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Grenades on Most Infantries

Posted: Fri Nov 10, 2017 3:05 pm
by samuelch
Most infantries get grenade ability. Grenade ability cooldown is 5 turns (for Germans 4 turns). Effect=Deal 15 damage that ignore any armor. There is a chance of 50% to hit.
Rifleman gets one grenade ability.
Smg gets two grenade ability (can use the other one while waiting the other one reload)
Mg gets none
At rifle gets none
Bazooka and pzschreck get none

Re: Grenades on Most Infantries

Posted: Fri Nov 10, 2017 3:13 pm
by LordOfAles
Flamethrowers and mortars none too right?

Re: Grenades on Most Infantries

Posted: Fri Nov 10, 2017 3:15 pm
by samuelch
Yes

Re: Grenades on Most Infantries

Posted: Fri Nov 10, 2017 3:21 pm
by LordOfAles
Maybe 50% to miss other infantries while 20% to miss tanks and artilerry? They are easier to hit anyway

Re: Grenades on Most Infantries

Posted: Fri Nov 10, 2017 4:39 pm
by Prof_GamerARCHIVED
We can add a granade and an anti tank granade ability. Only squads using anti tank weapons and SMG squads will be equiped with anti tank granades. Also i dont think it should ignore armor.

Re: Grenades on Most Infantries

Posted: Fri Nov 10, 2017 5:09 pm
by samuelch
So At grenade deals more damage to tanks and more accurate to tanks but with longer cooldowns.
Normal grenade higher accuracy to infantries with shorter cooldowns.

Re: Grenades on Most Infantries

Posted: Fri Nov 10, 2017 5:11 pm
by LordOfAles
Agreed

Re: Grenades on Most Infantries

Posted: Fri Nov 10, 2017 5:25 pm
by Prof_GamerARCHIVED
Yep

Re: Grenades on Most Infantries

Posted: Mon Jan 22, 2018 1:45 pm
by samuelch
German Grenade images.

Re: Grenades on Most Infantries

Posted: Mon Jan 22, 2018 1:46 pm
by samuelch
Us grenade images.

Re: Grenades on Most Infantries

Posted: Mon Jan 22, 2018 3:32 pm
by samuelch
It's ready. Stratego?

Re: Grenades on Most Infantries

Posted: Mon Jan 22, 2018 3:33 pm
by samuelch
Allies grenades have better damage.

Re: Grenades on Most Infantries

Posted: Tue Jan 23, 2018 4:18 am
by samuelch
Rifleman and smg squad both get at grenade. The Smg squad get 2 while the rifleman get 1.
Rifleman: 1 grenade 1 at grenade
Smg: 1 grenade 2 at grenade
Only at grenades get cooldown=2 turn.
At grenades immobilized enemy tanks for a turn. (like curse in AoFF)
At grenades have 50% chance to miss.

Re: Grenades on Most Infantries

Posted: Fri Jan 26, 2018 9:32 pm
by Belfry777
looks good, just waiting to be implemented.

Re: Grenades on Most Infantries

Posted: Sat Jan 27, 2018 3:00 pm
by HopkinFurry
+1

Re: Grenades on Most Infantries

Posted: Sun Jan 28, 2018 10:47 am
by samuelch
Small change. At grenades don't immobalized tanks, but at mines do. The hawkins grenade can be used as at mines too.

Re: Grenades on Most Infantries

Posted: Sun Jan 28, 2018 3:14 pm
by General Brave
Wasn't frag usually good against tanks, I'm pretty sure there were effective against armored vehicle. While not as good as a landmine or a bazooka. There would still end up destroying the tank once it was surrounded.

Re: Grenades on Most Infantries

Posted: Mon Jan 29, 2018 1:06 am
by Belfry777
nope! only infantry usually

Re: Grenades on Most Infantries

Posted: Sat Feb 03, 2018 2:06 pm
by samuelch
Stratego, what do you think about at grenades for almost all types of infantries.

Re: Grenades on Most Infantries

Posted: Sat Feb 03, 2018 9:55 pm
by Stratego (dev)
sounds ok. but it was suggested to few inf. types.
or please summarize the proposal.

Re: Grenades on Most Infantries

Posted: Sun Feb 04, 2018 2:59 am
by samuelch
MkII grenade:Deals 10hp to infantries only. Cooldown=1turn
Stielhandgranate:Deals 7hp to infantries only.No cooldown.
MkII and stielhandgranate available to rifleman and smg.
M24grenade bundle:Deals 16 damage to tanks. Cooldown=2 turns.
Hawkins grenade:Deals 14 damage to tanks. Cooldown=2 turns
Available to rifleman and smg.
Hafthohaldung:Deals 20 damage to tanks. Cooldwon=2 turns
Only available to some German special unit.

Re: Grenades on Most Infantries

Posted: Sun Feb 04, 2018 9:10 am
by Stratego (dev)
do we need to have 2 grenade types on a single unit? i suggest making one that inflicts different bonus on different units, for simplicity. do they really carried these 2 kind of grenades?

Re: Grenades on Most Infantries

Posted: Sun Feb 04, 2018 9:17 am
by samuelch
They do bring 2 grenades (1at and 1normal)
Normal grenade is used to damage infantries and at grenade is used to damage tanks.

Re: Grenades on Most Infantries

Posted: Mon Feb 05, 2018 3:49 am
by General Brave
Yes, explosive platoon on the way.

Re: Grenades on Most Infantries

Posted: Mon Feb 05, 2018 6:09 am
by Stratego (dev)
anyone volunteers to make the jdsons for infantries and new effects?

Re: Grenades on Most Infantries

Posted: Fri Feb 09, 2018 4:36 pm
by Prof_GamerARCHIVED
I have a suggestion.

Riflemen will be equiped with AP granades, while SMG will be equiped with AT and AP granades and AT squads only with AT.

Re: Grenades on Most Infantries

Posted: Mon Feb 26, 2018 4:53 pm
by samuelch
Since German Wehrmachts were well armed, so their rifleman will get at grenades. The US riflemen and Soviet riflemen won't get it.

Re: Grenades on Most Infantries

Posted: Wed Feb 28, 2018 5:56 pm
by Midonik
Can you please post a finalised changes?

Re: Grenades on Most Infantries

Posted: Thu Mar 01, 2018 6:22 am
by KingslyTheGreat
I like that you guys are going all out on implementing it as an ability for inf and not just making an inf unit "grenadier"

Re: Grenades on Most Infantries

Posted: Fri Mar 02, 2018 1:11 pm
by samuelch
Midonik wrote:Can you please post a finalised changes?
MkII grenade:Deals 10hp to infantries only. Cooldown=1turn
Stielhandgranate:Deals 7hp to infantries only.No cooldown.
MkII and stielhandgranate available to rifleman and smg.
M24grenade bundle:Deals 16 damage to tanks. Cooldown=3 turns.
Hawkins grenade:Deals 14 damage to tanks. Cooldown=2 turns
Hawkins grenade available for Us smgs only. M24 bundle available for German smgs and rifleman.
Hafthohaldung:Deals 20 damage to tanks. Cooldwon=2 turns
Only available to some German special unit.