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Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 5:29 pm
by samuelch
Unlock new LMG unit. Cost=8 turns in tcs.
LMG unit stats
Cost=3
Hp=15
Speed=3
Power=8
Bonus against infantry=100%
Action=1/1

Re: Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 5:34 pm
by LordOfAles
Can you tell me the differnce between the look of normal one and this light one so i can make an image?

Re: Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 5:38 pm
by samuelch

Re: Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 5:40 pm
by samuelch

Re: Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 5:57 pm
by LordOfAles
Sketch

Re: Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 5:57 pm
by samuelch
That's a nice start.

Re: Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 7:26 pm
by Prof_GamerARCHIVED
I suggest making the lmg unit some soldiers with some lmgs and the machine gun unit (which is already in the game) a stationary machine gun with a soldier. By the way, does any of you guys know where i can download the latest version of the game?

Re: Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 7:45 pm
by LordOfAles
Email the dev,he will give u a link which is updating regularly

Re: Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 7:58 pm
by Prof_GamerARCHIVED
LordOfAles wrote:Email the dev,he will give u a link which is updating regularly
Why dont u give it to me?

Re: Light Machine Gun (LMG)

Posted: Sat Aug 19, 2017 9:17 pm
by LordOfAles
Only Daniel can send you dev version from his server,here is his gmail
zerotouchsystems on gmail

Re: Light Machine Gun (LMG)

Posted: Sun Aug 20, 2017 7:40 am
by Prof_GamerARCHIVED
LordOfAles wrote:Only Daniel can send you dev version from his server,here is his gmail(Daniel,i hope its ok?)

zerotouchsystems on gmail
Thanks

Re: Light Machine Gun (LMG)

Posted: Tue Nov 21, 2017 2:43 pm
by LordOfAles
Let's not raise the cost and make a new unit out of this instead.

Re: Light Machine Gun (LMG)

Posted: Tue Nov 21, 2017 7:35 pm
by Prof_GamerARCHIVED
Agreed.

Re: Light Machine Gun (LMG)

Posted: Tue Nov 21, 2017 8:31 pm
by LordOfAles
Move this to units and structures forum.

Re: Light Machine Gun (LMG)

Posted: Tue Nov 21, 2017 8:32 pm
by Prof_GamerARCHIVED
Should i make a new topic there?

Re: Light Machine Gun (LMG)

Posted: Tue Nov 21, 2017 8:36 pm
by LordOfAles
Can't you move this to there? (You are the design leader). We should avoid having many needless topics.

Re: Light Machine Gun (LMG)

Posted: Wed Nov 22, 2017 5:27 am
by Prof_GamerARCHIVED
I dont know how to move it. Im not sure if i even can to be honest.

Re: Light Machine Gun (LMG)

Posted: Wed Nov 22, 2017 6:17 am
by Midonik
Do you have inscription on up-left of a screen saying "moderator control panel"?

Re: Light Machine Gun (LMG)

Posted: Wed Nov 22, 2017 12:09 pm
by Prof_GamerARCHIVED
Nope.

Re: Light Machine Gun (LMG)

Posted: Wed Nov 22, 2017 12:14 pm
by LordOfAles
So technicaly samuelch has design leader powers :/

Re: Light Machine Gun (LMG)

Posted: Wed Nov 22, 2017 12:58 pm
by Midonik
Maybe any of them don't have,and they only make final decision.

Re: Light Machine Gun (LMG)

Posted: Wed Nov 22, 2017 1:06 pm
by LordOfAles
Ok i guess...

Re: Light Machine Gun (LMG)

Posted: Sun Sep 16, 2018 8:38 am
by Panchinarodestro
Wait guys, why making a lmg unit

1) mg 42 is NOT a lmg. Mg 42 shoot 1500 rpm (if im not wrong) cab u immagine the recoil?

2) lmg was not a singolar unit that go around and shoot someone like in battlefield and cod. Lmg was used in addiction of the squads, because a single lmg is desined for the suppression of the enemy, not even kill him (some soldiers of the british army say that they were under a mg 42 fire for ten minutes and no bullets hit them, this because mg 42 was used for suppressing large area, but at the cost of a lot of precision. Same story with mg 34 but the rate of fire was lower.

In terms of the gane we can insted of adding a unit with lmg, a tech that add a +10/20% of damege and ina the case of the mg 34 istead of the bonus damegr we can had fear

Re: Light Machine Gun (LMG)

Posted: Sun Sep 16, 2018 10:27 am
by Midonik
You said that lmg is used in addition to squads, not a singular unit. So this one is a squad with lmg, not a singular unit, so no problem? Or at least should, image needs changes.

Re: Light Machine Gun (LMG)

Posted: Sun Sep 16, 2018 11:23 am
by samuelch
The Mg42 is a general purpose machine gun. It can also be used to give suppressive fire. The Germans won't have hmg and lmg serperated. I have thought about bonus when units near an lmg units a couple of days ago. I just haven't posted it yet to make the best system.