Aura buildings - elf
Posted: Sun Sep 03, 2017 11:10 pm
Original posting:
Sunrise Samurai wrote:On to elf.
Mystic spring
8 cost
25 life
2 to both armors
Fire prevention aura
Life aura: 3 radius, 5 healing per turn to ents and living buildings, namely most elf buildings other that the archery, which doesn't currently have an image to fit being alive.
Another well knockoff. Expensive, but durable with a great way to keep a base intact in extended battles.
Faerie hollow
3 cost
15 life
No armor
Featherfoot aura: +1 speed to allies in 4 squares.
Cheap, easier to kill, but rather fun to have around slower units. Faster units become really fast. A network of these replaces the elf inability to make wagons.
Tree of Life
8 cost
25 hp
2 to both armors
Poison prevention aura: same as apocathary.
Sheltering aura: works like healing aura, but 2 healing and 4 radius.
Like the spring, keeps things alive while being durable, and is expensive for a reason.
Vicious bramble
6 cost
20 life
No attack
No armor
1 action per turn
Slowing spell
While not a true "aura" building, it isn't exactly a tower either. Slowed infantry is often immobilized, making it unable to reach buildings to kill. Slowed cavalry can't really move that well, and is easier to eliminate. Can't defend a base on its own, but it certainly helps out with allied units around.