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Wolf den - IMPLEMENTED

Posted: Tue Aug 29, 2017 8:30 pm
by Sunrise Samurai
I suggested this a long time ago as an idea for an elf tower, but never put a topic to it. I think it might be worth discussing, so here it is

Cost 5, built in forest or plains
30 life
0 armor
5 pierce armor
Garrisons 2
Can build wolves at 3 cost, no vanishing on wolves made here.

Essentially, it's an elf druid in building form. No attack, but the wolves are potent enough. While it builds units, it doesn't count towards the factory limit, since it only makes wolves.

Re: Wolf den

Posted: Tue Aug 29, 2017 9:28 pm
by LordOfAles
Give it more actions,lets say 3 or 4,currently its better to train an elf druid and keep spamming wolves everywhere than filling your building limit with that cave.Are wolves be one of druids(with or without vanish?) or ones of neutral animals?

Re: Wolf den

Posted: Tue Aug 29, 2017 9:34 pm
by Sunrise Samurai
It's a tower, not a factory​. And since workers​ make towers, it is efficient despite the cost and immobility.

Re: Wolf den

Posted: Tue Aug 29, 2017 9:35 pm
by LordOfAles
lol i again didnt read the whole post..how comes i always skip sth crucial lol

Re: Wolf den

Posted: Wed Aug 30, 2017 12:35 am
by Sunrise Samurai
So what do you plan? Balance changes? Images?

Re: Wolf den

Posted: Wed Aug 30, 2017 1:02 am
by Alexander82
I'd say to make it in forest or normal terrain (easyer to draw). The idea seems nice even tough elves spam a lot of summons already.
I would make it different from a druid tough. I woul make them similar to an extra factory that produce a wolf in 3 or 4 turns but with no vanishing.

It is basically extra production for free.

Re: Wolf den

Posted: Wed Aug 30, 2017 1:19 am
by Sunrise Samurai
Interesting. Extra production, but just wolves, which are very weak. The upside is it doesn't require a factory slot. Say 3 cost per wolf? It would be very expensive for the units gained, since anything can one shot them, but that's a good thing for this idea. Forest or normal terrain only sounds good. It gives plenty of cannon fodder, and isn't much different from swarms of druids already.

Re: Wolf den

Posted: Wed Aug 30, 2017 1:24 am
by Sunrise Samurai
Edited stats. To accommodate the mechanic change from summon to build, I added an extra slot so 1 unit inside won't freeze production.

Re: Wolf den

Posted: Wed Aug 30, 2017 1:40 am
by MightyGuy
nice idea

Re: Wolf den

Posted: Wed Aug 30, 2017 9:59 am
by LordOfAles
Good

Re: Wolf den

Posted: Wed Aug 30, 2017 10:15 am
by Midonik
If it will be builded in forest and surronded by forest,wolfs wont be able to go out of it without druid. It will be funny if somebody do somethink like that. :lol:

Re: Wolf den

Posted: Wed Aug 30, 2017 11:32 am
by Alexander82
I see. Then just normal terrain? Or we might give these wolves "forestwalkable"

Re: Wolf den

Posted: Wed Aug 30, 2017 11:34 am
by Midonik
Mayby make them abke to walk in forest,its not a big change. Btw why wolfes that lives in forest cant walk on it?

Re: Wolf den

Posted: Wed Aug 30, 2017 11:52 am
by Alexander82
Midonik wrote:Mayby make them abke to walk in forest,its not a big change. Btw why wolfes that lives in forest cant walk on it?
Yes, it is forestwalkable xD

Re: Wolf den

Posted: Wed Aug 30, 2017 12:08 pm
by Sunrise Samurai
I think he means to say wolves shouldn't need a spell to be able to move through forests. Also, I still say buildable in forest, to at least be put on the edge. Anyone will only make the mistake of putting it inside the middle of the woods only once, then no more.

Re: Wolf den

Posted: Wed Aug 30, 2017 12:41 pm
by Alexander82
I think that wolves mobility is already great (they shouldn't really be faster than a horse). I would make them forestwalkable but I would lower their speed a bit.

Re: Wolf den

Posted: Wed Aug 30, 2017 2:19 pm
by Sunrise Samurai
Yeah....6 speed is a bit high. Let's say 4 speed (wolves can do reasonably well compared to horses) and make it move through forests just fine.

Re: Wolf den

Posted: Wed Aug 30, 2017 3:24 pm
by LordOfAles
agreed

Re: Wolf den

Posted: Wed Aug 30, 2017 3:57 pm
by Alexander82
me too

Re: Wolf den

Posted: Wed Aug 30, 2017 3:58 pm
by Midonik
Ok

Re: Wolf den

Posted: Wed Aug 30, 2017 6:04 pm
by Sunrise Samurai
So, aside from image, is it good to vote? And should we just make the changes to wolves now, separate from this?

Re: Wolf den

Posted: Wed Aug 30, 2017 6:17 pm
by Alexander82
I would make it the same, just without vanishing

Re: Wolf den

Posted: Wed Aug 30, 2017 6:27 pm
by Sunrise Samurai
Yeah. No vanishing to wolves made here. I was asking if the existing summoned wolves should just be adjusted to 4 speed, able to walk in forests.

Re: Wolf den

Posted: Wed Aug 30, 2017 6:28 pm
by Alexander82
Sunrise Samurai wrote:Yeah. No vanishing to wolves made here. I was asking if the existing summoned wolves should just be adjusted to 4 speed, able to walk in forests.
Before I meant yes XD

Re: Wolf den

Posted: Wed Oct 25, 2017 3:50 pm
by Alexander82
I'd say simply cast summon wolf without vanishing every 3 turns

Re: Wolf den - FINALIZED

Posted: Wed Oct 25, 2017 6:49 pm
by Stratego (dev)
what is the final suggestion here?

Re: Wolf den - FINALIZED

Posted: Wed Oct 25, 2017 7:08 pm
by Alexander82
A building (non factory) that spawn a summoned wolf (eith no vanishing) every few turns (3)

Re: Wolf den - FINALIZED

Posted: Wed Oct 25, 2017 7:14 pm
by Stratego (dev)
how can it spawn if it is not a factory?

Re: Wolf den - FINALIZED

Posted: Wed Oct 25, 2017 7:19 pm
by Midonik
By albitly thought.

Re: Wolf den - FINALIZED

Posted: Wed Oct 25, 2017 7:20 pm
by Alexander82
Yes. Like a summoner with 0 speed and a slot