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Repeating Triggers IMPLEMENTED

Posted: Wed Aug 09, 2017 12:46 am
by Puss_in_Boots
Helps with creating unique effects for RPG like games.

This is essentially a trigger that keeps checking if the condition is met even after it is activated. It will stop checking when the trigger is deactivated by another trigger.

This takes very long repetion of trigger adding out of map editing.

Re: Repeating Triggers

Posted: Wed Aug 09, 2017 9:07 am
by Stratego (dev)
i believe you can do it already, simply re-activate an already fired trigger. or isnt that working? or isnt that good for it?

Re: Repeating Triggers

Posted: Wed Aug 09, 2017 9:51 am
by LordOfAles
It can work like "trigger looping" in AOE

Re: Repeating Triggers

Posted: Thu Aug 10, 2017 1:57 am
by Puss_in_Boots
It is possible to loop the triggers, but that would require two more triggers that will loop eachother in order to loop the triggers you want to be looped. I think there should be a more simpler way to loop them.

Re: Repeating Triggers

Posted: Thu Aug 10, 2017 8:51 am
by LordOfAles
Maybe a new trigger Eff:Trigger Loop Nr1

Re: Repeating Triggers IMPLEMENTED

Posted: Thu Aug 10, 2017 6:20 pm
by Stratego (dev)
ok, it is in uos 40

Re: Repeating Triggers IMPLEMENTED

Posted: Thu Aug 10, 2017 6:43 pm
by Stratego (dev)
can somebody help me actaulize the mapeditor help html?
we need to put in this new feature
also i see that the screenshots are also old, might use some new screenshots with bubbles.

would be awesome - thanks!