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Tercio
Posted: Sun Nov 05, 2017 12:07 pm
by samuelch
Spanish pikeman with a long pike. This unit gets first strike ability due to it's very long pike. Cost=3 turns, built in castle, speed=3. Bonus against cavalry. Power=8.
First strike ability= when attacked by enemy units, the enemy units get counterattacked first before they damage the Tercios.
Re: Tercio
Posted: Fri Mar 02, 2018 1:18 pm
by samuelch
New proposal: A unit that can switch weapons between Arquebus and pike. Built in castle. High pierce armor in both stance and high normal armor in pike stance. Cost=4 turns.
Re: Tercio
Posted: Fri Mar 02, 2018 4:23 pm
by patroid
Hi,
i made an image bu MORE IMPORTANT. i filmed how ivdid the image, so i showed a way to make them.
( well i usally do things on my phone in this video i used paint.net though wich is a pretty cool programm too
so its not my real process of creating images but its pretty similar)
i gonna od a nother topic/post a ssoon as im done editing and uploading(since its the first time ever i do something with videos adn my internet is very slow)
patroid
Re: Tercio
Posted: Fri Mar 02, 2018 8:05 pm
by Puss_in_Boots
Great, just add the teamcolor.
I hope this video helps current or future forumers.
Re: Tercio
Posted: Sat Mar 03, 2018 9:13 pm
by General Brave
A video? I would like to see that.
Re: Tercio
Posted: Sat Mar 03, 2018 9:17 pm
by Puss_in_Boots
We might be able to make Aztec/ Conquistador campaigns at one point.

Re: Tercio
Posted: Sat Mar 03, 2018 9:28 pm
by samuelch
Eighty years' war.
Re: Tercio
Posted: Sun Mar 04, 2018 5:52 pm
by samuelch
Pike stats
Hp:20
Attack Power:8 bonus against cavalry smaller than spearman
Speed:3
Normal Armor:4
Pierce Armor:3
Builders:Castle
Actions per turn:1
Conversion resistance:0%
Cost:3
Range:1
Sight:3
Ability: Switch to Arquebus
Arquebus stats
Hp:20
Speed: 2
Power: 12 with miss chance
Normal Armor: 1
Pierce Armor: 2
Action: 1/1
Range: 4
Sight: 4
Stats idea
Re: Tercio
Posted: Sun Mar 04, 2018 6:01 pm
by makazuwr32
for 3 turn unit switch stance, 25 hp and such extemly big armor is waaaay to much.
Either raise cost to 4-5 turns or lower stats. I think 16 hp (yes, lower than Voulgier), less armor (1/1 or 2/1 in both forms) and lower damage in arquebus form (12 at least, same as 2 turn unit) would be good enough.
Re: Tercio
Posted: Sun Apr 08, 2018 6:58 pm
by Gral.Sturnn
I made a new sprite for him
Re: Tercio
Posted: Sun Apr 08, 2018 6:59 pm
by Gral.Sturnn
I made a new sprite for him
Re: Tercio
Posted: Sat Jul 28, 2018 5:47 am
by samuelch
Any idea for new stats? So Tercio will be a pike only unit with high bonus against cavalries and medium both armour.
Re: Tercio
Posted: Sat Jul 28, 2018 6:42 am
by Gral.Sturnn
Samuel check the other landschknet pikeman post were the ideas are better displayed
Re: Tercio
Posted: Sat Jul 28, 2018 9:59 am
by Gral.Sturnn
Re: Tercio
Posted: Sun Jul 29, 2018 10:55 am
by samuelch
Tercio is more well armoured and expensive while landsknetch is cheaper and less armoured.
Re: Tercio
Posted: Sun Jul 29, 2018 1:32 pm
by Gral.Sturnn
samuelch wrote: ↑Sun Jul 29, 2018 10:55 am
Tercio is more well armoured and expensive while landsknetch is cheaper and less armoured.
Well it sounds good but remember that landshneckt were elite mercenaries and well armored too
Re: Tercio
Posted: Sun Jul 29, 2018 1:52 pm
by samuelch
"Their status also suffered from the rising reputation of the dreaded Spanish tercios which, however, were far less abundant and more expensive to train."
Based from wikipedia.After 1560s the landsknetch reputation start to decrease in the Western Europe. The Spanish Tercios beaten them.
Re: Tercio
Posted: Sun Jul 29, 2018 3:08 pm
by Gral.Sturnn
samuelch wrote: ↑Sun Jul 29, 2018 1:52 pm
"Their status also suffered from the rising reputation of the dreaded Spanish tercios which, however, were far less abundant and more expensive to train."
Based from wikipedia.After 1560s the landsknetch reputation start to decrease in the Western Europe. The Spanish Tercios beaten them.
Well a century later the tercios disappeared too but landeshneckt werr no joke either, in 3 days I will make a sprite for the tercio pikeman
Re: Tercio
Posted: Wed Sep 05, 2018 1:44 pm
by StormSaint373
Give it +1 range for long Pike, much more strategic use.
Re: Tercio
Posted: Wed Sep 05, 2018 3:25 pm
by Gral.Sturnn
StormSaint373 wrote: ↑Wed Sep 05, 2018 1:44 pm
Give it +1 range for long Pike, much more strategic use.
Thats ze point
Re: Tercio
Posted: Wed Sep 05, 2018 4:53 pm
by Gral.Sturnn
StormSaint373 wrote: ↑Wed Sep 05, 2018 1:44 pm
Give it +1 range for long Pike, much more strategic use.
Thats ze point
Re: Tercio
Posted: Fri Jan 31, 2020 8:08 pm
by L4cus
samuelch wrote: ↑Fri Mar 02, 2018 1:18 pm
New proposal: A unit that can switch weapons between Arquebus and pike. Built in castle. High pierce armor in both stance and high normal armor in pike stance. Cost=4 turns.
Remember pikemen were really weak against proyectiles, they should have 1 pierce armor.
Re: Tercio
Posted: Fri Jan 31, 2020 8:12 pm
by L4cus
samuelch wrote: ↑Fri Mar 02, 2018 1:18 pm
New proposal: A unit that can switch weapons between Arquebus and pike. Built in castle. High pierce armor in both stance and high normal armor in pike stance. Cost=4 turns.
Is not very confortable to have a verry long pike and a shoot a musket. I would not do that.