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Pirating Lords IMPLEMENTED
Posted: Fri Aug 25, 2017 8:16 pm
by LordOfAles
Its a campaign about mixed crew(humans,elves,orcs and undead) sailing together to plunder the seas and gain fame.
About campaign:
Most of battles will happen on ships(ships made from bridges)
There will be naval battles(you control the ships)
There will be a few triggers,maybe none
What do you guys think?
Re: Pirating Lords
Posted: Fri Aug 25, 2017 8:17 pm
by Midonik
Sounds like good idea.
Re: Pirating Lords
Posted: Fri Aug 25, 2017 11:01 pm
by Alexander82
I like it. Sometimes race does count less than a common interest.
I had the same purpose in the "a merchant's life" maps.
Re: Pirating Lords
Posted: Sat Aug 26, 2017 8:56 am
by LordOfAles
Yes i liked that one mostly because there are mixed races

Re: Pirating Lords
Posted: Sat Aug 26, 2017 9:23 am
by LordOfAles
Map 1
Name:Basics Of Pirating
You take a small vessel from the ship and raid the human merchant ship
FINISHED
Re: Pirating Lords
Posted: Sat Aug 26, 2017 9:25 am
by LordOfAles
Map 2
Name:Defending The Ship
Enemy pirates of mixed crew attacks your ship,and you must defend it(there will be fencing)
FINISHED
Re: Pirating Lords
Posted: Sat Aug 26, 2017 12:36 pm
by LordOfAles
Map 3
The previously captured human merchantship is dispatched to raid the town where it should have been going
No triggers
FINISHED
Re: Pirating Lords
Posted: Sat Aug 26, 2017 12:38 pm
by Puss_in_Boots
How much time do you need for these maps? I always take my time with these...
Anyway, I will try them when they are uos.
Re: Pirating Lords
Posted: Sat Aug 26, 2017 12:42 pm
by LordOfAles
About 30-40 mins for each
Re: Pirating Lords
Posted: Sat Aug 26, 2017 3:16 pm
by LordOfAles
Map 4
Name:Sea Dogs
After many battles,there are many captured ships,and you are ready to raid the capital city of Oceania,however,you need to pass The Sea Of Fog first,where many strange creatures reside...
FINISHED
Re: Pirating Lords
Posted: Sat Aug 26, 2017 6:26 pm
by LordOfAles
I will send the first three for tryout

Re: Pirating Lords
Posted: Sat Aug 26, 2017 7:13 pm
by LordOfAles
Sent
And just to mentoin,this campaign will be fast for pros,but pain in the ass for newbies
Re: Pirating Lords
Posted: Mon Aug 28, 2017 6:53 am
by LordOfAles
Daniel said first three maps are uos.Check out if they are difficult enough

Re: Pirating Lords
Posted: Mon Aug 28, 2017 11:47 am
by LordOfAles
Feedback?
Re: Pirating Lords
Posted: Mon Aug 28, 2017 11:54 am
by Alexander82
Start making the first map. Then we will give you a feedback.
Re: Pirating Lords
Posted: Mon Aug 28, 2017 11:54 am
by LordOfAles
Lol first 3 are in
Re: Pirating Lords
Posted: Mon Aug 28, 2017 11:55 am
by Alexander82
Good
Re: Pirating Lords
Posted: Tue Aug 29, 2017 7:43 pm
by LordOfAles
Map 5
Name:The Outcome Is Near
Your fleet comes to road block,and you must destroy all enemy units to proceed to city
FINISHED
Map 6 is too
Re: Pirating Lords
Posted: Sun Sep 24, 2017 9:34 am
by Midonik
In see dogs map this tree on water blocks further movement. Should it be like that?

Re: Pirating Lords
Posted: Fri Oct 13, 2017 7:22 pm
by LordOfAles
Yep!
(Sorry for late answer)
Re: Pirating Lords
Posted: Fri Oct 13, 2017 8:53 pm
by Sunrise Samurai
Oh wow. He's alive. LordOfAles is back from the dead!
Re: Pirating Lords
Posted: Sat Oct 14, 2017 9:50 am
by LordOfAles
Long time no see

Re: Pirating Lords
Posted: Sat Oct 14, 2017 10:17 am
by Midonik
LordOfAles wrote:Yep!
(Sorry for late answer)
So... How to finsh this map? Lol.
Re: Pirating Lords
Posted: Sat Oct 14, 2017 4:02 pm
by LordOfAles
Damn xD.I though i made a path

anyway i sent Daniel fixed map
Re: Pirating Lords IMPLEMENTED
Posted: Sat Jul 28, 2018 1:33 pm
by MRkimchi
How to even win the first campaign, it is so HARD.
Re: Pirating Lords IMPLEMENTED
Posted: Sat Jul 28, 2018 1:37 pm
by LordOfAles
Skillz and luck.