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Dark Adept
Posted: Tue Aug 22, 2017 9:27 am
by LordOfAles
Cost: 2
Hp: 8
Power: 2
range: 1
armor: 0
pierce: 0
Sight: 3
speed: 2
action: 1
spell range: 2
spell resistance: 50%
Spells: Increase vanishing, reanimate zombies,transform to necromancer(available after turn 5)
Desc:Dark Adepts were mages and healers who were fascinated by life and death.They went on a journey to become masters of life and death,but only magic they currently know is how to extend life of summoned creatures and how to summon zombies.
Re: Dark Adept
Posted: Tue Aug 22, 2017 9:55 am
by Typhoon
how about giving him special summon skill like every other step of necromancy (necromancer, lich)
Re: Dark Adept
Posted: Tue Aug 22, 2017 10:04 am
by LordOfAles
Good idea,they could get these out from a corpse
viewtopic.php?f=84&t=4137
Re: Dark Adept
Posted: Tue Aug 22, 2017 10:06 am
by LordOfAles
Stats updated
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 1:32 pm
by Sunrise Samurai
Meh. Your other ideas are far better for undead. Given how each race is getting it's turn one at a time, and more ideas keep coming, I think this isn't going to get votes over some others, like the ancient skeleton series.
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 1:46 pm
by Alexander82
Since they are apprentice necromancer they should have a smaller selection of necromancer's spells:
I would make them like this:
Cost: 2
Hp: 8
Power: 2
range: 1
armor: 0
pierce: 0
Sight: 3
speed: 2
action: 1
spell range: 2
spell resistance: 50%
Spells: Increase vanishing, summon zombies
Special: After 10 turns it transforms into a full fledged necromancer
This way it is mostly a support for vanishing units and it can also summon zombies (that is worse than reanimation)
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 1:48 pm
by LordOfAles
Sunrise Samurai wrote:Meh. Your other ideas are far better for undead. Given how each race is getting it's turn one at a time, and more ideas keep coming, I think this isn't going to get votes over some others, like the ancient skeleton series.
ok,but i made this so undeads could have at least one good unit vs big foes and armored units.
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 1:51 pm
by LordOfAles
Alexander82 wrote:Since they are apprentice necromancer they should have a smaller selection of necromancer's spells:
I would make them like this:
Cost: 2
Hp: 8
Power: 2
range: 1
armor: 0
pierce: 0
Sight: 3
speed: 2
action: 1
spell range: 2
spell resistance: 50%
Spells: Increase vanishing, summon zombies
Special: After 10 turns it transforms into a full fledged necromancer
This way it is mostly a support for vanishing units and it can also summon zombies (that is worse than reanimation)
Did you mean he can reanimate zombies or really summon them?
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 1:55 pm
by Sunrise Samurai
Actually that's part of why I made skeleton maul. It's cheap and good against armored. Nothing 2 cost should be able to deal 20 a turn without some real drawbacks.
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 1:56 pm
by Alexander82
He reanimate zombies from corpses
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 1:57 pm
by LordOfAles
Sunrise Samurai wrote:Actually that's part of why I made skeleton maul. It's cheap and good against armored. Nothing 2 cost should be able to deal 20 a turn without some real drawbacks.
Forgot that dude.In this case alexanders version is better
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 1:57 pm
by Alexander82
Otherwise he might make a single target reanimation. Like the reanimation spell but only for a corpse at time
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 1:58 pm
by LordOfAles
I think singe reanimation is better for an apprentice
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 2:10 pm
by Sunrise Samurai
That would work. Here's an idea, give it 2 transform spells, 1 to a necromancer with 5 turn cooldown starting when he is made. The other with the 10 turn cooldown, but makes him a lich.
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 2:13 pm
by Alexander82
Nice idea. We might also give the "turn to lich" to necromancers but with a shorter cooldown
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 2:18 pm
by LordOfAles
To necros cooldown for lich should be 5
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 2:33 pm
by LordOfAles
Stats updated
Re: Dark Adept DISCUSSING
Posted: Tue Aug 22, 2017 2:33 pm
by Sunrise Samurai
Nice. An upgrade progression of learning
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 4:42 pm
by LordOfAles
Actually adepts shouldnt be able to transform in liches,they are only apprentices, makes no sense lol.Simply remove "Transoform to lich",leave"Transform to Necromancer(5 trns),and only Necro can transform to lich(5 trns)
Stats updated
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 4:44 pm
by Alexander82
Btw you should really rework the image (especially the arm that hold the book)
I was that you are using my necromancer as a base so i would suggest you to followe the shading on the necromancer robe to make your own.
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 4:48 pm
by LordOfAles
I was already working on it,i need your thought about transformations
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 4:52 pm
by Puss_in_Boots
The necromancer should defy death or die into a lich after surviving five turns because a Lich is usually described as a wizard with enough power to prevent himself from dying.
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 4:54 pm
by LordOfAles
Maybe when 5 turns pass,your effect is activate,but necro needs to be killed
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 5:03 pm
by LordOfAles
New image
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 5:10 pm
by Sunrise Samurai
For the transformation to lich to happen, it usually requires dying by one's own hand. I'd go with the transformation effect manually, rather than on death.
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 5:12 pm
by LordOfAles
I think usually someone who is dying (Hp1-9),then that someone sacrifices himself become a lich
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 5:18 pm
by Alexander82
Generally liches are magic users who really WANT to become liches. They use it as a mean of becoming powerful spellcasters and continue studying magic even after death.
I've never heard of liches becoming such just after dying.
Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 5:22 pm
by LordOfAles
Well, i played one campaign in one game...

Re: Dark Adept DISCUSSING
Posted: Wed Aug 23, 2017 5:33 pm
by Puss_in_Boots
Sunrise Samurai wrote:For the transformation to lich to happen, it usually requires dying by one's own hand. I'd go with the transformation effect manually, rather than on death.
He could destroy himself to become a lich, but yeah I see your point.
Re: Dark Adept
Posted: Fri Jul 27, 2018 1:49 am
by General Brave
Perhaps something.