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Chemical artillery IMPLEMENTED
Posted: Thu Oct 19, 2017 4:43 pm
by Midonik
Sunrise Sumarai,what stats you propose?
viewtopic.php?f=147&t=3439
Re: Chemical artillery
Posted: Thu Oct 19, 2017 5:06 pm
by Sunrise Samurai
Let's go with the stats you originally posted for this one, range 3, aoe 2, poisoned weapon, but low attack power.
Re: Chemical artillery
Posted: Fri Oct 20, 2017 1:34 pm
by Midonik
Cost:3
Hp:25
Attack:5 (2 actions)
Range:3
Action: 2
P armor:0
Bio armor:0
Speed:5
Sight:3
Accuary peanalty: 25%
Aoe:2
Posion damege
Re: Chemical artillery
Posted: Sun Oct 22, 2017 2:15 pm
by Sunrise Samurai
Nice. 8 attack and 2 actions seems a little strong. Maybe 5 power.
Re: Chemical artillery
Posted: Sun Oct 22, 2017 5:12 pm
by Midonik
Ok,I was also a bit not sure if such high attack is ok with 2 actions.
Re: Chemical artillery
Posted: Fri Oct 27, 2017 2:04 pm
by Dan301002
Then it's image needs some double barrels?
Re: Chemical artillery
Posted: Wed Aug 01, 2018 10:23 am
by Midonik
Do we need it if we add mobile rocket artillery? I think yes, but it should be gem unit.
Re: Chemical artillery
Posted: Thu Aug 30, 2018 4:58 pm
by Midonik
Made an image of sort: