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Angels

Posted: Sun Aug 27, 2017 2:28 pm
by Puss_in_Boots
Angels are a race more powerful and intelligent than humans. To make churches more viable options they will the ability to summon angels down to fight for them. It will have the option of using excorcism. As well as that they can benefit others from a healing aura.

Angel, Bow of Light:
I expect some cool image for this one.
Stats
Cost:8
Hp:70/70
Attack:15
Armor:0
Pierce:0
Range:6
Speed:4
Sight:5
Angel, Blade of Light
Cost: 8
HP:70/70
Attack:24
Armor:0
Pierce:0
Range:1
Speed:4
Sight:5

Re: Angels

Posted: Sun Aug 27, 2017 2:31 pm
by Alexander82
What about a summon with vanishing for priests?

We migh also create a higher level/cost cleric unit based on angel summoning

Re: Angels

Posted: Sun Aug 27, 2017 2:38 pm
by Puss_in_Boots
That could take some more time to implement.

Re: Angels

Posted: Sun Aug 27, 2017 2:41 pm
by Alexander82
Why?

Re: Angels

Posted: Sun Aug 27, 2017 2:44 pm
by Puss_in_Boots
It means making more images, stats, and which abilities this new cleric unit you are suggesting.

I don't think a healer should be able to summon such a powerful being, so I'd like to go with fantasy field and chose the "higher level cleric."

Re: Angels

Posted: Sun Aug 27, 2017 2:47 pm
by Alexander82
I can do all of them xD

Re: Angels

Posted: Sun Aug 27, 2017 3:06 pm
by Puss_in_Boots
Okay here my stats suggestions for cleric.

Cost:6
Hp:24/24
Attack:8
Armor:0
Armor Pierce:0
Speed:3
Sight:4

Has a healing healing aura.
Has the healing ability to heal someone faster.
Can benefit from infantry armor techs.

It's like the elf wizard without it's lighting blast, but can summon stronger units.

Re: Angels

Posted: Sun Aug 27, 2017 3:12 pm
by Alexander82
Not bad. It might also be affected by armor bonuses (like d&d clerics that can use heavy armors). I would give him a decente attack (like 7/8)

Re: Angels

Posted: Sun Aug 27, 2017 3:14 pm
by Puss_in_Boots
Okay, it is edited now.

Re: Angels

Posted: Sun Aug 27, 2017 5:25 pm
by MightyGuy
Nice idea, Angels can be use in defense tactics

Re: Angels

Posted: Sun Aug 27, 2017 5:26 pm
by LordOfAles
A great cleric template would be prist from AOS

Re: Angels

Posted: Wed Dec 20, 2017 9:35 pm
by General Brave
It could be like the troll shaman, except you need 4 priests and one empty tile. Once they summon it, they won't be able to use their ability and healing for 4 or 5 turn. The being could maybe stay at least 3 or 4 turns before disappearing.

Re: Angels

Posted: Thu Dec 21, 2017 7:14 am
by StormSaint373
I find this idea intriguing. I like it!

Re: Angels

Posted: Thu Dec 21, 2017 7:33 am
by StormSaint373
In fact... I was about to suggest the same thing! :mrgreen:

If you'd like... For the Cleric...

I can come up with balanced stats, and a description of come with it!

Just say the word, and I will get right on it.

I do play a Cleric in D&D, thus I do have a bit of experience.

Re: Angels

Posted: Thu Dec 21, 2017 6:30 pm
by General Brave
Ahh, a clergy. That what is we are missing, imagine he wearing all black with a gold medallion on his neck. But I still want a warrior Monk in the game.

Re: Angels

Posted: Sun Dec 24, 2017 10:25 pm
by Ravancloak
Are we going to make an angel unit for the humans? This could be a pretty awesome unit.

Re: Angels

Posted: Sun Dec 24, 2017 10:27 pm
by General Brave
Ravancloak wrote:Are we going to make an angel unit for the humans? This could be a pretty awesome unit.
That is if you get anyone on board.

Re: Angels

Posted: Wed Apr 04, 2018 10:00 pm
by StormSaint373
I'm for it!

Just needs revamped stats, an excellent counterweight to the demon, which is already in the voting list.

Lesser Angel

Posted: Thu Apr 05, 2018 1:55 pm
by StormSaint373
A lesser Celestial that will destroy those of evil intent!

https://www.google.com/search?client=ta ... pbsolg-hbM:

Stats coming soon!

Re: Archon

Posted: Thu Apr 05, 2018 2:52 pm
by LordOfAles
Is it that green winged creature?

Re: Archon

Posted: Thu Apr 05, 2018 3:41 pm
by StormSaint373
All of them are Archons

The lantern archon, the hound archon, and the trumpet archon.
there are more types but those are mere examples.

Archons are lesser Celestials, like angels, but they are more commonly seen in battle on the prime material plane(Earth).

Re: Archon

Posted: Thu Apr 05, 2018 3:48 pm
by LordOfAles
Maybe rename it to lesser angel, so it can be counterpart for lesser demon?

Re: Lesser Angel

Posted: Thu Apr 05, 2018 4:08 pm
by StormSaint373
Ok, just thought that it would be a cooler name...

"So it shall be written, So it shall be done!"
-Pharoh from The Ten Commandments


The point was to combat the lesser Demon anyway! Lol

Re: Lesser Angel

Posted: Thu Apr 05, 2018 5:10 pm
by StormSaint373
Lesser Angel

Cost: 4
Hp: 30
Attack: 10
Range: 1
Armor: 1
Pierce: 3
Speed: 4
Sight: 5
Action/Turn: 1/1
Dodge Ranged: 50%

Active Effects: Healing Aura (as Elf Wizard), Flying
Bonuses:
Lesser Demon 150%
Giants 50%
Dragons 100%

Re: Lesser Angel

Posted: Thu Apr 05, 2018 5:13 pm
by General Brave
Is this a unit you could make or is it a map editor?

Re: Lesser Angel

Posted: Thu Apr 05, 2018 5:22 pm
by StormSaint373
... umm, is the lesser Demon a playable unit?

I was leaning towards the idea of the lesser angel being recruited from the church vice the lesser Demon being recruited via the dark alter.

Re: Lesser Angel

Posted: Wed Apr 11, 2018 2:43 pm
by StormSaint373
What do you think?

Feedback always helps.

Re: Lesser Angel

Posted: Wed Apr 11, 2018 5:36 pm
by LordOfAles
What about demon having bonus against angel too? I don't want to give any nerfs to the undead at the moment, as they are STILL the weakest race

Re: Lesser Angel

Posted: Wed Apr 11, 2018 5:50 pm
by General Brave
Bonus for both.

Re: Lesser Angel

Posted: Wed Apr 11, 2018 6:05 pm
by StormSaint373
Agreed! Angels and Demons have been fighting each other since the beginning of time.