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peasant - IMPLEMENTED

Posted: Wed Jun 25, 2014 1:13 pm
by Dgkfadomo777
Peasent: Used when a army needed more soldiers or got desperate. A weak unit with weak attack but good for harrasing archers workers and healers, can also enter carriers capture tc's and has no weapons just punches.

Re: peasent

Posted: Wed Jun 25, 2014 1:28 pm
by ARK
why punches it could have a rake or somthingthat farmers have couse u know peasents

Re: peasent

Posted: Wed Jun 25, 2014 3:38 pm
by Dgkfadomo777
Or a pitchfork

Re: peasent

Posted: Wed Jun 25, 2014 6:55 pm
by balint
It is a good idea. but it would better if you can recruit peasants in a special building for example in farm or townhouse...

Re: peasent

Posted: Wed Jun 25, 2014 7:44 pm
by lazi
Along with pigs

Re: peasent

Posted: Wed Jun 25, 2014 9:07 pm
by Dgkfadomo777
Yeah

Re: peasent

Posted: Thu Jun 26, 2014 2:17 am
by ARK
or u could recruit them in 1 turn in tc

Re: peasent

Posted: Thu Jun 26, 2014 6:40 am
by balint
I made a few stats.
Health: 3-6
attack:1-4
range: 1
armor: 0
pierce armor: 0

Re: peasent

Posted: Thu Jul 17, 2014 7:57 am
by Dgkfadomo777
They can be like skeletons in age of fantasy. Skeletons intergrate well with the game and so can peasants. Just give them same stats as skeleton warrior,

Re: peasent

Posted: Sat Nov 22, 2014 6:30 pm
by patroid
Yrah who draw him??
Should i??
Patroid

Re: peasent

Posted: Sat Nov 22, 2014 6:41 pm
by Dgkfadomo777
That would be cool patroid, you always make good images :D

Re: peasent

Posted: Sat Nov 22, 2014 8:41 pm
by patroid
Hi
All right i hope its monday ready..

Patroid

Re: peasent

Posted: Sun Nov 23, 2014 6:11 am
by patroid
Hi
Ok its earlier ready, i made it tonight...
:D
Patroid

Re: peasent

Posted: Sun Nov 23, 2014 5:21 pm
by Dgkfadomo777
That looks good, now we need stats

Re: peasent

Posted: Sun Nov 23, 2014 5:40 pm
by patroid
Hp:5
Power:5
Sight:5
Move:5
All other:0

Patroid

Re: peasent

Posted: Sun Nov 23, 2014 8:07 pm
by COOLguy
Excellent image, Patroid! :)

Re: peasent

Posted: Mon Nov 24, 2014 2:17 am
by Dgkfadomo777
Thats good now we need to wait for daniels reply :D

Re: peasent

Posted: Mon Nov 24, 2014 5:12 am
by Stratego (dev)
This unit is interesting and not common, i mostly did not see civilians in war eg. in AOS - however you could go attack with peasants too, but they were basically workers instead.
so they are the workers now in AOS.

btw: What turn cost you suggest for this unit?

Re: peasent

Posted: Mon Nov 24, 2014 7:51 am
by Dgkfadomo777
1 turn but they move too and have small attack, the idea is they are a cheap unit that can capture castles and are emergency units, but are weak, maybe can mend things slowly,

Re: peasent

Posted: Mon Nov 24, 2014 2:37 pm
by balint
I think 3 power would be better.

Re: peasent

Posted: Mon Nov 24, 2014 2:56 pm
by ejm29
+1 other wise they are just to powerful for a 1 cost unit. :)

Re: peasent

Posted: Mon Nov 24, 2014 5:35 pm
by Dgkfadomo777
in times of desperation countries had to send civilians like farmers into military and they did not have money for swords so theyused what they had. They were also untrained maybe make them have moderate attack but archers can finish kill them in one shot, what they would be used for is to defend in case enemy player starts attacking and your unprepared, like in medival times where some villages focused on peace but did not have strong army and used untrained soldiers or mecernaries in emergencies.

Re: peasent

Posted: Mon Nov 24, 2014 9:07 pm
by draakjee
Dgkfadomo777 wrote:in times of desperation countries had to send civilians like farmers into military and they did not have money for swords so theyused what they had. They were also untrained maybe make them have moderate attack but archers can finish kill them in one shot, what they would be used for is to defend in case enemy player starts attacking and your unprepared, like in medival times where some villages focused on peace but did not have strong army and used untrained soldiers or mecernaries in emergencies.
I also think they should only be used for defence, maybe you can use this idea:

When your TC is under attack, you can call your paesants/civillians for help. This units can be called/summoned every 2 or 3 turns. But will also vanish after 2 or 3 turns. They will "vanish", because they want to return to their houses, the war isn't a nice place for normal people. So after a few turns they are homesick or something and will return.
*For example: when your unit is killed after 1 turn, you still have to wait 3 turns untill you can call the next one*
When you call/summon a peasant, the production in your TC won't be interrupted, so it's pretty easy to call a lot of peasants. But it's hard to transport them to the front line, because they will disappear after a few turns.

It can affect small maps though, because 2 or 3 turns is enough to get to another TC. So maybe they shouldn't be able to conquer a TC (like a scout). And in this way you are sure they will only be used for defence.

Re: peasent

Posted: Tue Nov 25, 2014 2:17 am
by Dgkfadomo777
What does everyone think about that.

Re: peasent

Posted: Tue Nov 25, 2014 4:21 am
by COOLguy
I like the option expounded by you, Dgkfadomo. It is simpler and along the lines of what I was thinking.
However heeyy's suggestion is very interesting as well.

Re: peasent

Posted: Tue Nov 25, 2014 9:01 am
by ejm29
I liked heeyys idea. But it seems like there are a few flaws, it might get a little annoying after awhile of appearing and disappearing.
And if they are spawned from a tc but do not affect the produtcion of other units, it will make attacking a base very very hard. Although they only have low stats its already hard to take a enemy tc, so peasants spawning as well as others will really unbalance the game.

Just a thought. Im probaly wrong. :D

Re: peasent

Posted: Tue Nov 25, 2014 3:46 pm
by draakjee
On the Fantasy version there are also units that will appear/disappear after a few turns. Maybe you can take a look there and see for yourself if it can be annoying after a while.

And about the second thing: yes, it will be harder in the early stage to conquer an enemy TC. If you are only attacking with 1 or 2 units, it can really make a difference if there's a peasant or not. But in a later stage, you won't even notice the difference between a TC with or without peasant.

Re: peasent

Posted: Tue Nov 25, 2014 6:15 pm
by ejm29
Ok. Fair enough. Im probaly wrong. :)

Re: peasent

Posted: Tue Nov 25, 2014 8:57 pm
by draakjee
I think you should really try it on AOF, i can also be wrong :P

Re: peasent

Posted: Tue Nov 25, 2014 11:23 pm
by ejm29
Ok. Well I might get it eventual. I just dislike the way it needs access to my mobiles dev functions. :)