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Wall's Significance

Posted: Sun Nov 05, 2017 11:36 pm
by Puss_in_Boots
As discussed in the AoF topic about the redesigns of the walls.

Walls should be able to provide cover for nearby units. The walls may also be able to strengthen the structure eachother.

To provide this they will have a single range of auras that grants a new buff named, "Fortified."

It gives the units.
+1 armor
+1 pierce
Increasing the amount of punishment one unit may take.

Re: Wall's Significance

Posted: Mon Nov 06, 2017 12:13 am
by Sunrise Samurai
I think the "massive walls" tech helps a lot with giving them a purpose here, though I wouldn't mind another +50 hp base on walls and +25 on gates, to help make them clearly a better option for durability than fortress and cannon towers.

Re: Wall's Significance

Posted: Mon Nov 06, 2017 11:38 pm
by Puss_in_Boots
A defensive Aura would definitely encourage players to build walls.

Re: Wall's Significance

Posted: Tue Nov 07, 2017 6:52 am
by Stratego (dev)
i like the ideas, CoolGuy?

Re: Wall's Significance

Posted: Wed Nov 08, 2017 1:04 am
by COOLguy
I do too!

Re: Wall's Significance

Posted: Wed Nov 08, 2017 7:22 pm
by Stratego (dev)
ok! can someone make the json for it?

Re: Wall's Significance

Posted: Sun Sep 08, 2019 6:14 am
by SirPat
Is any one still working on this if yes then pls. Here me(read me) about making walls about give birds and ornithopters the ability too pass bye enemy walls and enemies can't see over walls only tall units can like a seige tower, every type of tower also watchtowers and maybe not forest sentry cause it looks smaller? You decide