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New Buildings And Structures IMPLEMENTED
Posted: Thu Aug 31, 2017 5:18 am
by MightyGuy
More Buildings And Structures Makes The Game More Interesting.

- Neutral House 5.png (1.4 KiB) Viewed 8762 times
Neutral House

- Neutral House 6.png (1.39 KiB) Viewed 8762 times
Neutral House
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 5:20 am
by MightyGuy

- Shop
- Neutral Shop.png (1.38 KiB) Viewed 8761 times

- Temple
- Neutral Temple.png (975 Bytes) Viewed 8761 times
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 5:27 am
by Puss_in_Boots
Would the temple give some kind of moral bonus value to each infantry unit? Maybe make it a capturable for another strategic advantage such as the mill, or add it to Buildables as a tower that provides a buff to units in short range to hold a choke point well.
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 5:30 am
by MightyGuy
I'm Sorry But, This is just a neutral Building, You Can Request again by Making another topic about Temple, if this become Implemented
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 5:48 am
by Stratego (dev)
they are awesome! putting into both aos and aof!
make more!

Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 6:43 am
by MightyGuy
Here is the another House. I Will make Neutral Industrial Structure Soon..

Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 7:00 am
by Stratego (dev)
gooooood! go ahead!

Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 7:01 am
by Puss_in_Boots
You should try making more winter themed, or desert homes if you can do it after.
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 10:28 am
by MightyGuy
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 10:30 am
by MightyGuy
Puss_in_Boots wrote:You should try making more winter themed, or desert homes if you can do it after.
I'm Sorry Again, I Can't Do That Right Now Because I Will doing For Classical Theme or Template, But, I Can Do It In Different Topic.
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 2:15 pm
by Stratego (dev)
ok! can i put them in or you are doing more?
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 2:20 pm
by patroid
Daniel we gonna do WAYYYY moee but it would be nice if you start implementing.
btw will you make those neutral buildings enterable?
if yes is it still needed to add teamcolor or a Garrison image version (for the Mill)?
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 2:26 pm
by MightyGuy
Here Are The Last. Warehouse And Paddy

- Paddy
- Neutral Paddy.png (1.31 KiB) Viewed 8714 times

- Warehouse
- Neutral Warehouse.png (1.02 KiB) Viewed 8714 times
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 2:45 pm
by Stratego (dev)
patroid wrote:Daniel we gonna do WAYYYY moee but it would be nice if you start implementing.
btw will you make those neutral buildings enterable?
if yes is it still needed to add teamcolor or a Garrison image version (for the Mill)?
yes i ment: in this "drop" are we at the end.
enterable: i planned them as current neutral building, they can be placed in mapeditor with teamcolor (in skirmish maps) and that case they are enterable by (if i remember right) 1 unit and only enemy can rumble it.
Re: New Buildings And Structures
Posted: Thu Aug 31, 2017 7:18 pm
by Stratego (dev)
all is in (in AOF uos 20, and will in AOS too uos 40)
thanks!
Re: New Buildings And Structures IMPLEMENTED
Posted: Thu Aug 31, 2017 7:24 pm
by Stratego (dev)
i see that most of them has bad teamoloring, please fix it, here are all attached, please modify these becasue we need to keep these filenames and i have alredy fixed image size
thanks!
Re: New Buildings And Structures IMPLEMENTED
Posted: Thu Aug 31, 2017 10:41 pm
by MightyGuy
Fixed Team Colorings. I Copied The Hex Color From Orc Shaman's Team Color. Check If I Got Mistake Again
Re: New Buildings And Structures IMPLEMENTED
Posted: Fri Sep 01, 2017 5:53 am
by Stratego (dev)
thanks! putting in!