Page 1 of 1

Energy shields

Posted: Wed Oct 18, 2017 12:57 am
by Sunrise Samurai
Gives certain units (tanks, spacecraft, and anything else big enough to have a shield generator) and some buildings a 10/20/30% dodge chance against basic "ranged" attacks (even if the range is 1, it counts as ranged if it is a gun or laser type weapon.) Anything supposed to be melee attacks or to bypass shields will ignore the dodge chance.

Re: Energy shields

Posted: Wed Oct 18, 2017 1:14 am
by Sunrise Samurai
Just realized midonik already posted a shield idea. Given how dodge didn't exist back then, I think this is a better idea anyway than merely adding armor.

Re: Energy shields

Posted: Wed Oct 18, 2017 5:27 am
by Midonik
It will make big unit destoyeabke only by units with huge attack (and it will be slow) or by units with bonuses (is bonus applyed before damege reduction or after?). Its sounds like good idea to buff your tanks,ships,and buldings into hard to destroy fortresses. It seems good,but should have high cost and mayby we seperate tech for each unit type (vechicules shields,ship shields,factory shields,etc),and mayby it should be researched in special buliding. Also,it will be for all races?

Re: Energy shields

Posted: Wed Oct 18, 2017 10:37 am
by Sunrise Samurai
All technology based races. It is based off the AoF dodge techs. Attacks against units with dodge have a chance of doing no damage.

It doesn't change armor values at all, just gives a chance to avoid all damage from each hit, individually.

Re: Energy shields

Posted: Wed Oct 18, 2017 12:08 pm
by Midonik
Oh,sorry, missundenstanding. Sounds ok. How about cost? Mayby 6?

Re: Energy shields

Posted: Wed Oct 18, 2017 4:39 pm
by Stratego (dev)
we will need a new machanic for that. a new "hp" like thing that is the shield status that decreses with attacks and increases automatically(?)

Re: Energy shields

Posted: Wed Oct 18, 2017 5:45 pm
by LordOfAles
I guess so, increasing every turn regularly

Re: Energy shields

Posted: Wed Oct 18, 2017 5:47 pm
by Midonik
Sunrise Samurai wrote:Gives certain units (tanks, spacecraft, and anything else big enough to have a shield generator) and some buildings a 10/20/30% dodge chance against basic "ranged" attacks (even if the range is 1, it counts as ranged if it is a gun or laser type weapon.) Anything supposed to be melee attacks or to bypass shields will ignore the dodge chance.
Sunrise Sumarai propesed just adding dodge,but such mechanic might work too.

Re: Energy shields

Posted: Wed Oct 18, 2017 9:32 pm
by Sunrise Samurai
Stratego (dev) wrote:we will need a new machanic for that. a new "hp" like thing that is the shield status that decreses with attacks and increases automatically(?)
That sounds like a good idea, but it might be simpler to just use the existing dodge mechanic as I proposed

Re: Energy shields

Posted: Fri Oct 20, 2017 3:27 pm
by LordOfAles
Nuuuuu! No more dodge pls :o