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Soul Dealer — ARCHIVED
Posted: Mon Aug 21, 2017 4:19 pm
by LordOfAles
Basicaly same stats as Money Courier,but
Ability:When he pays a mercenary,he needs to sacrifice an corpse,and then get back to merc to pay him.Doesnt dissapear
Cost:3
Speed:4
I made this unit because im planning some undead mercs
Re: Soul Dealer
Posted: Mon Aug 21, 2017 4:21 pm
by Sunrise Samurai
Wait....a money courier with upkeep? Nobody even uses the regular money courier as it is. Why make a worse one?
Re: Soul Dealer
Posted: Mon Aug 21, 2017 4:23 pm
by LordOfAles
Because this one isnt dissapearing after payout,and shades need only 1 turn to make.think about it
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:30 pm
by Sunrise Samurai
Okay. Makes a little more sense. Only problem then is if/when spirit tower makes it in, or using clockspinning on him.
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:33 pm
by LordOfAles
Then might as well as add simple new effect:Soul Resupply(paid with shade,+1)
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:38 pm
by Sunrise Samurai
No vanishing, but he transforms into a "soul hunter" when he pays out. Soul hunter can sacrifice an adjacent corpse to become soul dealer again. It effectively keeps in undead theme that corpses are production value.
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:38 pm
by LordOfAles
Soul resupply icon
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:41 pm
by LordOfAles
But that would be completely useless if its Undead vs Undead,the previous idea is good for all races
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:43 pm
by Sunrise Samurai
Not so much actually. Grave digger now makes corpses, so undead aren't screwed for corpses against themselves anymore.
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:45 pm
by LordOfAles
Ok,but do you think we an new need an image for soul hunter,or just soul dealer without flask?
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:46 pm
by Sunrise Samurai
Remove flask, add net.
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:47 pm
by LordOfAles
Or remove flask,give green fire to skull on the stick?Showing that it isnt only decoration

Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:54 pm
by LordOfAles
Like it?
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 4:56 pm
by LordOfAles
I would like to hear what others think of this

Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 5:01 pm
by Midonik
Sounds... strange and complicated,but mayby it will work and even be usefull,idk.
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 5:04 pm
by Sunrise Samurai
It's a way to convert corpses into production off bigger units than skeletons
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 5:04 pm
by Puss_in_Boots
The image could use animation for the flames, since it is found naturally in most unit images with flames.
We still need the soul hunter image.
My stats proposal:
Soul dealer,
Hp:14/14
Attack:4
Armor:0
Armor pierce:0
Speed:3
Sight:4
Soul hunter,
Hp:18/18
Attack:8
Armor:0
Armor pierce:3
Speed: 4
Sight:6
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 5:07 pm
by LordOfAles
Sorry i dont know how to animate
When in soul hunter mode he should not change much,he is just hunting for souls
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 5:08 pm
by LordOfAles
Oh and 4 speed makes more sense.Stats updated
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 5:28 pm
by Puss_in_Boots

- 20170821_132038.gif (198.91 KiB) Viewed 7048 times
I may have overdone the flame effects.
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 5:29 pm
by Puss_in_Boots
I don't know why it shows up in that size...
Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 5:32 pm
by Sunrise Samurai
Looks great to me. The size is a *little* off though

Re: Soul Dealer DISCUSSING
Posted: Mon Aug 21, 2017 5:48 pm
by LordOfAles
Is that 5d?
Re: Soul Dealer DISCUSSING
Posted: Thu Aug 24, 2017 9:07 pm
by LordOfAles
Made a "much" smaller image
Image updated
Re: Soul Dealer
Posted: Thu Oct 26, 2017 10:10 am
by Alexander82
Just to make sure. Is this to remove vanishing? The necromancer can already do that at no cost.
As far from production i guess it is still better to reanimate corpses than using them to gain a single turn production.
Re: Soul Dealer
Posted: Thu Oct 26, 2017 2:15 pm
by LordOfAles
No, i thought two different effects: vanishing and leaving
Summoned monsters will vanish, but mercenaries leave if not paid, not affected by necro or spirit tower, only by soul dealer
Re: Soul Dealer
Posted: Thu Oct 26, 2017 2:39 pm
by Alexander82
But we haven't undead mercenaries
Re: Soul Dealer
Posted: Thu Oct 26, 2017 2:44 pm
by LordOfAles
But we can implement!
Example:
viewtopic.php?f=84&t=4176
Re: Soul Dealer
Posted: Thu Oct 26, 2017 2:59 pm
by Alexander82
I might be blunt but I can't really see an undead working for money...
xD
Re: Soul Dealer
Posted: Thu Oct 26, 2017 3:00 pm
by LordOfAles
Souls lol