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Trip

Posted: Sun Oct 29, 2017 12:30 am
by Sunrise Samurai
Research cost 4
Shaded get the "trip" spell

Trip: range 4, no cooldown. Target gets -1 speed (doesn't stack with self) for one turn.

Gives shades a mischievous​ role in slowing enemies just a little at a crucial moment, while remaining invisible scouts.

Re: Trip

Posted: Sun Oct 29, 2017 6:18 am
by LordOfAles
Why not "Tackle"? :lol:

Re: Trip

Posted: Sun Oct 29, 2017 11:47 am
by Sunrise Samurai
Because it's supposed to be a poltergeist kind of thing. Missing harness for the horse, rocks moving in the way to slip under your feet, cut pack straps, holes in a raincoat, etc. is what I had in mind. Pretty much, general inconveniences that add up to slowed movement.

Re: Trip

Posted: Sun Oct 29, 2017 11:59 am
by LordOfAles
Kk i was just kidding, good idea and nicely balanced