Vanishing needs to be fixed ( i think ) ANSWERED
Posted: Sun Oct 15, 2017 11:32 am
It will be better if vanishing instead of just killing the unit instatly to do something else...
Instead of dying the unit health will drop each turn (after 2-3 turns) and eventually kill it in 6-8 turns (1-3 damage) depending on the unit (an example for this mechanic is crumbling from the vampire counts in total war warhammer )
This mechanic is only for flesh and bone units (if ever spectral - ghost units are created by raising the dead the curent version of vanishing is fine)
For example:
Bone golems now will have the change to be in the map more than 3 turns but as the time pass the will die eventually(4-6 turns)
The damage that each unit takes each turn (and from what turn this effect starts) need to be discussed.
This effect will make other races to care about summoned units (forcing them to attack summoned units )and not just starting fleeing untill the dead are just a pile of bones again...
Instead of dying the unit health will drop each turn (after 2-3 turns) and eventually kill it in 6-8 turns (1-3 damage) depending on the unit (an example for this mechanic is crumbling from the vampire counts in total war warhammer )
This mechanic is only for flesh and bone units (if ever spectral - ghost units are created by raising the dead the curent version of vanishing is fine)
For example:
Bone golems now will have the change to be in the map more than 3 turns but as the time pass the will die eventually(4-6 turns)
The damage that each unit takes each turn (and from what turn this effect starts) need to be discussed.
This effect will make other races to care about summoned units (forcing them to attack summoned units )and not just starting fleeing untill the dead are just a pile of bones again...