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The Boneyards

Posted: Sun Nov 05, 2017 3:30 am
by Puss_in_Boots
Enemies will think twice before rushing full steam ahead into the Undead base.

Added into games by the map creator. Normally to draw the Undead players towards the corpses, or to atttact players who wont even play with Undeads to a desolate land that is not filled with dirt or grit.

John unit disguised as a tile. It can be attacked by players who wish to control it. It spawns only the generic corpses once in every 5 tiles. It is almost predictable as it can only spawn a single corpse every 6 turns.

This is the type of unit that will not only help players in playing as the Undead. It also helps those map creators who want to tell a story or make the setting more unsettling.

Re: The Boneyards

Posted: Sun Nov 05, 2017 8:06 am
by LordOfAles
Invisible unit spawning corpses in a certain radius? It sounds good for map editor

Re: The Boneyards

Posted: Sun Nov 05, 2017 11:26 am
by Alexander82
Isn't already possible to use triggers to spawn corpses every in a while?

Re: The Boneyards

Posted: Sun Nov 05, 2017 11:49 am
by Sunrise Samurai
What we discussed on discord about this was that it would be placed as "John" even in player made random maps, no triggers required.

Re: The Boneyards

Posted: Sun Nov 05, 2017 2:12 pm
by Alexander82
You shouldn't consider that every one must use the discord server. The place to discuss proposals is this board.

Re: The Boneyards

Posted: Sun Nov 05, 2017 2:26 pm
by LordOfAles
lol he didnt said you must, he just said we disscussed about it :)

Also boneyard can be wonderful feeding ground for Necrophages

Re: The Boneyards

Posted: Sun Nov 05, 2017 3:01 pm
by Alexander82
Yes but it is important to give all informations inside the topic without taking for granted that everyone else knows what you are proposing...

Re: The Boneyards

Posted: Sun Nov 05, 2017 3:04 pm
by Puss_in_Boots
I said everything there is to know inside this proposal.

Re: The Boneyards

Posted: Sun Nov 05, 2017 3:16 pm
by Alexander82
You told us about map creators who want to tell a story. Nothing about skirmish maps...

Anyway, going back on topic, the idea might be ok but I'm not sure how would be easy to handle an invisible unit, if units can step over it or simply if you can attack it with a unit placed in a adjacent tile.

Re: The Boneyards

Posted: Sun Nov 05, 2017 3:24 pm
by Sunrise Samurai
Should it be invisible? I was picturing a structure, like some sort of mausoleum.

Re: The Boneyards

Posted: Sun Nov 05, 2017 3:29 pm
by Puss_in_Boots
It could be colored by dark, thick, blue grass.
Like In this image here:
https://www.google.com/imgres?imgurl=ht ... mrc&uact=8
Or purple grass from Terraria's corruption biome.

Re: The Boneyards

Posted: Sun Nov 05, 2017 4:38 pm
by Alexander82
So it is basically a neutral graveyard. It shouldn't be difficult

Re: The Boneyards

Posted: Sun Nov 05, 2017 4:39 pm
by Alexander82
Being made for map makers what about a 2x2 image?

Re: The Boneyards

Posted: Sun Nov 05, 2017 4:50 pm
by Sunrise Samurai
2x2.... doesn't sound bad. Gives more space around it to spawn corpses, and helps fill in the lack of 2x2 units/buildings

Re: The Boneyards

Posted: Sun Nov 05, 2017 7:10 pm
by Alexander82
I might try drawing 2 or 3 versions to provide more variety to map makers.

Re: The Boneyards

Posted: Sun Nov 05, 2017 9:38 pm
by Sunrise Samurai
That sounds like a great idea.

Re: The Boneyards

Posted: Mon Nov 06, 2017 12:09 am
by General Brave
Sounds like a great idea, we could use this idea to make other building that spawns other types of units. like; Outpost that spawns lower-tier human units or a Orcs fireplace that creates you know, orcs. It would be much easier instead of using a lot of complicated triggers.

Re: The Boneyards

Posted: Mon Nov 06, 2017 12:23 am
by Sunrise Samurai
It's neutral, remember. We'd have John units running amuck with weapons they can't even use. But, for campaign purposes I could see some merit to giving that to players

Re: The Boneyards

Posted: Mon Nov 06, 2017 12:43 am
by Alexander82
General Brave wrote:... It would be much easier instead of using a lot of complicated triggers.
Yeah, it would make map making much more simple.

Re: The Boneyards

Posted: Thu Nov 09, 2017 4:11 am
by General Brave
So can someone make it?

Re: The Boneyards

Posted: Thu Nov 09, 2017 11:24 am
by Sunrise Samurai
Alexander82 wrote:I might try drawing 2 or 3 versions to provide more variety to map makers.
I think he's working on it.

Re: The Boneyards

Posted: Thu Nov 09, 2017 3:40 pm
by Alexander82
this might be a 1x1 concept

Re: The Boneyards

Posted: Thu Nov 09, 2017 5:59 pm
by LordOfAles
It looks nice

Re: The Boneyards

Posted: Thu Nov 09, 2017 6:34 pm
by General Brave
How about this one?
Npc graveyard.png
Npc graveyard.png (16.64 KiB) Viewed 3284 times

Re: The Boneyards

Posted: Thu Nov 09, 2017 6:58 pm
by Alexander82
Not bad, they are similar. Since they are tools for map makers we might make more versions.

Re: The Boneyards

Posted: Fri Nov 10, 2017 12:20 am
by General Brave
Different variety would help.

Re: The Boneyards

Posted: Fri Nov 10, 2017 3:27 pm
by Sunrise Samurai
Variety is the spice of unlife

Re: The Boneyards

Posted: Sat Nov 11, 2017 1:07 pm
by Menselot
Variety never hurt anyone !!
I want to see a more types of graves :D