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Orc Cavalry Tech tree - MTG
Posted: Tue Nov 07, 2017 6:08 pm
by Alexander82
Tech tree
____Shivan raptor___________________________________________Warg Riding
effect: Raptor riders gain first strike_____________________________As it is
_________|______________________________________________________|
_________|______________________________________________________|
_____________________________required for
__________________________________|
__________________________________|
____________________Scourge wolves and Ridgetop raptors
Orc cavalry units gain an extra action when they have 4 other cavalry units in a range of 5
Re: Hellrazor Warg - MTG
Posted: Tue Nov 07, 2017 6:10 pm
by Alexander82
Mmmm i noticed that there is written custom card. I suppose it isn't a real mtg card xD
Re: Hellrazor Warg - MTG
Posted: Tue Nov 07, 2017 6:13 pm
by Alexander82
Re: Hellrazor Warg - MTG
Posted: Wed Nov 08, 2017 12:13 am
by MightyGuy
Very Dangerous But Very Useful Idea, I Like it. We need this tech to improve making a damage.
Re: Hellrazor Warg - MTG
Posted: Wed Nov 08, 2017 12:52 am
by Sunrise Samurai
Cooldown 5, to make sure you can't just turn it off to prevent damage so easily. Your warg rider takes 15% damage per unused action, rather than a flat 20% if it doesn't use both. It is potentially higher, yes, but typically you will only have to take damage for one action, rather than 2, since your biggest problem is killing all possible targets before running out of actions.
Re: Hellrazor Warg - MTG
Posted: Wed Nov 08, 2017 1:17 am
by Alexander82
15*action is too high since you can't always have someone in range to spend a single action.
The cooldown is ok but I wouldn't make it higher than 2 or 3 since it would become too difficult to handle.
Re: Hellrazor Warg - Scourge Wolf - MTG
Posted: Wed Nov 08, 2017 1:23 am
by Alexander82
Also I was thinking that seeing the second card we could simply change the condition to be some sort of +1 action if you have at least 4 orc cavalry in a small area.
Re: Hellrazor Warg - Scourge Wolf - MTG
Posted: Wed Nov 08, 2017 1:37 am
by Sunrise Samurai
+1 action, conditional on having multiple orc cavalry around. Sounds hard to make, but here's an idea.
Why not make this unlock a leader unit that gives all warg riders in radius 4 +1 action. (doesn't stack, obviously) I'd even suggest allowing it to give all wolf type units the bonus, if allies (interracial synergy)
This avoids trying to make a drawback at least, and you can have fun giving us another epic pixel art.
Re: Hellrazor Warg - Scourge Wolf - MTG
Posted: Wed Nov 08, 2017 7:22 am
by Alexander82
I'm not much into that leader thing but we might simply make one in 4 units spawn as a leader.
We need Daniel's word to see if it is possible to set a similar condition without heavy coding.
Otherwise there is a different approach. Just make every orc cavalry give 0.25 action to other cavalry in a range so that they receive an action only if other 4 cavalry are around.
Re: Hellrazor Warg - Scourge Wolf - MTG
Posted: Wed Nov 08, 2017 7:24 am
by Alexander82
Also we might consider making a tech tree withb both warg riding and
infecting bite
Re: Hellrazor Warg - Scourge Wolf - MTG
Posted: Wed Nov 08, 2017 11:09 am
by Sunrise Samurai
The problem I see with 0.25 actions adding is you can probably reach 3 actions with enough wargs, plus an extra action from double strike. 4 action would get to be a bit much.
Infecting bite is a great idea
Re: Orc Cavalry Tech tree - MTG
Posted: Wed Nov 08, 2017 11:19 am
by Alexander82
I think it might be possible to set a maximum value for that but I need Daniel to know that
Re: Orc Cavalry Tech tree - MTG
Posted: Wed Nov 08, 2017 11:20 am
by Alexander82
Also i've edited the main idea
I was thinking to put infecting bites inside but maybe is not needed since both units can already use the poisonus weapon tech?