Mushroom(Building)
Cost:4
Hp:40
Armor:0/5
Trains:Mushroom Thrower,Fungal Spearman(So far)
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 1:28 pm
by Sunrise Samurai
As a race, I think fungi should be cheap, swarming units for the most part. I'm talking 1 cost for the most basic units, plus summons that are identical, just with vanishing. Summons upgrade with their counterparts, and might even be created from certain units delivering the finishing blow to an enemy, or grown from nearby corpses.
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 1:32 pm
by Sunrise Samurai
And I can't believe we're doing this. When I said it I wasn't expecting the idea to take off so well. I'm glad it did, seeing as it's fun and should make this a much richer and more in depth game even than before.
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 1:54 pm
by LordOfAles
The more the merrier,thats my moto
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 2:06 pm
by LordOfAles
Mushroom thrower
Hp:12
Cost:2
Power:0
Speed:3
Sight:5
Spell resistance:40%
Armor:0/1
Ability:Same as mushroom tower(credits to Puss_in_Boots)
Builders:Giant Mushroom
No bonuses
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 2:07 pm
by LordOfAles
Puss we should use your fungal warrior image as an template
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 2:38 pm
by LordOfAles
Heres the image for Mushroom Thrower
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 2:39 pm
by LordOfAles
Fungal Spearman(credits to Puss_in_Boots)
Hp:9
Power:3
Cost:1
Speed:3
Spell resistance:0%
Armor:0/2
Sight:4
Builders:Giant Mushroom
Bonus against:Knight,Heavy Knight,Wolf Rider,Heavy Wolf Rider,Harnessed Wolf Rider,Raptor Rider,Elite Raptor Rider,Harnessed Raptor Rider,Unicorn Rider,Centaur,Dryad,Misionary,Undead Knight,Death Knight,Spectral Rider,Nazgul on a horse,War Elephant,Elephant Archer 800%
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:14 pm
by LordOfAles
Overgrown Fungi(similar to wagon)
Hp:20
Power:7
Armor:1/3
Speed:5
Carry capacity:2
Spell resistance:20%
Cost:3
Sight:7
Bonus against:All buildings 500%,Castles,Mansions,and Great Trees 800%
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:27 pm
by Puss_in_Boots
Nice work on the images, but I think we need them to be more white skinned for the stand alone race of Fungus.
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:28 pm
by LordOfAles
That wouldnt be a prob
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:33 pm
by LordOfAles
Fungal Warrior reskin
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:35 pm
by Puss_in_Boots
Perfect.
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:36 pm
by LordOfAles
Mushroom Thrower reskin
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:42 pm
by Sunrise Samurai
For coloring, are we doing white base, player colored cap?
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:42 pm
by LordOfAles
And Overgrown Mushroom
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:43 pm
by LordOfAles
Yes,Sunrise
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:52 pm
by LordOfAles
So,our current "Fungi team" is:LordOfAles,Puss_in_Boots,Sunrise Samurai,right?
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:54 pm
by Puss_in_Boots
Currently, yes
We still need people to argue the stats or agree to them.
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 3:56 pm
by LordOfAles
Agreed
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 4:00 pm
by LordOfAles
lol Puss u put in first post that Mushroom spearman is anti INFANTRY unit.Its anti cavalry

Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 4:13 pm
by Puss_in_Boots
Haha whoops,
My next idea is a spell caster,
Fungal Caster,
Hp:14
Attack:3
Movement:3
Cost:3
Armor:0/0
Sight:5
Abilities:
50% regeneration
Strengthen
Slow
Forest walk
Can also plant tiny spores into the ground that will grab the legs of infantry and slow them down when you are trying to retreat.
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 4:19 pm
by Sunrise Samurai
Mushroom tower: good, effective way to secure an area without needing direct attacks. Just give it clockspinning spell, to accommodate mass summons.
Fungal worker: cost down to 1, mend rate to 5. Give it an ability to sacrifice self to permanently give a mend-repaired unit or building 5 regeneration. (Bonded self to structure, constantly working on it. This ability doesn't stack, and can be applied to not yet completed buildings to speed up construction.)
Giant mushroom: average factory. What is there to debate?
Mushroom thrower: power 2, range 3, 2 actions per turn, and poison weapon.
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 4:22 pm
by Puss_in_Boots
Nice review, thanks!

Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 5:28 pm
by Sunrise Samurai
A unique take on the "castle" building.
Spore cloud
300 life
1 attack, poisoned weapon
15 actions (yes, that's a LOT of attacks, but 1 dmg per hit isn't too bad, though it poisons everything around.)
Range 3
3 movement, flying
Builds..... haven't made anything for this yet.
Spells, auras: still haven't thought that far
It's kind of a building, but it doesn't stay still. It charges in with the troops, faster even than elf buildings.
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 5:53 pm
by Puss_in_Boots
I like it, very unique.
If it can charge into battle I suggest lowering hp to 200. And since it flies it can be immune from some siege weapons' bonus damage.
Re: Fungi - As an Individual Race
Posted: Wed Aug 09, 2017 6:30 pm
by LordOfAles
BREAKING NEWS!LordOfAles Is releasing a Mushroom arsenal!