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Pirating Lords IMPLEMENTED

Posted: Fri Aug 25, 2017 8:16 pm
by LordOfAles
Its a campaign about mixed crew(humans,elves,orcs and undead) sailing together to plunder the seas and gain fame.

About campaign:
Most of battles will happen on ships(ships made from bridges)
There will be naval battles(you control the ships)
There will be a few triggers,maybe none

What do you guys think?

Re: Pirating Lords

Posted: Fri Aug 25, 2017 8:17 pm
by Midonik
Sounds like good idea.

Re: Pirating Lords

Posted: Fri Aug 25, 2017 11:01 pm
by Alexander82
I like it. Sometimes race does count less than a common interest.

I had the same purpose in the "a merchant's life" maps.

Re: Pirating Lords

Posted: Sat Aug 26, 2017 8:56 am
by LordOfAles
Yes i liked that one mostly because there are mixed races :)

Re: Pirating Lords

Posted: Sat Aug 26, 2017 9:23 am
by LordOfAles
Map 1

Name:Basics Of Pirating

You take a small vessel from the ship and raid the human merchant ship

FINISHED

Re: Pirating Lords

Posted: Sat Aug 26, 2017 9:25 am
by LordOfAles
Map 2

Name:Defending The Ship

Enemy pirates of mixed crew attacks your ship,and you must defend it(there will be fencing)

FINISHED

Re: Pirating Lords

Posted: Sat Aug 26, 2017 12:36 pm
by LordOfAles
Map 3

The previously captured human merchantship is dispatched to raid the town where it should have been going

No triggers

FINISHED

Re: Pirating Lords

Posted: Sat Aug 26, 2017 12:38 pm
by Puss_in_Boots
How much time do you need for these maps? I always take my time with these...

Anyway, I will try them when they are uos.

Re: Pirating Lords

Posted: Sat Aug 26, 2017 12:42 pm
by LordOfAles
About 30-40 mins for each

Re: Pirating Lords

Posted: Sat Aug 26, 2017 3:16 pm
by LordOfAles
Map 4

Name:Sea Dogs

After many battles,there are many captured ships,and you are ready to raid the capital city of Oceania,however,you need to pass The Sea Of Fog first,where many strange creatures reside...

FINISHED

Re: Pirating Lords

Posted: Sat Aug 26, 2017 6:26 pm
by LordOfAles
I will send the first three for tryout :)

Re: Pirating Lords

Posted: Sat Aug 26, 2017 7:13 pm
by LordOfAles
Sent

And just to mentoin,this campaign will be fast for pros,but pain in the ass for newbies

Re: Pirating Lords

Posted: Mon Aug 28, 2017 6:53 am
by LordOfAles
Daniel said first three maps are uos.Check out if they are difficult enough :)

Re: Pirating Lords

Posted: Mon Aug 28, 2017 11:47 am
by LordOfAles
Feedback?

Re: Pirating Lords

Posted: Mon Aug 28, 2017 11:54 am
by Alexander82
Start making the first map. Then we will give you a feedback.

Re: Pirating Lords

Posted: Mon Aug 28, 2017 11:54 am
by LordOfAles
Lol first 3 are in

Re: Pirating Lords

Posted: Mon Aug 28, 2017 11:55 am
by Alexander82
Good

Re: Pirating Lords

Posted: Tue Aug 29, 2017 7:43 pm
by LordOfAles
Map 5

Name:The Outcome Is Near

Your fleet comes to road block,and you must destroy all enemy units to proceed to city

FINISHED

Map 6 is too

Re: Pirating Lords

Posted: Sun Sep 24, 2017 9:34 am
by Midonik
In see dogs map this tree on water blocks further movement. Should it be like that?
Image

Re: Pirating Lords

Posted: Fri Oct 13, 2017 7:22 pm
by LordOfAles
Yep!

(Sorry for late answer)

Re: Pirating Lords

Posted: Fri Oct 13, 2017 8:53 pm
by Sunrise Samurai
Oh wow. He's alive. LordOfAles is back from the dead!

Re: Pirating Lords

Posted: Sat Oct 14, 2017 9:50 am
by LordOfAles
Long time no see :)

Re: Pirating Lords

Posted: Sat Oct 14, 2017 10:17 am
by Midonik
LordOfAles wrote:Yep!

(Sorry for late answer)
So... How to finsh this map? Lol.

Re: Pirating Lords

Posted: Sat Oct 14, 2017 4:02 pm
by LordOfAles
Damn xD.I though i made a path :lol: anyway i sent Daniel fixed map

Re: Pirating Lords IMPLEMENTED

Posted: Sat Jul 28, 2018 1:33 pm
by MRkimchi
How to even win the first campaign, it is so HARD.

Re: Pirating Lords IMPLEMENTED

Posted: Sat Jul 28, 2018 1:37 pm
by LordOfAles
Skillz and luck.