Page 1 of 1

AoG Ready Content

Posted: Sat Nov 04, 2017 12:48 pm
by LordOfAles
Ok, since we got many nice ideas here, we might do these:

Tag topics as READY - means its ready and will be inplemented when the game is launched


Races we should focus on(for now):
Humans
Reptilians

if we focus on these two basic races the game will be created faster (after AoWW is published)

I will regulary update this topic, whenever an unit is tagged READY i will add it to the list below
----------------------------------------

HUMANS
FOOT UNITS:
Riflemen
Image
A basic infantry for humans,using pulse ralfie (weapon shooting series of laser "bullets" with short breakes on good range) .
Stats:
Cost:2
Hp:18
Attack:8 (energy)
Actions turn:1
Range:1
Phisical Armor:0
Chemical armor:0
Energy armor:0
Sight:4
Speed:3
Psychical resistance:0%
Heavy Laser Gun
Image
Image
Cost:2
HP:18
Attack:4
Range:3
Speed:1
Sight:3 (and make all infantries sight 3)
Bonus against vehicles and big units
Builders: Tc, barracks
VEHICLES:
Hovercraft
Image
This unit should be in,but I will resing from makeing it able to attack,imstand I will make unit in able to attack.
Cost: 4
Hp:16
P armor: 0
Bio armor: 0
Speed:6
Cap.:2
Units can attack from it.
SPACESHIPS:

NAVY:

STRUCTURES:

TECHNOLOGIES:

REPTILIANS
FOOT UNITS:
Alphas
Image
A solider of a "green" aliens race. They are higer than greys,more phisical strong. He use a laser pulse rifle (medium fire rate and strong fire power),and wear good armor.
Cost:2
Hp: 20
Attack: 9 (energy)
Actions turns: 1
Range: 1
Physical Armor:0
Energy armor:0
Chemical armor:0
Speed: 3
Sight: 4
Psychical resistance:0%
Builders: Tc,alien base
Greys
Image
Cost:3
HP:16
Power:6 (energy)
Range:1
Speed:3
Mend rate:10 (can't build)
Psychical resistance: 15%
VEHICLES:

SPACESHIPS:

NAVY:

STRUCTURES:

TECHNOLOGIES:

-------------------------------------

Hope this helps!

Re: AoUFO organisation

Posted: Sat Nov 04, 2017 2:13 pm
by LordOfAles
Tell me for what do you need images

Re: AoUFO organisation

Posted: Sat Nov 04, 2017 11:39 pm
by Dan301002
Is the links was image? they are above the quote.

Re: AoUFO organisation

Posted: Sat Nov 04, 2017 11:43 pm
by LordOfAles
Yeah links r images xD

Re: AoUFO organisation

Posted: Sun Nov 05, 2017 2:22 am
by Dan301002
I though that you're able to just put the images there? :?

Re: AoUFO organisation

Posted: Sun Nov 05, 2017 7:57 am
by LordOfAles
Ah lol totally forgot about [img] :lol:

Re: AoUFO organisation

Posted: Sun Nov 05, 2017 7:59 am
by Dan301002
LordOfAles wrote:Ah lol totally forgot about [img] :lol:
Better now. :lol:

Re: AoUFO Ready Content

Posted: Mon Nov 20, 2017 4:26 pm
by Midonik
Can you add (energy) after human ralfiemens attack?

Re: AoUFO Ready Content

Posted: Mon Nov 20, 2017 4:27 pm
by LordOfAles
K

Re: AoUFO Ready Content

Posted: Mon Nov 20, 2017 4:41 pm
by LordOfAles
Beautified list, now much easier to read!

Re: AoG Ready Content

Posted: Fri Nov 24, 2017 1:38 am
by General Brave
Why are you calling them a he? Ain't that a
group.

Re: AoG Ready Content

Posted: Tue Feb 06, 2018 3:05 pm
by Midonik
LoA,will you keep updating it? If not,its fine,I can do that myself from now.
Btw,I will increase hp and attack of infantries,I dont want them to be as unuseful like in AoWw.

Re: AoG Ready Content

Posted: Tue Feb 06, 2018 4:38 pm
by LordOfAles
Yes i will, but please if you want to add ready unit to list post a link of it here, if you want to change unit stats then say it here and precisely.

Re: AoG Ready Content

Posted: Tue Feb 06, 2018 5:04 pm
by Midonik
OK.
Please increase hp of human infantry (btw,change their name to ralfiemens) to 18 and attack to 8. Increase hp of HLG to 18 too. Increase hp of alphas to 20 and it's attack to 9.

Re: AoG Ready Content

Posted: Tue Feb 06, 2018 8:43 pm
by LordOfAles
done

Re: AoG Ready Content

Posted: Tue Feb 06, 2018 8:54 pm
by Midonik

Re: AoG Ready Content

Posted: Tue Feb 06, 2018 9:26 pm
by LordOfAles
I think we need a better image so i can add it. If we add it like this we will be lazy to fix it later :lol:

Re: AoG Ready Content

Posted: Wed Feb 07, 2018 8:46 am
by Midonik
Nooo,it can be.
We lack images so bad that I considered making jsons with AoWw images,I would prefer all design efforts to go on new images.

Re: AoG Ready Content

Posted: Wed Feb 07, 2018 1:14 pm
by Midonik
That one is ready too: viewtopic.php?f=147&t=3438

Re: AoG Ready Content

Posted: Wed Feb 07, 2018 3:35 pm
by LordOfAles
Added

Re: AoG Ready Content

Posted: Wed Feb 07, 2018 5:41 pm
by Midonik
Increase hovercraft speed to 6 please.

Re: AoG Ready Content

Posted: Wed Feb 07, 2018 7:02 pm
by LordOfAles
Done

Re: AoG Ready Content

Posted: Sat Feb 10, 2018 12:44 pm
by Midonik
Those bois are ready too: viewtopic.php?f=148&t=3417&p=32647#p32647
And packed/unpacked mechanic is too hard for current AI.
So,please make hlg stats:
Cost:2
HP:18
Attack:4
Range:3
Speed:1
Sight:3 (and make all infantries sight 3)
Bonus against vehicles and big units
Builders: Tc, barracks

Re: AoG Ready Content

Posted: Sat Feb 10, 2018 1:06 pm
by LordOfAles
Done

Re: AoG Ready Content

Posted: Mon Mar 05, 2018 6:27 pm
by Lawrence
Looking good :D
BUT
I dont like the texture of the greys, maybeye more like the Alphas, but with grey armour? :?

Re: AoG Ready Content

Posted: Mon Mar 05, 2018 7:59 pm
by Midonik
No,they are supposed to look like that, similar to XCOM's sectoids: Image
Also,it will be better if you post such messages in topic about unit,this is not place to discuss about unit images.

Re: AoG Ready Content

Posted: Tue Mar 06, 2018 10:04 am
by godOfKings
Rifleman has 158 HP instead of 18?

Re: AoG Ready Content

Posted: Tue Mar 06, 2018 1:03 pm
by Lawrence
Midonik wrote:No,they are supposed to look like that, similar to XCOM's sectoids: Image
Also,it will be better if you post such messages in topic about unit,this is not place to discuss about unit images.
Sorry :(