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Headless Horseman - IMPLEMENTED

Posted: Sun Oct 29, 2017 2:07 pm
by Puss_in_Boots
This will be like undead's light cavalry units.
Image
Cost:3
Hp:19
Attack:7
Armor: 1
Pierce: 4
Movement: 6
Spell resistance: 20%
Sight: 8
-Detects 8 tiles away and even spot stealth units.
-Ultimate scout unit.

Re: Headless Horseman

Posted: Sun Oct 29, 2017 2:17 pm
by Alexander82
what about a fast but weak explorer? What undeads really lack is something to help them in their expansion at the beginning of the game.

Re: Headless Horseman

Posted: Sun Oct 29, 2017 2:26 pm
by Typhoon
Honestly it would be good for some halloween map/campaign and since soon it's halloween It's good idea for unit

Re: Headless Horseman

Posted: Sun Oct 29, 2017 2:27 pm
by Sunrise Samurai
Yeah, they really need something cheap and fast. Although, I've been thinking maybe a 1 cost, speed 3 unit that can capture tcs might be interesting for early expansion. Might be op though

Re: Headless Horseman

Posted: Sun Oct 29, 2017 3:05 pm
by LordOfAles
Or a bat with flying, move 6, hp 1 no attack cant capture tcs and 1 cost for explorer( but this is going OT a bit)? And keep this as individual idea

Re: Headless Horseman

Posted: Sun Oct 29, 2017 3:16 pm
by Puss_in_Boots
Alexander82 wrote:what about a fast but weak explorer? What undeads really lack is something to help them in their expansion at the beginning of the game.
You know what? This might actually make it appear as much as an actual light cavalry unit. Causing the unit to be seen rarely instead of overused.

Re: Headless Horseman

Posted: Sun Oct 29, 2017 3:17 pm
by Typhoon
I would prefer some kind of spooky ghost rider that is like light cavalry

Re: Headless Horseman

Posted: Sun Oct 29, 2017 3:18 pm
by Puss_in_Boots
Wow this post is actually causing lots of ideas to burst. :shock:

Re: Headless Horseman

Posted: Sun Oct 29, 2017 3:18 pm
by Typhoon
:? Headless horseman is already spooky rider

Re: Headless Horseman

Posted: Sun Oct 29, 2017 3:26 pm
by Puss_in_Boots
Oh, okay. :)

Re: Headless Horseman

Posted: Sun Oct 29, 2017 3:30 pm
by Puss_in_Boots
How are these stats:
cost:3
Hp:19
Attack:6
Armor:1
Pierce:2
Sight:8
Movement:6

Re: Headless Horseman

Posted: Sun Oct 29, 2017 3:37 pm
by Sunrise Samurai
Sounds about right. It fits the bill for light cavalry.

Re: Headless Horseman

Posted: Sun Oct 29, 2017 3:39 pm
by LordOfAles
Actions 1 right?

Re: Headless Horseman

Posted: Sun Oct 29, 2017 5:13 pm
by General Brave
That seems great, it should be implemented.

Re: Headless Horseman

Posted: Sun Oct 29, 2017 5:19 pm
by General Brave
I will try to draw something.

Re: Headless Horseman

Posted: Mon Oct 30, 2017 7:48 am
by Lawrence
I think a headless horseman is more an elite horseman, and a bat, or a ghost a scout.

Re: Headless Horseman

Posted: Mon Oct 30, 2017 7:57 am
by Typhoon
The problem is we already have 2 elite cavalry
But I agree Headless Horseman should be stronger

Re: Headless Horseman

Posted: Mon Oct 30, 2017 10:25 am
by Sunrise Samurai
I really don't think undead need yet another elite cavalry unit.

Re: Headless Horseman

Posted: Mon Oct 30, 2017 11:08 am
by Alexander82
Sunrise Samurai wrote:I really don't think undead need yet another elite cavalry unit.
I totally agree.

Undeads are, at the moment, too exposed to spear users. Another cavalry elite is not needed (we already have death knight, spectral rider and upgradable knights).

What undeads really lack are fast units to explore the map in the early game.

Re: Headless Horseman

Posted: Mon Oct 30, 2017 11:51 am
by Sunrise Samurai
The only two cavalry units I'll vote for undead are 1. A scout cavalry and 2. A cavalry archer.

I honestly wasn't much of a fan of the knight upgrades, for this reason. Their best units are either casters or cavalry, making them rather weak to halberdiers, sentinels, and even goblin/uruk pikemen.

Re: Headless Horseman

Posted: Tue Oct 31, 2017 1:56 pm
by Dan301002
It is more like dullahan i thinks.

Re: Headless Horseman

Posted: Tue Oct 31, 2017 2:22 pm
by LordOfAles
We have dullahan at Phantoms topic as a hero

Re: Headless Horseman

Posted: Thu Nov 09, 2017 1:38 pm
by Typhoon
Now I see how much undeads need light cavalry

Re: Headless Horseman

Posted: Thu Nov 09, 2017 3:25 pm
by Alexander82
Image

I like the concept for a fast unit

Re: Headless Horseman

Posted: Thu Nov 09, 2017 4:28 pm
by Alexander82
2 versions

Re: Headless Horseman

Posted: Thu Nov 09, 2017 4:35 pm
by Puss_in_Boots
Version 2 looks more fitting for the concept.

I edited the first post with new stats.

Re: Headless Horseman

Posted: Thu Nov 09, 2017 5:44 pm
by Alexander82
I don't understand part of the description lol

Anyway i was thinking... Since all explorers have a special ability (raptor riders are anti cavalry and human light cavalry has double attack) what about something special for that too? I was thinking the ability to see invisible units (it has no head so no eyes. It sees in a different way). What do you think?

Re: Headless Horseman

Posted: Thu Nov 09, 2017 5:57 pm
by LordOfAles
Agreed, currently undeads have no "revealing" units

Re: Headless Horseman

Posted: Thu Nov 09, 2017 6:06 pm
by Midonik
They have shades.

Re: Headless Horseman

Posted: Thu Nov 09, 2017 6:09 pm
by LordOfAles
I didnt mean stealth units, but the units that can reveal stealthed ones