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Slow Movement Tile
Posted: Sun Aug 20, 2017 11:09 am
by samuelch
Deep Snow
A tile that is impassable by any ground vehicles except for snow vehicles (like aerosani). Decrease unit speed by -2.
Shore
A tile that decrease unit speed by -1. Passable by every units except for ships. (placed as barrier of sand tile and ocean tile).
Swamp
A tile that decrease unit speed by -2. Impassable by ground vehicles except amphibious vehicles.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 11:28 am
by Midonik
Swamp and shore sounds good deep snow is ok too,but do we need them?
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 11:30 am
by samuelch
Maybe to make more variety of tactical map.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 12:20 pm
by LordOfAles
+1 for this
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 2:23 pm
by Prof_GamerARCHIVED
U should be called "THE GUY WITH THE GOOD IDEAS"
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 2:29 pm
by samuelch
Professional_Gamer wrote:U should be called "THE GUY WITH THE GOOD IDEAS"
Not really I am not good at making stats.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 2:58 pm
by LordOfAles
Deep snow
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:09 pm
by samuelch
My version is just recoloring.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:14 pm
by LordOfAles
If its whole recoloring then it needs some blending
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:19 pm
by samuelch
Deep snow edge.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:19 pm
by LordOfAles
nice
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:24 pm
by samuelch
Deep snow edge again.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:26 pm
by LordOfAles
i think its ready
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:30 pm
by Puss_in_Boots
Deep snow actually looks more like shallow snow to me. It might be because it's darker that makes it seems like it's lower than the regular snow, but that might just be me.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:37 pm
by samuelch
The last one.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:37 pm
by LordOfAles
Its probably you,deep snow is usually darker
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:37 pm
by LordOfAles
Great!
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:38 pm
by samuelch
It's already darker than normal snow. How much dark?
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:41 pm
by LordOfAles
This is enough i think
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:42 pm
by LordOfAles
To make it darker it would look like an abyss
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:42 pm
by Puss_in_Boots
When you look at a high pile of snow, you don't see a large dark figure, but instead a bright great mound, that's the problem I am having here with identifying that it is higher. It may still be water, but solids have different properties from liquids... <-That's what I am trying to say.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:44 pm
by LordOfAles
To my eyes it looks ok

Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:45 pm
by samuelch
I don't have any idea to make it without making it darker.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 3:56 pm
by samuelch
Shore tile.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 5:21 pm
by Prof_GamerARCHIVED
I need you guys to tell me what you think of my first campaign map (which is almost finished). If any of you guys have facebook or skype and want to add me and help me, just tell me. Email will do too.
Re: Slow Movement Tile
Posted: Sun Aug 20, 2017 5:26 pm
by LordOfAles
You could have posted that in your topic in Maps & campaigns section.But im interested,send me a pm with your gmail
Re: Slow Movement Tile
Posted: Mon Aug 21, 2017 11:06 am
by samuelch
Is the shore tile good?
Re: Slow Movement Tile
Posted: Mon Aug 21, 2017 11:11 am
by LordOfAles
samuelch,maybe wave animation?
Re: Slow Movement Tile
Posted: Mon Aug 21, 2017 11:13 am
by samuelch
Not sure if the engine can handle it. Ask Daniel first.
Re: Slow Movement Tile
Posted: Mon Aug 21, 2017 11:25 am
by LordOfAles
ok