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Abyss Skeleton — REJECTED

Posted: Fri Nov 10, 2017 5:08 pm
by LordOfAles
Support Unit

Hp: 22
Attack: 9
Range: 3
Action/Turn: 1
Cost: 3
Armor: 0/2
Speed: 3
Sight: 5
Spell Resistance: 20%
Builders: Dark Altar
No bonuses
Abilities:
Abyssal Connection (gains +1 power for each lich and necromancer nerarby, aoe 5)
Soul Thrower (always active, causes fear to attacked target)
Description: These skeletons were summoned straight from the abyss realm. They will cause fear to those who oppose them.

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 8:01 pm
by Alexander82
why a new spearman?

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 8:04 pm
by LordOfAles
I just.. felt like posting this. I sometimes start drawing something till i finish it. Then i just think of stats, and post. In my opinion undeads need better cavalry defense, at least a bit

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 8:06 pm
by Puss_in_Boots
Nope, from fighting Alexander the other game I learned their anti-cavalry units are good enough for the job.

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 8:08 pm
by LordOfAles
Even against elite foes? Imperial knights? Harnessed Wolf Riders? Death Knights?

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 8:20 pm
by Puss_in_Boots
This guy has only 7 attack. How will he do so much better at killing those guys than an armored skeleton pikemen? Some of those units can even be converted.

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 8:23 pm
by LordOfAles
The main idea here is to allow something relatively cheap to be producable at the dark altar, with addidion of improving that race's weak spot

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 8:23 pm
by LordOfAles
What about 9 attack?

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 8:25 pm
by Puss_in_Boots
Good enough for killing them.
At first I thought this was reincarnated from the veteran skeleton pack.

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 8:30 pm
by LordOfAles
Well, its a mix from that veteran spearman and the first picture in inspirational pictures section in discord

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 9:33 pm
by Alexander82
What about starting to plan the 2nd upgrade for the other undead skeletons?

I think that now that we have the golden skeleton knight we can go for golden skeletons of any kind

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 9:43 pm
by LordOfAles
Agreed, so should i raise the stats and cost a bit?

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 11:20 pm
by DoomCarrot
I think alexander is suggesting that it would be best to improve the basic skele-spear troops rather than adding entirely new ones.

Re: Abyss Skeleton

Posted: Fri Nov 10, 2017 11:21 pm
by Alexander82
DoomCarrot wrote:I think alexander is suggesting that it would be best to improve the basic skele-spear troops rather than adding entirely new ones.
<3

Re: Abyss Skeleton

Posted: Sat Nov 11, 2017 7:32 am
by LordOfAles
Yea i understood, so i will try to revamp the whole idea

Re: Abyss Skeleton

Posted: Sat Nov 11, 2017 8:01 am
by LordOfAles
What about this? Check the first post

Re: Abyss Skeleton

Posted: Sat Nov 11, 2017 12:54 pm
by Menselot
The image is very good
But i am not so sure about the stats
I like abyssal connection ability !!!

Re: Abyss Skeleton

Posted: Wed Apr 18, 2018 4:41 pm
by Ayush Tiwari
TO JUSTICE

Looks like a magician,it it?
Also,is soul thrower like it throws that spell from range,or is it of like,it combats a unit,hits it and the unit is affected by fear

Re: Abyss Skeleton

Posted: Wed Apr 18, 2018 4:52 pm
by makazuwr32
If fear will take into account spell resist than stats are reasonable. Or its fear must be weaker than usual.
To Ayush:
It will work like slowing weapon/fire weapon/poison weapon: passive ability, effect applied on hit.

Re: Abyss Skeleton

Posted: Mon May 07, 2018 4:40 am
by Ayush Tiwari
I think this should be notified to.........
Also,don't you think the image needs teamcolour?

Re: Abyss Skeleton

Posted: Wed Aug 04, 2021 12:46 pm
by makazuwr32
Rejected.