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Water Skeleton - skeleton pirate - IMPLEMENTED
Posted: Fri Aug 25, 2017 4:58 pm
by LordOfAles
Im making this unit mainly because merlocks are starting to piss me off whenever i play undead vs orcs on water maps
Water Skeleton
Same stats(json) as skeleton swordsman but speed not lowered while in water(yea i know hes holding a spear but its because of aerodynamics)
Cost:3
Bonuses:Merclock and its upgrades(200%),Sea Serpent(300%)
On land -1 speed
Re: Water Skeleton
Posted: Fri Aug 25, 2017 6:00 pm
by Puss_in_Boots
If only Cthulu could be used for the Undead army...

Re: Water Skeleton
Posted: Fri Aug 25, 2017 6:12 pm
by Puss_in_Boots
Oh hey! Maybe we can have aquatic corpses appear just like this. Including the ones for serpents, if you would like to create images for them.
Then they can be reanimated in serpent or water skeleton form.
...Aqua Skeleton.
Jk it's whatever you like it to be.

Re: Water Skeleton
Posted: Fri Aug 25, 2017 6:16 pm
by Midonik
What "jk" means?
Re: Water Skeleton
Posted: Fri Aug 25, 2017 6:16 pm
by Puss_in_Boots
Just. Kidding.

Re: Water Skeleton
Posted: Fri Aug 25, 2017 6:58 pm
by LordOfAles
I have another idea,when skeletal creature dies in water,bones will float.It can be reanimated to this.
Stats updated
Re: Water Skeleton
Posted: Fri Aug 25, 2017 7:14 pm
by LordOfAles
Floating bones,when on water,should look similar to this
Re: Water Skeleton
Posted: Fri Aug 25, 2017 10:59 pm
by Alexander82
Before complaining try using the ghost ship
Anyway being a "sea infantry" unit i wouldn't have it have a bonus against other unit of the same king (like a skirmisher having bonus against other skirmishers). It is probably bertter treat it with similar bonuses like merman and merlocks and create those speific corpses for mermen merlocks and sea animals
You'll end up having more than you need.
Re: Water Skeleton
Posted: Fri Aug 25, 2017 11:03 pm
by Typhoon
How about invisibility when in water it would good in making ambush
Re: Water Skeleton
Posted: Fri Aug 25, 2017 11:14 pm
by Puss_in_Boots
Invisibility doesn't sound right. Just like you would still see Merlocks in the water.
Some floating Dragon bone would be awesome, wouldn't want to let some good skeletal Dragon bones go to waste if they were in the water.
Re: Water Skeleton
Posted: Sat Aug 26, 2017 9:08 am
by LordOfAles
Alexander82 wrote:Before complaining try using the ghost ship
Anyway being a "sea infantry" unit i wouldn't have it have a bonus against other unit of the same king (like a skirmisher having bonus against other skirmishers). It is probably bertter treat it with similar bonuses like merman and merlocks and create those speific corpses for mermen merlocks and sea animals
You'll end up having more than you need.
Ghost ship cant be trained fast enough for meh lol,and it cant beat swarm of elite merlocks
I made this unit so undeads could have SOME kind of defense there.Currently merlocks just keep dodging me in that stupid water,my undeads r too slow,and when they r ready they just hack n slash
Re: Water Skeleton
Posted: Sat Aug 26, 2017 10:05 am
by Typhoon

I thought you will see bones when this unit is in water but they are when unit dies in water
Re: Water Skeleton
Posted: Sat Aug 26, 2017 10:19 am
by Typhoon
So every type of corpses in water excluding sea serpent will look same and spawn one type of skeleton?
Re: Water Skeleton
Posted: Sat Aug 26, 2017 10:58 am
by Alexander82
Only merlocks and mermen corpses
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 3:48 pm
by Alexander82
In these days i was planning to make a skeleton pirate that was more or less the same thing of the water skeleton (reanimated from water creature)
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 5:19 pm
by LordOfAles
Now THAT i need for meh campaign
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 5:45 pm
by LordOfAles
Does it look better with outlines?In my opinion it does
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 5:49 pm
by Alexander82
I think not (I didn't add them on purpose). Once you see it with team color it should be good without
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 5:51 pm
by LordOfAles
Maybe you are right
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 5:51 pm
by LordOfAles
But how comes ur image is so big? 17 kb lol
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 6:04 pm
by Alexander82
I don't know. I'm compressing the file as always but lately it gives me bigger files
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 6:05 pm
by LordOfAles
Are you using online converter to compress files?
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 6:11 pm
by Alexander82
No, i do everything with photoshop
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 6:14 pm
by LordOfAles
OHHHHH....
Puss_in_Boots animated with photoshop.The Soul Dealer topic can show u the results
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 6:42 pm
by Puss_in_Boots
Uh no, I animated with the basic photo editor app which goes with gallery app made for taking pictures.
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 7:11 pm
by LordOfAles
Ohh..i thought you said photoshop lol.Btw ur animation was a "little" oversized

Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 8:03 pm
by Alexander82
corpse
Re: Water Skeleton DISCUSSING
Posted: Sat Aug 26, 2017 9:42 pm
by LordOfAles
Match their down sides of fingers,to look like amphibians
Re: Water Skeleton
Posted: Sat Aug 26, 2017 11:34 pm
by Alexander82
Corrected the shadow and added the upgraded version
Re: Water Skeleton
Posted: Sat Aug 26, 2017 11:42 pm
by Alexander82
Skeleton pirate + upgrade:
Skeleton pirate

Stats:
Cost: 2
Hp: 15
Attack: 7
Range: 1
Armor: 0
Pierce: 1
Speed: 3 (both land and water)
Sight: 4
Action: 1
Spell resistance: 0
Armored skeleton pirate

Stats:
Cost: 2
Hp: 18
Attack: 10
Range: 1
Armor: 0
Pierce: 2
Speed: 3 (both land and water)
Sight: 4
Action: 1
Spell resistance: 0
Water corpse
