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Elf Shaman — ARCHIVED
Posted: Thu Nov 02, 2017 7:25 am
by LordOfAles
Flavour text: Besides mastering the arts of animals, elves know much about the herbal art too.
Cost: 4
Speed: 3
Attack: 2
Sight: 4
Armor: 0/0
Range: 1
Power Range: 6
Hp: 8
Spell resistance: 10%
Action/turn: 1
Abilities:
Herbal Remedy (heal rate 5, disenchant)
Poison Ivy (inflicts poison to target, cooldown 4,)
Deadly Nightshade (damage 5, not affected by armor, inflicts poison to target)
Comments?
Re: Elf Shaman
Posted: Thu Nov 02, 2017 10:15 am
by Sunrise Samurai
Overlaps too much with druids and dryads. I'd rather go for 1 cost higher and avoid spell resistance on poison while dealing damage at the same time, at 6 range instead of 4. For healing, I'd rather druids, who can make meat shields every turn too. I like the concept though
Re: Elf Shaman
Posted: Thu Nov 02, 2017 10:17 am
by LordOfAles
First post updated, is it ok now?
Re: Elf Shaman
Posted: Thu Nov 02, 2017 11:30 am
by Sunrise Samurai
Try aoe 2 poison/slow effect(1 turn only on slow), cooldown 4 for poison ivy.
Rename dying bluebell to deadly nightshade, and add poison on it.
Heal becomes herbal remedy, heals only 5 but disenchant while it heals.p
Far more effective offensively, with a healing spell that isn't druid's twin.
Re: Elf Shaman
Posted: Thu Nov 02, 2017 1:16 pm
by LordOfAles
Sunrise Samurai wrote:Rename dying bluebell to deadly nightshade, and add poison on it.
It was supposed make target root, not poison him
Re: Elf Shaman
Posted: Mon Dec 04, 2017 3:57 pm
by LordOfAles
So i have updated the first post, is this what you meant?
Re: Elf Shaman
Posted: Thu Aug 05, 2021 9:58 am
by makazuwr32
Archived