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Structure - Villages

Posted: Mon Jul 14, 2014 6:42 pm
by COOLguy
What if we incorporated villages? They could be built by workers (or maybe even new unit settlers) and you could build five of them for every town center you own. You could then build one factory building for every village you possess. I don't know exactly what the properties would be, perhaps hp would be close to a watch tower. I think it would be a neat change and might actually better reflect, say, a feudalistic society.

Re: Structure - Villages

Posted: Wed May 27, 2015 8:20 pm
by Ness
Village could be built by settler that is built in 6 turns in tc. Village shouldnt do anything but it should grow to tc in 8 turns.

Re: Structure - Villages

Posted: Sun May 31, 2015 10:27 am
by Alexander82
i really like the idea, i've felt very often the lack of a real expansion in this game.
that might change a lot the game and this could be a option that you can choose while creating a game.
I also got an alternative idea.

You can create a single for every 2 tcs you own. After a certain turn the village becomes a tc (might be we can choos it in the settings, like 5/10/20 turns). After that you can start building other villages.
What do you think?

Re: Structure - Villages

Posted: Sun May 31, 2015 2:21 pm
by RiverRaider 1097
I like the village ideas, but may make the game to busy or lack of room?

Re: Structure - Villages

Posted: Sun May 31, 2015 10:50 pm
by Alexander82
it depends on the map. That's why i think it should be an option at least for the start

Re: Structure - Villages

Posted: Tue Jun 02, 2015 2:11 pm
by Darkknight
This might make the game have too many units or tpo many tc

Re: Structure - Villages

Posted: Sun Jun 21, 2015 2:06 am
by Darkknight
How about a village can be used to heal units.
Every one tc you have you can build 1 village. The village has 3 have 3 units maximum inside it. When a unit enters the village will heal it like a tower but with higher heal rate.