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Panzerjager IMPLEMENTED

Posted: Tue Sep 27, 2016 6:34 pm
by Alpha
German infantry that can blitz trenches.

Cost:3
Hp:25
Attack Power:9
Range:1
Armor:0
Pierce Armor:0
Speed:3
Sight:5

Have the ability to throw in a grenade which deals a chunk of damage in a bunker or trench. The Stick grenade can also deal damage to infantry but reduced.

Re: Panzergrenadier

Posted: Tue Sep 27, 2016 11:06 pm
by Alpha
Hey Daniel Should we start adding gem units? This should be the first gem unit.

Re: Panzergrenadier

Posted: Wed Sep 28, 2016 5:09 am
by Stratego (dev)
no, we need to balance the default units prior.
and we need the Soviet units prior.

Re: Panzergrenadier

Posted: Wed Sep 28, 2016 12:37 pm
by Alpha
Oh ya I forgot! :oops:

German Panzerjager

Posted: Fri Nov 10, 2017 3:01 pm
by samuelch
Stats:
Cost: 4
Hp: 25
Firepower: 6
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 4
Action: 2/2
Ability: Hafthohlladung (cooldown=3 turns)
Hafthohlladung= A grenade with magnet. Deals 15 damage on enemy tanks ignore armor. Only 70% miss chance unlike grenade that will have 50%.

Re: German Panzerjager

Posted: Fri Nov 10, 2017 3:05 pm
by samuelch
The ability can be renamed to panzerknacker instead if it's too hard to spell.

Re: German Panzerjager

Posted: Fri Nov 10, 2017 3:15 pm
by LordOfAles
I have no problems spelling

WAIT, if regular german infantry will be 3 cost, is this supposed to be more expensive?

Re: German Panzerjager

Posted: Fri Nov 10, 2017 3:16 pm
by samuelch
Yes. Cost will be 4. But for now the cost will be 3.

Re: German Panzerjager

Posted: Fri Nov 10, 2017 3:23 pm
by LordOfAles
Two options:

Raise the damage
OR
Lower miss chance to at least 40% - 30% lol

Re: German Panzerjager

Posted: Fri Nov 10, 2017 4:51 pm
by Prof_GamerARCHIVED
Please tell me what you think about Shock infantry in the topic i made.

Re: German Panzerjager

Posted: Fri Nov 10, 2017 5:08 pm
by samuelch
Damage increased and cost=4

Re: German Panzerjager

Posted: Fri Nov 10, 2017 5:10 pm
by LordOfAles
It looks balanced now

Re: German Panzerjager

Posted: Fri Nov 10, 2017 7:46 pm
by LordOfAles
The image is great, but can you make the color look like this? I can edit it later

Re: German Panzerjager

Posted: Tue Nov 21, 2017 7:46 pm
by Belfry777
Looks like a good tank destroying unit!

Re: Panzergrenadier

Posted: Thu Dec 07, 2017 4:39 pm
by Alpha
Revival :3

Re: Panzergrenadier

Posted: Fri Dec 08, 2017 7:16 pm
by Belfry777
lol

Re: German Panzerjager

Posted: Mon Jan 22, 2018 1:24 pm
by samuelch
Recolored Panzerjager.

Re: German Panzerjager

Posted: Tue Jan 23, 2018 4:20 am
by samuelch
Stats:
Cost: 4
Hp: 25
Firepower: 10
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 4
Action: 2/2
Ability: Hafthohlladung (cooldown=3 turns)
Hafthohlladung= A grenade with magnet. Deals 15 damage on enemy tanks ignore armor. Only 30% miss chance unlike other at grenades.

Re: German Panzerjager

Posted: Tue Jan 23, 2018 4:21 am
by samuelch
I think it's ready.

Re: German Panzerjager

Posted: Tue Jan 23, 2018 7:14 pm
by Belfry777
Yep the stats look good to me!

Re: German Panzerjager

Posted: Thu Jan 25, 2018 4:11 am
by Stratego (dev)
Midonik: i think as a first try we could try this idea in your modded version, by making the json, putting the image, putting into buildlist, putting into shopitems
and u can try it in the modded version as a working unit, and if it flawless you can send me the changed files so i can put into the compiled game.
its ID can be: 352

what do u say?

Re: German Panzerjager

Posted: Thu Jan 25, 2018 7:03 am
by Midonik
Ok,I should deal with that.

Re: German Panzerjager

Posted: Fri Jan 26, 2018 4:10 pm
by Midonik
samuelch wrote:Stats:
Cost: 4
Hp: 25
Firepower: 10
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 4
Action: 2/2
Ability: Hafthohlladung (cooldown=3 turns)
Hafthohlladung= A grenade with magnet. Deals 15 damage on enemy tanks ignore armor. Only 30% miss chance unlike other at grenades.
Those are final stats?
By "Deals 15 damege on enemy tanks" you mean it cannot target not tank units? Dont think its passible
And it has 10 power and two actions,so it can deal 20 damege,quite op. Also,is it supposed to have bonus aganist tanks or somethink?

Re: German Panzerjager

Posted: Sat Jan 27, 2018 7:29 pm
by Midonik
Samuelch,than faster you answer questions above,than faster it will be in game.

Re: German Panzerjager

Posted: Sun Jan 28, 2018 1:11 am
by Belfry777
Yeah, we'v been waiting a while since the last update!

Re: German Panzerjager

Posted: Sun Jan 28, 2018 10:41 am
by samuelch
I think it's possible to make target tank units only. Torpedo in submarine only target ships. The attack can be change to 6 instead.

Re: German Panzerjager

Posted: Mon Jan 29, 2018 1:08 am
by Belfry777
yeah he right

Re: German Panzerjager

Posted: Sat Feb 24, 2018 4:44 pm
by Midonik
I'm back to working on it,is there any changes you want to name after infantry rebalancing?

Re: German Panzerjager

Posted: Sat Feb 24, 2018 4:48 pm
by makazuwr32
Midonik wrote: By "Deals 15 damege on enemy tanks" you mean it cannot target not tank units? Dont think its passible
It can but deals only for example 1 damage to them and 15 to tanks. i think it is possible.

Re: German Panzerjager

Posted: Sat Feb 24, 2018 4:54 pm
by Midonik
After acknowleding more mysteries of effect's json,I discovered that it is possible to make it target only tanks. I apologise for my ignorance.