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Development mode

Posted: Fri Oct 20, 2017 11:15 pm
by Alexander82
I'd like a mode were at the start of the game you already have a certain amount of tcs and can't move out of a certain area.
You can produce anything you need and build your base until a certain turn (set by the map creator) after which the real game starts and players can finally begin hostile actions.

This way you can develop your army even if you are playing in small maps and build a decent base even if you spawned in the middle of the map.

Re: Development mode

Posted: Sat Oct 21, 2017 1:28 am
by Sunrise Samurai
So treaty mode, like age of empires 3, but enforced by movement restrictions as well as combat prevention. Force starting tcs to all be within the confined spaces, and you've got a good idea. This lets us research and build up in peace for a few turns, without early rush tactics being a danger.

Re: Development mode

Posted: Sat Oct 21, 2017 5:42 am
by Stratego (dev)
than what is ther point in playing those turns? you could simply checkbox which buildings and techs u want in a cost of that many turns. so you can start playing instantly with an army/building/tech you have chosen for that cost

Re: Development mode

Posted: Sat Oct 21, 2017 10:57 am
by Sunrise Samurai
It allows you to choose placement and order of such things. One person might start on a barracks, archery range, and blacksmith, while another goes for a blacksmith and instantly starts a castle.

Re: Development mode

Posted: Sat Oct 21, 2017 3:17 pm
by COOLguy
Stratego (dev) wrote:than what is ther point in playing those turns? you could simply checkbox which buildings and techs u want in a cost of that many turns. so you can start playing instantly with an army/building/tech you have chosen for that cost
true

Re: Development mode

Posted: Sun Oct 22, 2017 12:41 pm
by DoomCarrot
Well it prevents my favorite strategy, rushing. :)

Re: Development mode

Posted: Sun Oct 22, 2017 12:42 pm
by DoomCarrot
It might be fun though, butbit would require some tweaking I think to balance it so bases do not become to invincible

Re: Development mode

Posted: Mon Oct 23, 2017 9:48 pm
by Alexander82
Stratego (dev) wrote:than what is ther point in playing those turns? you could simply checkbox which buildings and techs u want in a cost of that many turns. so you can start playing instantly with an army/building/tech you have chosen for that cost
Is that possible?

That would be great.

Re: Development mode

Posted: Tue Oct 24, 2017 4:51 am
by Stratego (dev)
literally everything is possible, only time is our enemy :)

Re: Development mode

Posted: Tue Oct 24, 2017 11:12 am
by Alexander82
That's why I proposed some no offense turns. Seemed easyer to do.

Re: Development mode

Posted: Wed Oct 25, 2017 2:45 pm
by Alexander82
I also was thinking... if we give a player 50 turns woth of production can we still bind them to a maximum turn cost?

For example the uruk hai progression is 27 turns long and this way a player might start with maxed uruks from the beginning.

Simulating a certain amount of turns in a restricted area of the map would prevent that kind of dynamics.

Re: Development mode

Posted: Wed Oct 25, 2017 4:48 pm
by Sunrise Samurai
....maxed uruks from the start. Scary thought....

Re: Development mode

Posted: Thu Oct 26, 2017 1:40 am
by Alexander82
Sunrise Samurai wrote:....maxed uruks from the start. Scary thought....
It is true that using that would leave the player with very few starting units but without trying it is difficult to tell if it'll be balanced or not.

Re: Development mode

Posted: Thu Oct 26, 2017 11:09 am
by Sunrise Samurai
I'd say give each player 3 tcs, 3 factories, 1 mega building, and 10 turns production in each. This means you can't start with extremely high level techs, and instead have a better simulation of early turns.