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More Infantries +IMG

Posted: Mon Aug 28, 2017 10:49 am
by samuelch
More Infantries
German:
Panzer grenadier (big damage, many grenade (2 grenade ability), cost=3) A page is already existed.
Schutze (rename the German infantry with the stats of the German infantry in unit comparison page, panzer faust (cooldown=6 turns)
VolksGrenadier (cost=2, small damage, speed=4, can build, hp=15)
Flammenwerf (earlier flamethrower, other nations need to research a tech called "portable flamethrower" first)
SS (cost=4 well equipped infantry, panzerfaust with faster reloading (2 turns), stick grenade with faster reloading)
Us:
Shotgun (big damage, cost=2, can't capture, can build) A page is already existed.
Marine (cost=3, speed=5, medium damage, throw grenade)
Russian:
Partisan (a page is already existed by LordofAles)
Red Cavalry (cost=2 the rest same as the red cavalry page by me)
Pekhota (cost=1, medium damage, throw grenade, speed=4)
Opolchenye (cost=1, low damage, speed=5, weak spam units, can capture, can build, one hit kill)
Gornostrelki (cost=1, medium damage, invisible on mountain tiles, can pass mountain tiles, can capture, speed=3)
Grenade ability=cooldown:4 turn, paralyzed buildings for 2 turns and infantries for 1 turn
Panzerfaust=need research, cooldown:6 turns, destroy tanks

Re: More Infantries

Posted: Mon Aug 28, 2017 10:51 am
by samuelch
Characteristic:
German Infantries= Well trained, modern, versatile, big cost.
Soviet Infantries= Cheap, Swarm, Each units only strong against their speciality.
Us Infantries= Any idea?
Any idea for US?

Re: More Infantries

Posted: Mon Aug 28, 2017 11:14 am
by Midonik
I think that the us infantry should be like humans in AoS- ok in everythink,but not best in anythink,medium cost. I think that all those infantry sounds good.

Re: More Infantries

Posted: Tue Aug 29, 2017 7:12 pm
by Prof_GamerARCHIVED
samuelch wrote:More Infantries
German:
Panzer grenadier (big damage, many grenade (2 grenade ability), cost=3) A page is already existed.
Schutze (rename the German infantry with the stats of the German infantry in unit comparison page, panzer faust (cooldown=6 turns)
VolksGrenadier (cost=2, small damage, speed=4, can build, hp=15)
Flammenwerf (earlier flamethrower, other nations need to research a tech called "portable flamethrower" first)
SS (cost=4 well equipped infantry, panzerfaust with faster reloading (2 turns), stick grenade with faster reloading)
Us:
Shotgun (big damage, cost=2, can't capture, can build) A page is already existed.
Marine (cost=3, speed=5, medium damage, throw grenade)
Russian:
Partisan (a page is already existed by LordofAles)
Red Cavalry (cost=2 the rest same as the red cavalry page by me)
Pekhota (cost=1, medium damage, throw grenade, speed=4)
Opolchenye (cost=1, low damage, speed=5, weak spam units, can capture, can build, one hit kill)
Gornostrelki (cost=1, medium damage, invisible on mountain tiles, can pass mountain tiles, can capture, speed=3)
Grenade ability=cooldown:4 turn, paralyzed buildings for 2 turns and infantries for 1 turn
Panzerfaust=need research, cooldown:6 turns, destroy tanks
Sounds good to me. By the way can you tell me your opinion about my map?

Re: More Infantries

Posted: Fri Sep 01, 2017 6:52 pm
by samuelch
SS infantry
Cost:4
Hp:20
Attack:8
Armor:3
Expl:0
Speed:4
Action:1
Abilities= Panzerfaust (Cooldown= 2 turns), Grenade throw (faster cooldown)

Re: More Infantries

Posted: Fri Sep 01, 2017 6:57 pm
by samuelch
Red Cavalry (mounted, created in this mode)
Cost:2
Hp:15
Attack:4
Armor:0
Expl:0
Speed:5
Action:1
Ability=Dismount

Red cavalry (dismounted, can capture TCs)
Cost=2
Hp:15
Attack:7
Armor:0
Expl:0
Speed:3
Action:1
Ability=Mount

Re: More Infantries

Posted: Fri Sep 01, 2017 7:17 pm
by Midonik
Nice images,but ss infantry position is a bit unnatural for me. Also,lower the armor of Red cavalery to 0/0 like normal infantry,and mayby make ss infantry 3 speed,why they should be faster than most of infantries?

Re: More Infantries

Posted: Fri Sep 01, 2017 7:18 pm
by samuelch
Panzer Grenadier (can capture tcs)
Cost:3
Hp:15
Attack:8
Armor:0
Expl:5 (good dodge)
Speed:4
Action:1
Abilities= Grenade 2 (cooldown=3 turns, amount=2 you can use the other one will waiting for the other one, precise throw cause fear)

Re: More Infantries

Posted: Fri Sep 01, 2017 7:21 pm
by samuelch
Midonik wrote:Nice images,but ss infantry position is a bit unnatural for me. Also,lower the armor of Red cavalery to 0/0 like normal infantry,and mayby make ss infantry 3 speed,why they should be faster than most of infantries?
All the 1 armor is my mistake. I copy the stats list without changing it. SS infantries are more well trained.

Re: More Infantries

Posted: Fri Sep 01, 2017 7:26 pm
by Midonik
Well ok I guess.

Re: More Infantries IMG

Posted: Sun Oct 11, 2020 5:08 pm
by Gruppenführer Erwin
Nice ideas

Re: More Infantries IMG

Posted: Sun Oct 11, 2020 6:06 pm
by Shark guy 35
I like the red cavalry.