Page 1 of 4
Ottoman Camelry - ACCEPTED
Posted: Fri Nov 10, 2017 7:50 pm
by samuelch
A mounted Ottoman's unit that rides a camel. Gets camel fear aura. Cost=4 turns. (basically a cheaper and weaker mameluke)
Re: Ottoman Akinji
Posted: Fri Nov 10, 2017 11:11 pm
by DoomCarrot
I think better would be 2-3 turns, and substantially weaker than a mameluke. Otherwise their uses might be too similar
Cost: 3
HP: 20
Move: 5
Attack: 5
Armor/P: 0/1
60% bonus against all cavalry, dealing 8 damage effectively. Fear aura
Or
Cost: 2
HP: 18
Move: 5
Attack: 5
Armor/P: 0/0
40% bonus, for 7 damage against cavalry. Fear Aura
Re: Ottoman Akinji
Posted: Fri Nov 10, 2017 11:13 pm
by LordOfAles
I preffer second version
Re: Ottoman Akinji
Posted: Sat Nov 11, 2017 12:36 am
by DoomCarrot
Second version can get three shotted by archers if they have the master archery 1 tech, which I think is fairly balanced. also pikemen would one hit kill it, as would some troops like flail soldiers
Re: Ottoman Akinji
Posted: Sat Nov 11, 2017 7:30 am
by LordOfAles
Yeah, its fair for 2 cost
Re: Ottoman Akinji
Posted: Sat Nov 11, 2017 11:46 am
by Puss_in_Boots
Yeah the light cavalry has some new competition now for cheap cavalry.
Re: Ottoman Akinji
Posted: Sun Nov 12, 2017 1:59 pm
by samuelch
Camels are slower in movement.
Re: Ottoman Akinji
Posted: Sun Nov 12, 2017 2:11 pm
by godOfKings
How about 4 speed and 15 HP?
Re: Ottoman Akinji
Posted: Sun Nov 12, 2017 3:16 pm
by Puss_in_Boots
samuelch wrote:Camels are slower in movement.
But now this one is cheaper, and has camel fear aura.
Re: Ottoman Akinji
Posted: Sun Jan 07, 2018 6:50 pm
by Belfry777
yep
Re: Ottoman Akinji
Posted: Sat Feb 24, 2018 9:26 am
by Ayush Tiwari
TO JUSTICE
I made a starting try,see if it looks good as a base:(edited on mameluks of AoS)
Re: Ottoman Akinji
Posted: Sat Feb 24, 2018 10:00 am
by godOfKings
Great, now we need team colouring
Re: Ottoman Akinji
Posted: Sat Feb 24, 2018 11:55 am
by Ayush Tiwari
Should I put teamcolour in the skullcap?
Re: Ottoman Akinji
Posted: Sat Feb 24, 2018 12:34 pm
by makazuwr32
yes and maybe on the shield one diagonal line.
Re: Ottoman Akinji
Posted: Sat Feb 24, 2018 3:38 pm
by Ayush Tiwari
This?
Re: Ottoman Akinji
Posted: Sat Feb 24, 2018 3:42 pm
by makazuwr32
could you return black contur on head's up and make a line on shield a bit bigger?
Re: Ottoman Akinji
Posted: Sat Feb 24, 2018 4:35 pm
by godOfKings
The camel could use a pink saddle
Re: Ottoman Akinji
Posted: Sat Feb 24, 2018 5:09 pm
by Ayush Tiwari
makazuwr32 wrote:could you return black contur on head's up and make a line on shield a bit bigger?
Heads up?Do you mean that skullcap?
godOfKings wrote:The camel could use a pink saddle
I think the place for saddle is hardly visible,but I will make a try if it could happen
Re: Ottoman Akinji
Posted: Sat Feb 24, 2018 6:45 pm
by makazuwr32
Yes.
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 3:04 am
by Belfry777
I like the picture Ayush!!
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 4:17 am
by Ayush Tiwari
Now?Also,Thanks Belfry,It was one of the best image I could make.
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 4:22 am
by COOLguy
Looks pretty cool - what are the Mameluk's stats to make sure that this one is different?
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 4:29 am
by Ayush Tiwari
DoomCarrot wrote:I think better would be 2-3 turns, and substantially weaker than a mameluke. Otherwise their uses might be too similar
Cost: 3
HP: 20
Move: 5
Attack: 5
Armor/P: 0/1
60% bonus against all cavalry, dealing 8 damage effectively. Fear aura
Or
Cost: 2
HP: 18
Move: 5
Attack: 5
Armor/P: 0/0
40% bonus, for 7 damage against cavalry. Fear Aura
I prefer anyone from these two....
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 5:20 am
by Belfry777
The one lower is the better one then the top because of...
1. cost 2 and makes a BIG difference.
2. for cost 2 Hp is just 2 less making 18.
3. as for the bonus, their really is no differenc when in battle, It's just a 20% difference, Meaning that that their would be one more attack against mounted units being just ONE more above the cost 2 one.
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 5:22 am
by Ayush Tiwari
Belfry777 wrote:The one lower is the better one then the top because of...
1. cost 2 and makes a BIG difference.
2. for cost 2 Hp is just 2 less making 18.
3. as for the bonus, their really is no differenc when in battle, It's just a 20% difference, Meaning that that their would be one more attack against mounted units being just ONE more above the cost 2 one.
I too think that one is better
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 7:19 am
by makazuwr32
Mammeluk stats:
30 hp
12 attack
Trainable in castles for 5 turns
2/2 armor
4 speed (5-6 on sand)
50% bonus against cavalry.
I'll prefer for 3 turns because
1. For 2 turns they have good aura which itself is powerful. He will become a bit op because of spam and aura.
2. Light cavalry has cost 3 turns.
3. I don't think that this is good idea for 2 turns cavalry unit.
Also i think he must be trainable only in stables.
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 2:48 pm
by godOfKings
2 turn version
Cost 2
Atk 4
HP 11
Speed 4
Armor 0/0
Spell resist 0%
Has camel fear aura and bonus speed on sand
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 3:15 pm
by Ayush Tiwari
godOfKings wrote:2 turn version
Cost 2
Atk 4
HP 11
Speed 4
Armor 0/0
Spell resist 0%
Has camel fear aura and +1/2 speed in desert tiles
Bonus: 50% on horses, archers and infantry, unlike light cav it deals only 6 damage max and cannot kill anything easily, but it has higher speed for being cheap and anti cav aura
HP 11 would be too weak,or there should be some tech to increase attack and HP
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 3:17 pm
by godOfKings
It is like banner bearer but has negative buff, it can get blacksmith techs to upgrade armor and atk, but considering its speed and how easily it can b spammed with two turn cost I wouldn't want it to gain more hp
Re: Ottoman Akinji
Posted: Sun Feb 25, 2018 3:21 pm
by godOfKings
Just think, a Mongolian horse archer and normal horse archer and lancer deals 0 DAMAGE to it because of camel fear aura, I would rather suggest it should have 6 HP instead of 11 because how dangerous its debuff is