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Stationary artilary — ARCHIVED

Posted: Fri Oct 13, 2017 2:25 am
by Pyro
Stationary artillery units, what dwarves artisans alone can create for they are powerful area damage structures that are wisely built behind walls to keep away hordes of enemies

I don't have stats for this but all it would be used for is defence, only able to attack every other turn, but able to unleash explosive fury, damaging multiple enemies at once

Re: Stationary artilary

Posted: Fri Oct 27, 2017 4:21 am
by Ayush Tiwari
Can be only built around your 10 tiles of Any nearest TC.It should move or attack.Means if it moves it won't attack.If it attacks it won't move.
How was that idea?

Re: Stationary artilary

Posted: Sun Oct 29, 2017 5:00 am
by General Brave
It should be three move away from the town halls, making sure they don't have crazy range. Should take like seven turns to be built, damages; 20, Health Maybe 20 or 30. Good against singular Target, devastat infantry, flying but not Caverly. Ranges; 6 or 7 or 8. I don't know, the idea of this thing seems rather powerful.

Re: Stationary artilary

Posted: Sat Nov 11, 2017 4:22 pm
by Menselot
Do you like this image as the base of your unit ?

Re: Stationary artilary

Posted: Sat Nov 11, 2017 4:22 pm
by Menselot
Image

Re: Stationary artilary

Posted: Sat Nov 18, 2017 10:15 am
by Menselot
can anyone post the humans towers (both) images (i want to use them as bases for this unit image)

Re: Stationary artilary

Posted: Wed Nov 29, 2017 2:49 am
by Pyro
Woah i didnt know anyone replied to this suggestion and yeah, all the ideas you guys proposed are great, although id still like it to be a stationary defence made behind walls

Re: Stationary artilary

Posted: Fri Dec 01, 2017 12:46 pm
by Menselot
The tower i proposed is stationary !!!

Re: Stationary artilary

Posted: Sat Dec 02, 2017 2:15 am
by Pyro
Oh :? OK nevermind

Re: Stationary artilary

Posted: Wed Jun 20, 2018 7:51 pm
by Menselot
You guessed right this unit is added to my list of unfinished images

Re: Stationary artilary

Posted: Sat Aug 04, 2018 10:15 pm
by Savra
Would this be like a longer ranged dwarven morter that is stationary? Like a one shot, structurally weaker, longer ranged area damage version of the dwarf guard tower? That would be intresting...

Re: Stationary artilary

Posted: Sat Aug 04, 2018 10:21 pm
by General Brave
Definitely does.

Re: Stationary artilary

Posted: Tue Oct 02, 2018 11:12 pm
by Savra
So in other words for stats:
Turn/build:7
Hp:30
Atk:20
Aoe:1
Rng:8
Sight:8
Cap:2
Heal:3
Arm:2
P.arm:6

Re: Stationary artilary

Posted: Wed Oct 03, 2018 1:53 pm
by Savra
Funny how dwarves defenses are as hard as orcs to make. Both have a pretty decent defense that is strong enough to cover the orcs or dwarves base without problem. I think to solve dwarves defense problem we take aoe away from the cannon tower and leave it to this one, other one can have 2 actions and shoot normal cannon balls. Orcs one does still have its faults which is why it lead to the creation of their others.


Say, can Dwarves see invisible?

Re: Stationary artilary

Posted: Wed Oct 03, 2018 2:29 pm
by makazuwr32
For now they don't have any ways to see invisible units.

As for power range their current tower doesn't have it.

Re: Stationary artilary

Posted: Sun Oct 07, 2018 5:26 am
by Savra
Ok, here's an image idea.

Re: Stationary artilary

Posted: Sun Oct 07, 2018 7:05 am
by Tankhead
Be Careful @Savra
You might get hit with a rejection stamp
For being
TO MODERN :roll:

Re: Stationary artilary

Posted: Sun Oct 07, 2018 12:55 pm
by makazuwr32
i am thinking about just big mortar on top of their regular tower.

Re: Stationary artilary

Posted: Sun Oct 07, 2018 3:55 pm
by Tankhead
That could work

Re: Stationary artilary

Posted: Mon Oct 08, 2018 12:24 am
by Savra
Tankhead wrote: Sun Oct 07, 2018 7:05 am Be Careful @Savra
You might get hit with a rejection stamp
For being
TO MODERN :roll:
There are ways to de-modernize it. We could make it have some wood and the such.

Re: Stationary artilary

Posted: Thu Oct 11, 2018 3:41 am
by Fad3
How bow this?

Re: Stationary artilary

Posted: Thu Oct 11, 2018 5:06 am
by Savra
Needs to be bigger, like a gaurd tower size.
Max size length wise is 64. Width remains 32 unless making mini mega (64) or mega (96)

You don't need the cannon balls though.
Other then that concept looks good but with bigger size you have more to work with.

Re: Stationary artilary

Posted: Sat Nov 03, 2018 7:32 am
by Tankhead
Those stats need correcting
I ask someone make corrections to those stats so I can place it in with the other tower packs

Re: Stationary artilary

Posted: Sat Nov 03, 2018 2:31 pm
by makazuwr32
Hp - 140
Attack - 0
Range - 0
Armor - 4/15
Construction rate: +10% (basic dwarven worker will need 14 actions to build it)
Mend rate: +50%
Ability:
Artillery shot: deals 30 melee damage to target and 18 damage to nearby units in range 1. Range - 7, cooldown - 2 turns. Works like fireball, not like magic missle.

It shoots slower but you can choose targets and even make indirect shot with it.

Re: Stationary artilary

Posted: Mon Nov 19, 2018 10:55 pm
by Tankhead
With finalized image this can be ready

Re: Stationary artilary

Posted: Tue Nov 20, 2018 12:22 am
by Savra
I'll work on it.

Re: Stationary artilary

Posted: Tue Nov 20, 2018 4:26 am
by Savra
How's this?

Re: Stationary artilary

Posted: Tue Nov 20, 2018 6:44 am
by Tankhead
Looks really cool.
It almost looks like it has a movement function.
I like it

Re: Stationary artilary

Posted: Tue Nov 20, 2018 6:56 am
by Savra
Thx.

Re: Stationary artilary

Posted: Fri Aug 06, 2021 11:49 am
by makazuwr32
Is not required.
Archived.