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Elemental Skeletons — REJECTED

Posted: Sat Nov 04, 2017 3:25 pm
by LordOfAles
Elemental Skeleton Swordsman
Hp: 38
Range: 1
Attack: 12
Speed: 3
Action/turn: 1
Sight: 5
Armor: 2/6
Cost: 4
Spell resist: 40%
Power Range: 2
Abilities:
Flame Weapon (always active)
Spark Spin (spins like sword dancer, doesnt hurt anything, but applies burning to all nearby burnable units)
Cast Flame Weapon (Target melee ally gains Flame Sword effect, duration 1, cooldown 2)

Builders: Summoning Altar
Bonuses: Buildings(100%)
Desc: Earlier they were just ordinary skeleton swordsmen. They survived thousands of battles. Some of these skeletons became aware of themselves, and even got out of lichs control! Hovewer, they will always return to battlefield whenever they are really needed...
Elemental Skeleton Spearman
Cost: 4
Hp: 31
Attack: 13
Action/turn: 1
Speed: 3
Sight: 4
Armor: 1/5
Range: 1
Bonuses: Cavalry(150%)
Spell resistance: 40%
Power Range: 2
Abilities:
Lightning Weapon (always active)
Cast Lightning Weapon (Target melee ally gains Lightning Weapon effect, duration 1, cooldown 3)

Builders: Summoning Altar
Desc: Earlier they were just ordinary skeleton spearmen. They survived thousands of battles. Some of these skeletons became aware of themselves, and even got out of lichs control! Hovewer, they will always return to battlefield whenever they are really needed...
Elemental Skeleton Archer
Hp: 28
Attack: 8
Cost: 4
Range: 6
Spell resist: 40%
Armor: 0/4
Speed: 3
Sight: 7
Abilities:
Poison Arrow (always active)
Cast Poison Arrow (target ranged ally gains Poison Arrow effect, duration 1, no cooldown)

Bonuses: Infantry(100%)
Builders: Summoning Altar
Desc:Earlier they were just ordinary skeleton archers. They survived thousands of battles. Some of these skeletons became aware of themselves, and even got out of lichs control! Hovewer, they will always return to battlefield whenever they are really needed...

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 4:27 pm
by LordOfAles
Just to summarize them all

Also changed their stats to be more balanced

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 4:39 pm
by Puss_in_Boots
These units are a nice mix of infantry and mage units. They can play an offensive role of seiging even. An ability that most infantry units in the Undead race lack currently. I would like to see these units added in soon for the benefit of the Undead army!

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 4:51 pm
by Midonik
Swordmen sounds like good to fire sige,spearmen is needed becouse undeads lacks anty-cav,but the attack of this archer is kind of terrifying.

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 4:57 pm
by LordOfAles
Well, dmg needs to be like that imho, its a 4 turn expensive unit :)

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 5:38 pm
by Sunrise Samurai
Attack on the archer aside (I'd say 8, since undead really are expected to be weaker at range)

This is really necessary. I'm getting tired of all undead elite units being weak to spearman​ type units, which don't even spawn back as very effective soldiers, since skeleton spearmen aren't​ good against anything but cavalry. We need some undead elites that aren't cavalry, and this seems to be the best idea for the job.

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 5:42 pm
by LordOfAles
Ok, i lowered the power in first post to 8! :)

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 6:59 pm
by LordOfAles
Hope this will be ready for voting soon

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 7:55 pm
by Alexander82
Can you stop spamming please on those posts please?

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 8:00 pm
by LordOfAles
Those posts r closed, you might want to delete them anyway

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 8:08 pm
by Alexander82
:|

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 8:10 pm
by LordOfAles
All three veterans are now in this big post, the posts wich seperately show them, you can delete them. Also i need you to tell if the stats is ok

Re: Veteran Skeleton Pack

Posted: Sat Nov 04, 2017 8:13 pm
by Alexander82
No, they are too strong.

Re: Veteran Skeleton Pack

Posted: Sun Nov 05, 2017 12:24 am
by Puss_in_Boots
Maintain the support effects doctrine.

Try to dock down the amount of hitpoints to more ghoul like hp levels. They will atleast survive a hit without "skeletal power" tech.

@Alexander, if you came to the AoS discord server it might be easier to discuss fair stats there.

Re: Veteran Skeleton Pack

Posted: Sun Nov 05, 2017 12:49 am
by Alexander82
What is discord?

Anyway...

Let's put it simple:

1) i don't like much the design
2) skeletons are generally weak units and aren't spellcasters cause they are controlled, also, being mindless, I can't see them becoming veterans
3) they seems a bit of everything in a single unit (good stats for undead units, extra attacks, special effects, trample in a range 2, buff other units with the same effects, bonus and other stuff).

So I'm not satisfied with that proposal on nearly any point of view...

Re: Veteran Skeleton Pack

Posted: Sun Nov 05, 2017 12:58 am
by Puss_in_Boots
This where discussions go quickly in real time without refreashing. Though hardly organized.
https://discord.gg/UyUE9

Re: Veteran Skeleton Pack

Posted: Sun Nov 05, 2017 1:32 am
by Alexander82
I prefer the board for that kind of things but i installed discord too

Re: Veteran Skeleton Pack

Posted: Sun Nov 05, 2017 5:29 am
by Puss_in_Boots
Now that we have more attention here I'd like to get somewhere.
Okay time to knock off point 2 by renaming them, "Elemental Skeletons." A more fitting name. I've see some examples of basic enemies being given some elemental powers to help them gain the advantage.

Then we slow down the swordsman to one attack. Skeletons generally don't rely on dexterity, so he strikes with two swords at once to cause as much damage to the opponent as he can.

As for design, maybe we can just make them white skeletons with glowing eyes and elemental weapons, perhaps a cool cape with elemental color too?
They might just look something like the koopa bros from paper mario when put together.

Re: Veteran Skeleton Pack

Posted: Sun Nov 05, 2017 11:28 am
by Alexander82
Skeletons might be ok with 2 actions but less with trample (something originally used for elephants).

Re: Veteran Skeleton Pack

Posted: Tue Feb 13, 2018 5:34 pm
by makazuwr32
Sound intrestiong for undeads.

Re: Elemental Skeletons

Posted: Wed Aug 04, 2021 12:47 pm
by makazuwr32
Rejected.