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"no race distinction" option ANSWERED
Posted: Tue Nov 07, 2017 9:53 pm
by Sunrise Samurai
The title pretty much says it. An option to enable all players to build anything, regardless of race. Is this possible?
Re: "no race distinction" option
Posted: Tue Nov 07, 2017 11:04 pm
by Alexander82
I'd like a mode like that (at least for campaigns)
Re: "no race distinction" option
Posted: Wed Nov 08, 2017 12:36 am
by Sunrise Samurai
For campaigns it would be great, since you could then use triggers to limit build options to exactly what you want, even interracial combinations.
For multiplayer, it would be a very interesting game mode, where all players can build anything just like in AoS. Obviously, techs would still be racially based, so the dodge techs won't be much help for orcs, and goblin grenade won't help skeletons​. This means upgrading will tend to focus your efforts to the same troop types for the most part.
Re: "no race distinction" option
Posted: Wed Nov 08, 2017 11:47 am
by LordOfAles
I honestly dont see why didnt we implememt this earlier
Re: "no race distinction" option
Posted: Wed Nov 08, 2017 12:40 pm
by Sunrise Samurai
@Daniel: think you could make this happen?
Re: "no race distinction" option
Posted: Tue Aug 21, 2018 3:21 pm
by makazuwr32
Suddenly found this topic. Apparently i like this idea.
Re: "no race distinction" option
Posted: Tue Aug 21, 2018 3:22 pm
by LordOfAles
Everyone does.
@Stratego (dev)
Re: "no race distinction" option
Posted: Tue Aug 21, 2018 3:46 pm
by Midonik
It can be done, we just need to create a race "all" (gonna need a symbol, thought it can be just a text "all"), and add there all uni... I'M NOT doing that.
Hmm... Not all units have jsons.
Re: "no race distinction" option ANSWERED
Posted: Tue Aug 21, 2018 3:48 pm
by Stratego (dev)
Midonik is right there is that possibility