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Necrophage ACCEPTED
Posted: Thu Aug 24, 2017 5:32 pm
by LordOfAles
Hp: 14
Power: 4
Action/turn: 2
Cost: 7
Armor: 0/0
Builders: Dark Altar
Speed: 3
Sight: 4
No bonuses
Spell resist: 0%
Abilities:
Devour a corpse(Consumes adjacent corpse, +4 max hp, +2 power, effect is permanent, stackable)
Eat up a corpse (+10 hp)
Re: Necrophage
Posted: Thu Aug 24, 2017 5:34 pm
by Midonik
What? Cost 12? You mean 2...
Re: Necrophage
Posted: Thu Aug 24, 2017 5:38 pm
by LordOfAles
*cough cough*Check the abilities*cough cough*
Re: Necrophage
Posted: Thu Aug 24, 2017 5:41 pm
by Midonik
Ohh,I miss that it also adds power. Then,I aggre,but such a unit will be usefull only on late game if you have many corpusess left behind.
Re: Necrophage
Posted: Thu Aug 24, 2017 5:42 pm
by LordOfAles
Or if you have a grave digger

That would be like having a pet to feed
Re: Necrophage
Posted: Thu Aug 24, 2017 5:43 pm
by LordOfAles
Is the cost too low?
Re: Necrophage
Posted: Thu Aug 24, 2017 5:45 pm
by Midonik
Right. I didnt think about grave digger. I might be cool,if well used it will be really strong.
Re: Necrophage
Posted: Thu Aug 24, 2017 5:45 pm
by Midonik
No
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 5:47 pm
by LordOfAles
I still need to work on image,any ideas?
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 5:53 pm
by Sunrise Samurai
Have the effect changed to increase max hp by 2, 75% or power by 1, 25% chance. It's a little slower to upgrade the attack, and might let you lower the cost to something manageable, that can actually be made before the tc is captured on you.
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:05 pm
by Alexander82
What about a very low starting cost with almost basic stats? At the start is worse than a skeleton but coupled with some grave diggers can really grow fast and strong. I would randomize every stats:
40% +4 maxhp
15% +1 armor
15% +1 pierce
15% +1 attack
5% +1 action
5% +1 range
5% +1 speed
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:13 pm
by Sunrise Samurai
I wouldn't add armor or range, but otherwise that table looks good. I might also suggest another option at 15% that it heals itself for 20 life, with no permanent​ increase. This encourages using it on the battlefield, rather than just hiding it until it's a 500 life 80 power monster, since it would slow growth but increase survivability.
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:24 pm
by Alexander82
I mean it might cost 2 and start with no armor at all
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:26 pm
by LordOfAles
No,for obivous reasons,and chance to add speed can result him in crossing the whole map sometimes
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:26 pm
by LordOfAles
And action chance would make him OP
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:27 pm
by LordOfAles
If there are chances,everything can happen

Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:30 pm
by Sunrise Samurai
..... probably too complicated, but for anything outside max hp, attack, and healing it might be able to reduce the chances of an increase in that stat by the amount of existing increases to that stat. For example, it has armor at +5 and speed at +3, the chances of an armor up are 0%, and speed up are at 2%. This caps off some of the more dangerous stats at reasonable levels.
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:45 pm
by Alexander82
I don't think it will be easy.
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:49 pm
by LordOfAles
Maybe hold mine stats,lower cost to 10,armor to 0/0,and with max hp and power(which will always raise) there is a 10% chance to gain +1 sight.Simple but effective
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:52 pm
by Sunrise Samurai
The problem there is the high cost of that would be prohibitive. Why pay 10 for something you need to babysit when you can have ready made death knights in 8
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:53 pm
by LordOfAles
Because this..."thing" can grow stronger than 6 death knights
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:54 pm
by LordOfAles
i can of course raise action/turn to 4(he has 2 mouths and is a fast biter),so he can grow faster
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 6:58 pm
by LordOfAles
Added better shading below the legs
Image updated
Re: Necrophage DISCUSSING
Posted: Thu Aug 24, 2017 7:05 pm
by LordOfAles
Image updated.Mouths can be seen easier
Re: Necrophage DISCUSSING
Posted: Fri Aug 25, 2017 11:10 am
by LordOfAles
Stats updated
Re: Necrophage DISCUSSING
Posted: Fri Aug 25, 2017 11:35 am
by MightyGuy
The cost is too expensive and has only One HP? And too weak at first. If this unit continuesly Grow, the STATS makes increase then increase again.(eg. HP: 763, ARMOR: 300) ?? No Limit???
Re: Necrophage DISCUSSING
Posted: Fri Aug 25, 2017 11:38 am
by LordOfAles
No,armor is not rising,only hp and power,and yea no limit thats why its 10 turns
Re: Necrophage DISCUSSING
Posted: Fri Aug 25, 2017 11:41 am
by MightyGuy
The enemies shall take many turns to kill one Necrophage
Re: Necrophage DISCUSSING
Posted: Fri Aug 25, 2017 11:41 am
by LordOfAles
Yea,but player will take many turns to make 1 necrophage strong,get it?

Re: Necrophage DISCUSSING
Posted: Fri Aug 25, 2017 11:45 am
by MightyGuy
I got it, but, If ththe necrophage would clashing or rushig the enemie teritory, The enemies will getting hard to kill this... The nectophage continuesly getting strong and Attacking...