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Executioner — ARCHIVED

Posted: Mon Oct 30, 2017 1:18 pm
by Lawrence
Kills one of his team, and makes a corpse of them, so you can summon dragons and stuff
nice, because undead don't drop corpses

Re: Executioner

Posted: Mon Oct 30, 2017 1:25 pm
by LordOfAles
But... he would fumction like a bug healer, kill a skeleton with 1 hp to drop a corpse and reanimate it to have full hp

Re: Executioner

Posted: Mon Oct 30, 2017 2:10 pm
by Typhoon
You can already get corpses from grave digger and bone golem

Re: Executioner

Posted: Mon Oct 30, 2017 2:13 pm
by Sunrise Samurai
Let's try this instead

cost 4
Hp 60
Power: 20 (for counter calculation. Assassin if used offensively)
Armor 5
Pierce armor 7
Speed 2
Spell resistance 100%

This guy is NOT stealth. He's an assassin you can see coming, but struggle to kill before he reaches you.

Re: Executioner

Posted: Mon Oct 30, 2017 2:19 pm
by Typhoon
But did he disappear after kill?

Re: Executioner

Posted: Mon Oct 30, 2017 2:22 pm
by Sunrise Samurai
Yes. Instantly kill anything, at the cost of himself.

Re: Executioner

Posted: Mon Oct 30, 2017 2:27 pm
by Typhoon
How about melee anti-giant unit instead of course we have already curse or slowing but giants are still
big problem for undeads

Re: Executioner

Posted: Mon Oct 30, 2017 2:33 pm
by Midonik
Hard to kill. Elfs will need four etns,humans 4 (or 2 with duble strike) Imperial shielders,but they have catpults,undeads... flesh golems and/or stronger cavalery will take it out and orcs wont have bigger trubles. Hmmm.... You can just try to block him withwweaker troops,so he need support. How about make it bulidable only in mansion?

Re: Executioner

Posted: Mon Oct 30, 2017 2:33 pm
by Midonik
Lol,I forget about armor... Anyway...

Re: Executioner

Posted: Mon Oct 30, 2017 2:49 pm
by Sunrise Samurai
Midonik wrote:Hard to kill. Elfs will need four etns,humans 4 (or 2 with duble strike) Imperial shielders,but they have catpults,undeads... flesh golems and/or stronger cavalery will take it out and orcs wont have bigger trubles. Hmmm.... You can just try to block him withwweaker troops,so he need support. How about make it bulidable only in mansion?
Remember it's only 2 speed. You can easily outrun him with anything, it's pretty much an elite unit deterrent, since it won't reach buildings before getting killed, and it's worse than a mummy against weaker units

Re: Executioner

Posted: Mon Oct 30, 2017 2:50 pm
by Midonik
Wagons?

Re: Executioner

Posted: Mon Oct 30, 2017 3:26 pm
by Sunrise Samurai
Ok, maybe it would help a way to make wagons a frightening sight. Still no worse than human assasins, who can more easily reach their goal

Re: Executioner

Posted: Mon Oct 30, 2017 3:33 pm
by Midonik
Well,its fine I guess.

Re: Executioner

Posted: Tue Oct 31, 2017 8:39 am
by Lawrence
LordOfAles wrote:But... he would fumction like a bug healer, kill a skeleton with 1 hp to drop a corpse and reanimate it to have full hp
But you can make flesh golems and dragons with corpses

Re: Executioner

Posted: Tue Oct 31, 2017 11:47 am
by Alexander82
there are 2 problems:

1) undeads doesn't drop corpses

2) this units overlap with the gravedigger but it is simply stronger (is a strong units that can ALSO provide corpses and has no cooldown)

I wouldn't go for it

Re: Executioner

Posted: Tue Oct 31, 2017 11:59 am
by Midonik
Sunrise Samurai wrote:Let's try this instead

cost 4
Hp 60
Power: 20 (for counter calculation. Assassin if used offensively)
Armor 5
Pierce armor 7
Speed 2
Spell resistance 100%

This guy is NOT stealth. He's an assassin you can see coming, but struggle to kill before he reaches you.
Sunrise proposed way diffrent version of this unit.

Re: Executioner

Posted: Wed Nov 01, 2017 9:26 am
by Lawrence
With fear aura of 1?

Re: Executioner

Posted: Wed Aug 04, 2021 1:13 pm
by makazuwr32
Archived