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Unholy Mantle
Posted: Tue Aug 08, 2017 11:25 pm
by LordOfAles
Cost:6
Researched at:Crypt
Effects: Unlocks spell "Unholy Mantle"
Spell:
Cooldown: 3
Duration: 2
Effect: Targeted unit's spell resistance is raised to 100%
Re: Demonic aura
Posted: Tue Aug 08, 2017 11:31 pm
by Puss_in_Boots
I think it would be better as a casting spell instead of a technology that makes all units completely immune.
Re: Demonic aura
Posted: Tue Aug 08, 2017 11:32 pm
by LordOfAles
Researchable tech,only necromancer can use it
Re: Demonic aura
Posted: Tue Aug 08, 2017 11:32 pm
by LordOfAles
Making them literally oposite of priests
Re: Demonic aura
Posted: Tue Aug 08, 2017 11:33 pm
by Puss_in_Boots
Nice.

Re: Demonic aura
Posted: Tue Aug 08, 2017 11:33 pm
by LordOfAles
And more useful too!
Re: Demonic aura
Posted: Tue Aug 08, 2017 11:38 pm
by Puss_in_Boots
We still need an image for the tech, the aura image should be easy since we already have aura image in game for the orcs.
Re: Demonic aura
Posted: Tue Aug 08, 2017 11:38 pm
by LordOfAles
Should be red instead of blue
Re: Demonic aura
Posted: Tue Aug 08, 2017 11:39 pm
by LordOfAles
I will make tech image tomorrow
Re: Demonic aura
Posted: Sun Aug 13, 2017 8:21 am
by Alexander82
I don't agree with that. That would just make exorcism useless. Also there is not much sense from a flavor point of view.
If you make an active spell that buff a unit with some sort of dark shield that protects from exorcism for some turns might be ok
Re: Demonic aura
Posted: Sun Aug 13, 2017 11:46 am
by LordOfAles
But if its a spell we dont even have to say that it isnt infinite,3 turns?
Re: Demonic aura
Posted: Sun Aug 13, 2017 12:23 pm
by Alexander82
You said that is an effect for all units that is more like a tech than a spell. If it is a spell that target another unit and has a set duration it is ok
Re: Demonic aura
Posted: Sun Aug 13, 2017 9:33 pm
by LordOfAles
Overwiev:8 turns for crypt research,necro can use it to make corpse unwalkable,efect fades in 2 turns,thoughts?
Re: Demonic aura
Posted: Sun Aug 13, 2017 11:48 pm
by Alexander82
What about flying units?
Re: Demonic aura
Posted: Mon Aug 14, 2017 1:04 am
by Sunrise Samurai
Wait wasn't this about making units immune to exorcism? And I had an idea to make it simple. Enchantment that gives 100% spell resistance for a few turns. Not just good against exorcism, but also any other spell heavy playstyle.
Re: Demonic aura
Posted: Mon Aug 14, 2017 12:08 pm
by Alexander82
Yes I think i've mistaken proposal xD
Re: Demonic aura
Posted: Mon Aug 14, 2017 7:05 pm
by LordOfAles
Overwiev:tech:9 trns,crypt is builder,100% speel resistance to unit,only necro can cast it,fades in 2 turns.Good enough?
Re: Demonic aura
Posted: Mon Aug 14, 2017 7:30 pm
by Sunrise Samurai
Well, for single target, 2 turn duration, 9 cost seems a little high.
Re: Demonic aura
Posted: Mon Aug 14, 2017 7:41 pm
by Puss_in_Boots
Cost 6 then, just like the other researchable spells.
Re: Demonic aura
Posted: Tue Feb 27, 2018 11:50 pm
by Alexander82
That need an image and maybe a new name (Like unholy circle of protection or such as that)
Re: Demonic aura
Posted: Wed Mar 07, 2018 3:52 pm
by StormSaint373
Deathless Mantle!
Re: Unholy Mantle
Posted: Mon Apr 09, 2018 1:00 pm
by LordOfAles
Updated first post
Re: Unholy Mantle
Posted: Mon Apr 09, 2018 1:25 pm
by samuelch
First try.
Re: Unholy Mantle
Posted: Mon Apr 09, 2018 1:27 pm
by LordOfAles
seems ok. what are those white lines?
Re: Unholy Mantle
Posted: Mon Apr 09, 2018 1:28 pm
by samuelch
I will fix it.
Re: Unholy Mantle
Posted: Thu Apr 12, 2018 2:02 pm
by LordOfAles
I think it needs to be more of some kind of satanic red circle or such.