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Immobilized Tanks ANSWERED
Posted: Thu Sep 21, 2017 3:11 pm
by samuelch
If a tank Hp is under 5, It will be immobilized and become capturable by infantries. A tank can be immobilized by heavy attack too (like battleship, heavy at gun, etc). Infantry gains an ability called capture. Capture works like convert (with percentage) and work on immobilized tanks and factory buildings. This idea is just for realism purpose. You can just delete an immobilized tanks to prevent capture. An immobilized tank need to be fix to move again.
Re: Immobilized Tanks
Posted: Thu Sep 21, 2017 3:58 pm
by Prof_GamerARCHIVED
It would be more realistic if tanks got randomly immobilized. I dont think they should be capturable, because the tanks turret can still move and shoot infantry in sight. Tanks used to be equiped with a toolbox, so that the tank crew can repair any minor damages the tank had. I suggest making the tank mobilized again after 2 turns.
Re: Immobilized Tanks
Posted: Thu Sep 21, 2017 6:46 pm
by Puss_in_Boots
A turret and its cannon cannot defend against swarms of infantry. I think this is a good way to add conversion into the game. Deleting to prevent capture is nice. If each tank comes equipped with a toolbox it will have the ability to heal itself, maybe that should be a tech. We are lacking them.
Re: Immobilized Tanks
Posted: Thu Sep 21, 2017 6:48 pm
by Prof_GamerARCHIVED
Puss_in_Boots wrote:A turret and its cannon cannot defend against swarms of infantry. I think this is a good way to add conversion into the game. Deleting to prevent capture is nice. If each tank comes equipped with a toolbox it will have the ability to heal itself, maybe that should be a tech. We are lacking them.
Well, ok then.
Re: Immobilized Tanks
Posted: Thu Sep 21, 2017 7:42 pm
by Stratego (dev)
sorry for the news, but i dont really want to make that complexity into the game.
Re: Immobilized Tanks
Posted: Thu Sep 21, 2017 7:46 pm
by Prof_GamerARCHIVED
Thats fine with me. Did you see the XLS file i sent you btw?
Re: Immobilized Tanks
Posted: Thu Sep 21, 2017 8:56 pm
by Puss_in_Boots
Let's just add the toolbox tech, so that tank crews can repair their own tank.
Re: Immobilized Tanks
Posted: Fri Sep 22, 2017 3:39 am
by Stratego (dev)
so tech that will make all tanks have a auto "healing"?
Re: Immobilized Tanks ANSWERED
Posted: Fri Sep 22, 2017 4:17 am
by Prof_GamerARCHIVED
Im not sure if this is a good idea.
Also, are there 2 devs?
Re: Immobilized Tanks ANSWERED
Posted: Fri Sep 22, 2017 4:19 am
by Stratego (dev)
no, its me - just renamed myself.
Re: Immobilized Tanks ANSWERED
Posted: Fri Sep 22, 2017 4:20 am
by Prof_GamerARCHIVED
Ooo, is that possible?
Re: Immobilized Tanks ANSWERED
Posted: Fri Sep 22, 2017 4:30 am
by Stratego (dev)
sure, what is your in-game name? (i would update this one if you dont mind

) - but sorry we are off topic here again

Re: Immobilized Tanks
Posted: Fri Sep 22, 2017 10:52 am
by Puss_in_Boots
Stratego (dev) wrote:so tech that will make all tanks have a auto "healing"?
No, it gives them the ability to heal themselves like the infantry can on any turn they can use it.
Re: Immobilized Tanks ANSWERED
Posted: Fri Sep 22, 2017 2:43 pm
by Prof_GamerARCHIVED
Should we give it a cooldown?
Re: Immobilized Tanks ANSWERED
Posted: Sat Sep 23, 2017 4:03 pm
by samuelch
Professional_Gamer wrote:Should we give it a cooldown?
Yes. It works as spell (consume action to repair instead of attacking). Maybe fixing the tank will make it immobilized for 1 turn (but 100% fix)?
Re: Immobilized Tanks ANSWERED
Posted: Sat Sep 23, 2017 4:36 pm
by Prof_GamerARCHIVED
40%