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Animated Statue

Posted: Sun Aug 27, 2017 2:52 pm
by samuelch
Allows skeleton worker to build gargoyle. Cost=5 turns in mansion or tcs.

Re: Animated Statue

Posted: Sun Aug 27, 2017 3:10 pm
by Alexander82
That would be a nice way to have some gargoyle around

Re: Animated Statue

Posted: Sun Aug 27, 2017 3:55 pm
by Dan301002
Sounds like golem. But gargoyle is okay.

Re: Animated Statue

Posted: Sun Aug 27, 2017 4:26 pm
by LordOfAles
This way players can use gargoyles more often

+1

Re: Animated Statue

Posted: Sun Aug 27, 2017 4:27 pm
by Puss_in_Boots
At least I won't have to build bone towers with my workers. :)

+1

Re: Animated Statue

Posted: Mon Aug 28, 2017 12:18 am
by Sunrise Samurai
Right up my alley right now. If anyone hasn't noticed, I'm kinda on a crusade to give non-human workers some military units to build right now.

Re: Animated Statue

Posted: Tue Nov 06, 2018 3:01 pm
by LordOfAles
I think this will remove the "gargoyles are useless" fact. This can be spammable, and considering skeleton workers are cheap, you can make more than 1 or 2 gargoyles in one turn. They are well used if in bigger numbers.

Re: Animated Statue

Posted: Tue Nov 06, 2018 4:15 pm
by makazuwr32
Not bad idea for usage of gargoyles because right now they are not so useful.

Construction speed must be 4 actions at least.

Re: Animated Statue

Posted: Tue Nov 06, 2018 4:54 pm
by StormSaint373
Not a bad idea.

Re: Animated Statue

Posted: Tue Nov 13, 2018 4:42 am
by General Brave
I guess this could work.

Re: Animated Statue

Posted: Tue Feb 12, 2019 8:06 am
by Lynx Shafir
I like this
What more
I'll "steal" for mummy group ;p
As global tech what unlocks constructed soldiers -+buuldable part

For gargoyles remains same
(also want an improvement tech for em
Atk and armor - same global group)

Yet needs a tech

Re: Animated Statue

Posted: Tue Feb 12, 2019 10:21 am
by Alexander82
I don't know about the tech because a tech used as a requirement for gargoyles would make them unavailable in mansion too (unless we make 2 different units for gargoyle and built gargoyle that is not the purpose of the proposal)

Otherwise I can just set the gargoyle in the buildable list of the undead workers