Infantries are Barely Used
Infantries are Barely Used
Infantry unit types are barely used in this variant. Most battle will be tank battle from my observation. Mg's, mortars, at rifle are barely used.
Here is my idea:
TCS can only train infantry units and light vehicles. All tanks are produced in factory.
Here is my idea:
TCS can only train infantry units and light vehicles. All tanks are produced in factory.
Re: Infantries are Barely Used
Maybe planes only it airfield too.
There are players that use mortars in big numbers (nonework),but yeah,those units are under use.
There are players that use mortars in big numbers (nonework),but yeah,those units are under use.
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- LordOfAles
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Re: Infantries are Barely Used
Agreed! And planes should be only producable at airport
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Infantries are Barely Used
Oh lol
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Infantries are Barely Used
We can't have new infantry units if they will not be used. This need to be implemented.
- LordOfAles
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Re: Infantries are Barely Used
Agreed! (Guerillas)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Infantries are Barely Used
So Stratego do you agree with this?
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Prof_GamerARCHIVED
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Re: Infantries are Barely Used
Yeah, if we reduce the ammount of factories in missions, the player will be forced to build infantry units, and not spam vehicles and tanks.
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Stratego (dev)
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Re: Infantries are Barely Used
maybe... but the ai needs improvement then.
there might be cases if ai has no even build factory...
and playing against only infantry is not that interesting...
also what will i train in tc-s if i dont even need infantry?... i think it is not a good way to force to build a unit that is not even needed or wanted, we need to figure out some good role to infantry instead..
there might be cases if ai has no even build factory...
and playing against only infantry is not that interesting...
also what will i train in tc-s if i dont even need infantry?... i think it is not a good way to force to build a unit that is not even needed or wanted, we need to figure out some good role to infantry instead..
Re: Infantries are Barely Used
http://www.ageofstrategy.net/viewtopic.php?f=58&t=3719
How about town and cities? Towns train infantry and light vehicles only. Cities train all. Cities only spawn in a small number.
Or
Infantry will be all terrain units except deep water tiles. Infantries don't get movement penalty on forest tile and snow tile. All tanks and vehicles get movement penalty from snow tile from now.
Infantry gets movement penalty on mountain tile (climbing, mountainner infantry climbs faster) and water tile (swimming, marine swims faster). Infantry also get stealth ability in forest and mountain tile. Some infantries wear specific camouflage that hide them in specific tiles. Almost all infantries can capture tcs.
How about town and cities? Towns train infantry and light vehicles only. Cities train all. Cities only spawn in a small number.
Or
Infantry will be all terrain units except deep water tiles. Infantries don't get movement penalty on forest tile and snow tile. All tanks and vehicles get movement penalty from snow tile from now.
Infantry gets movement penalty on mountain tile (climbing, mountainner infantry climbs faster) and water tile (swimming, marine swims faster). Infantry also get stealth ability in forest and mountain tile. Some infantries wear specific camouflage that hide them in specific tiles. Almost all infantries can capture tcs.
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Stratego (dev)
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Re: Infantries are Barely Used
samuelch wrote:http://www.ageofstrategy.net/viewtopic.php?f=58&t=3719
How about town and cities? Towns train infantry and light vehicles only. Cities train all. Cities only spawn in a small number.
Or
Infantry will be all terrain units except deep water tiles. Infantries don't get movement penalty on forest tile and snow tile. All tanks and vehicles get movement penalty from snow tile from now.
Infantry gets movement penalty on mountain tile (climbing, mountainner infantry climbs faster) and water tile (swimming, marine swims faster). Infantry also get stealth ability in forest and mountain tile. Some infantries wear specific camouflage that hide them in specific tiles. Almost all infantries can capture tcs.
i like these ideas from these (if there is no any dislike than i will put these in immediately)
- Infantries don't get movement penalty on forest tile
- Infantry gets movement penalty on mountain tile
- most infantries capture tc-s
i "maybe" like these (but coding relevants)
- infantry on ater tile
- stealth on forest/mountain tiles
- comuflage
- LordOfAles
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Re: Infantries are Barely Used
- Only normal infatry should (riflemen, assault infatries, commandos, GUERIALLS...)
- Like it
- Only specific infatries should capture tcs (riflemen, assault infatries, commandos, GUERIALLS...)
- Only specific future infatries
- Not every infantry tho (Guerillas should for example)
- Maybe a tech?
- Like it
- Only specific infatries should capture tcs (riflemen, assault infatries, commandos, GUERIALLS...)
- Only specific future infatries
- Not every infantry tho (Guerillas should for example)
- Maybe a tech?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Infantries are Barely Used
+1Stratego (dev) wrote:samuelch wrote:http://www.ageofstrategy.net/viewtopic.php?f=58&t=3719
How about town and cities? Towns train infantry and light vehicles only. Cities train all. Cities only spawn in a small number.
Or
Infantry will be all terrain units except deep water tiles. Infantries don't get movement penalty on forest tile and snow tile. All tanks and vehicles get movement penalty from snow tile from now.
Infantry gets movement penalty on mountain tile (climbing, mountainner infantry climbs faster) and water tile (swimming, marine swims faster). Infantry also get stealth ability in forest and mountain tile. Some infantries wear specific camouflage that hide them in specific tiles. Almost all infantries can capture tcs.
i like these ideas from these (if there is no any dislike than i will put these in immediately)
- Infantries don't get movement penalty on forest tile
- Infantry gets movement penalty on mountain tile
- most infantries capture tc-s
i "maybe" like these (but coding relevants)
- infantry on ater tile
- stealth on forest/mountain tiles
- comuflage
Currently exploring the wonder of dimension.
Re: Infantries are Barely Used
You can change the camouflage that infantry wears. Also tanks need a very huge penalty on forest tile. Maybe 1 speed in forest tile. Infantries also get a better sight. Views are covered inside tanks.
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Just Random Dude
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Re: Infantries are Barely Used
I agree with LordOfAles!
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Stratego (dev)
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Re: Infantries are Barely Used
ok, from now infantries:
- have no penalty on forest
- can climb on mountains but with -50% penalty
- machinegunner, flamthrower also can occupy building.
uos 20
- have no penalty on forest
- can climb on mountains but with -50% penalty
- machinegunner, flamthrower also can occupy building.
uos 20