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Artificial Intelligence

Posted: Wed Oct 18, 2017 6:47 pm
by LordOfAles
Cost:15

Reduces cost of every unit on your by 1 till the end of the game(units of cost 1 not affected)

Re: Artificial Intelligence

Posted: Wed Oct 18, 2017 9:39 pm
by Sunrise Samurai
Cost reduction techs may be difficult, simply because you would have to update the cost of already producing units. This includes units that may only have 1 turn left to produce, which may produce bugs.

Re: Artificial Intelligence

Posted: Thu Oct 19, 2017 7:01 pm
by LordOfAles
I thought without updsting current producing units, only units you select after tech is researched

Re: Artificial Intelligence

Posted: Thu Oct 19, 2017 7:06 pm
by Stratego (dev)
it can be implemented but can case very op situations.

i suggest making some kind of aura of a building that case this on factories within range or something - and if destroyed the effect vanishes or something.

Re: Artificial Intelligence

Posted: Fri Oct 20, 2017 2:10 am
by Sunrise Samurai
Yeah, balance is another issue. Suppose you use it with 2 cost units. At that point you've doubled your production value.

Re: Artificial Intelligence

Posted: Fri Oct 20, 2017 3:25 pm
by LordOfAles
Thats kinda the point...lol

Maybe simply 30 turns?

Re: Artificial Intelligence

Posted: Fri Oct 20, 2017 5:21 pm
by Sunrise Samurai
Try this:
Research cost 12
Central computer system (maybe a better name needed)
Cost 20, built by workers since it's a building
Hp 20
No armor
Aura range 2
Decreases the cost to produce units in buildings within aura range by 1. Does not stack.

You would have to center your factories in an arrangement quite vulnerable to area damage to maximize the benefit, and it costs more than a mega building, but you can easily see where it is worth doing so.

Re: Artificial Intelligence

Posted: Fri Oct 20, 2017 8:08 pm
by LordOfAles
Good