Page 1 of 1
Spikes
Posted: Mon Sep 04, 2017 5:59 pm
by Sunrise Samurai
All orc buildings that don't shoot (anything but volcano and stone shelter) gain 20 power. They don't get any actions though, so it translates to a nasty counterattack only. This doesn't make them any harder to destroy, just more painful.
Re: Spikes
Posted: Mon Sep 04, 2017 6:07 pm
by Puss_in_Boots
It may not be a good idea to give all orcish buildings 10 damage in counter attack.
Might start with 6 damage just to get 3 counter damage in their, I wouldn't want the elven walls to be weaker than regular orc buildings. Then we can give them longer spikes, so that it reaches long enough that they get first strike.
Re: Spikes
Posted: Mon Sep 04, 2017 6:13 pm
by Sunrise Samurai
I was just going to suggest something​ for elf wall, actually. Let's go with 10 attack (5 counter) and a second upgrade for first strike.
Re: Spikes
Posted: Mon Sep 04, 2017 6:59 pm
by Alexander82
Elven wall will be revised as well.