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Dojo IMPLEMENTED
Posted: Sun Oct 29, 2017 3:37 pm
by godOfKings
A structure to train Japanese units like samurai and ashigaru. Can also train the special unit samurai master. However there can be only one master per dojo.
(Cannot upgrade samurai to hatamoto, only barracks have that tech)
Re: Dojo
Posted: Sun Oct 29, 2017 7:33 pm
by Sunrise Samurai
I don't see why it wouldn't have that tech. Structures like this, Roman garrisons, etc. are a good step towards rewarding players for holding to a given civilization.
Re: Dojo
Posted: Sun Oct 29, 2017 9:56 pm
by COOLguy
Maybe if we had a few more "oriental" style units...
Re: Dojo
Posted: Mon Oct 30, 2017 12:55 am
by MightyGuy
I like this idea, I'm interesting
Re: Dojo
Posted: Thu Nov 09, 2017 5:49 pm
by godOfKings
But I m starting to worry that there r other Japanese units like the ninja that r not connected to dojo, or may b for the sake of this game ninjas can also b recruited from the dojo ? (after it has been finalised and implemented)
Re: Dojo
Posted: Fri Nov 10, 2017 3:53 pm
by Sunrise Samurai
I think any Japanese unit should be at the dojo. Ninja, samurai, ashigaru, daimyo, etc.
Re: Dojo
Posted: Fri Nov 10, 2017 3:56 pm
by LordOfAles
Oh nono, no you dont, oh nonono! No you understand!? N-O! Simply no! Just... just no!
Re: Dojo
Posted: Fri Nov 10, 2017 4:00 pm
by godOfKings
Doesn't matter,for the sake of this game history can be manipulated and no one here has the time to fact-check

Re: Dojo
Posted: Fri Nov 10, 2017 4:02 pm
by LordOfAles
I do
Re: Dojo
Posted: Fri Nov 10, 2017 4:03 pm
by godOfKings
So anyone want to draw a picture? It would b a wooden structure and have a sliding door
Re: Dojo
Posted: Fri Nov 10, 2017 4:06 pm
by godOfKings
May b ninja could be similar to assassins and made in tcs only (or a stronger version of assassins so it is made in castles)
Re: Dojo
Posted: Fri Nov 10, 2017 4:09 pm
by godOfKings
That gives me an idea, how about ninjas have death touch but don't die, instead they r mercenary that leaves after 2 turns which increases by 1 for a money courier, and only one money courier can use his spell on ninja each turn (so their leaving would never increase more than 3)
Re: Dojo
Posted: Fri Nov 10, 2017 11:13 pm
by MightyGuy
I will try to make an image...
Name: Dojo
STATS: (Same JSON from Barracks)
Can Train:
-Yari Ashigauru
(Japanese Rifile Man)
-Tenageshima Ashigaru
(Japanese Polearm Man)
-Daimyo
(Japanese Cavalry)
-Samurai
(Japanese Swordman)
-Hatamoto Samurai
(Elite Japanese Swordman
-Other Japanese Units.
Can Research:
-Japanese Techs
Re: Dojo
Posted: Sat Nov 11, 2017 12:19 am
by DoomCarrot
Honestly ashigaru and samurai are enough right now for this to be implemented imo.
When roman garrison was added we only had centurions and legionairres, after all.
Re: Dojo
Posted: Sat Nov 11, 2017 12:34 am
by Puss_in_Boots
You may find some dojo images here if you scroll down a few post.
viewtopic.php?f=26&t=43
Re: Dojo
Posted: Sat Nov 11, 2017 1:00 am
by MightyGuy
Here, my own work...
I will post more..
Re: Dojo
Posted: Sat Nov 11, 2017 1:10 am
by DoomCarrot
Excellent! Captures the theme perfectly, You really are becoming a great pixel artist mightyguy!

Re: Dojo
Posted: Sat Nov 11, 2017 4:41 am
by MightyGuy
Thanks DoomCarrot.

Thanks.
Here are the two...
Choose what you prefer...
Re: Dojo
Posted: Sat Nov 11, 2017 4:59 am
by DoomCarrot
Wow all really good but 1 and 3 are most realistic looking I think
Re: Dojo
Posted: Sat Nov 11, 2017 7:28 am
by LordOfAles
I chosse 3, and great job MightyGuy!!
Re: Dojo
Posted: Sat Nov 11, 2017 11:37 am
by Puss_in_Boots
Thank you for using the link provided above for the image.
I would vote for image 3 as it sounds more close to what a dojo is described as.
Re: Dojo
Posted: Sat Nov 11, 2017 12:58 pm
by MightyGuy
Thanks a lot to all.
OK.. Image #3 is been chosen.
Anyone can make a JSON?
Or is there something wrong or question about this? Or STATS?
Re: Dojo
Posted: Sat Nov 11, 2017 3:35 pm
by DoomCarrot
What is a samurai master exactly? I assume just a very powerful samurai?
Re: Dojo
Posted: Sun Nov 12, 2017 1:59 am
by Sunrise Samurai
DoomCarrot wrote:What is a samurai master exactly? I assume just a very powerful samurai?
That was a different topic godofKings posted at the same time as this. It was supposed to be 1 per dojo (which would be hard to do) and gave/received buffs for nearby samurai. At this point, I think the daimyo idea is more historically accurate, easier to implement, and doesn't overlap with the statement that hatamoto *is* a samurai master.
For stats, it's probably best to go with your standard factory stats, same as barracks, archery range, stable....
Re: Dojo
Posted: Sun Nov 12, 2017 12:27 pm
by godOfKings
Yes may b I should delete that post no need for fantasy super human swordsmen who did nothing but train, this is really stupid actually now that I think
Re: Dojo
Posted: Sun Nov 12, 2017 12:30 pm
by godOfKings
Umm... Just realized It is not possible to delete

Re: Dojo
Posted: Sun Nov 12, 2017 2:08 pm
by COOLguy
I like this topic.

It's fun when we all work together to build the new units
Re: Dojo
Posted: Sat Nov 18, 2017 6:07 am
by godOfKings
So is it ready for voting yet? How about it also has Bushido aura in a 5 tile radius around it, giving Japanese units (except may b tanegashima ashigaru) +2 atk and +30% spell resistance
Unlike roman building, this building's aura only affects Japanese units
Re: Dojo
Posted: Sat Nov 18, 2017 9:03 am
by MightyGuy
good idea and how about the aura can also affect tenageshima ashigaru by increasing accuracy rate..
Re: Dojo
Posted: Sat Nov 18, 2017 11:23 am
by godOfKings
The only things tanegashima misses r horses, and I don't think we need to change that.