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Trigger (effects)

Posted: Fri Nov 10, 2017 6:24 am
by Devang
Is there any 'effect' which can direct unint/s to do a specific job ? For eg.-when condition 'object destroyed' has taken place then a group of units(already present on map) get directed 'to reach a specific place' or to kill a specific unit on map.

Re: Trigger (effects)

Posted: Mon Nov 13, 2017 4:29 pm
by godOfKings
Like as in setting priority for ai unit?

Re: Trigger (effects)

Posted: Tue Nov 14, 2017 5:40 am
by Devang
Yes , not just priority but a target for AI units.This would make a historical map more realistic.

Re: Trigger (effects)

Posted: Tue Nov 14, 2017 10:15 am
by godOfKings
Yes its pretty useful to b able to decide wat the ai will do first

Re: Trigger (effects)

Posted: Tue Nov 14, 2017 10:17 am
by godOfKings
But I think it will b impossible (as well as useless) on player controlled umits