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Ability Triggers

Posted: Mon Nov 20, 2017 1:01 pm
by LordOfAles
Triggers which allow unit to gain an ability equal to its range/power range.

Example:

You want elite warrior to be able to use Lifelink on himself:

+ new trigger (1)
+ new condition
Cond: give obj ability


Lifelink(choose button)

obj X/Y area X/Y to X/Y

Re: Ability Triggers

Posted: Mon Nov 20, 2017 1:05 pm
by Midonik
It will be usefull in many campaigns.
Triggers to add effects (like poison) will be cool too.

Re: Ability Triggers

Posted: Mon Nov 20, 2017 1:10 pm
by LordOfAles
I think it has that already, my target here is that unit can cast any ability it wants

Re: Ability Triggers

Posted: Mon Nov 20, 2017 1:12 pm
by Midonik
Rly? Why I,a creator of three campaigns,dont know about that?

Re: Ability Triggers

Posted: Mon Nov 20, 2017 1:19 pm
by LordOfAles
Because i, creator of 10 campaigns, got bpred and was testing triggers

Re: Ability Triggers

Posted: Mon Nov 20, 2017 1:52 pm
by Sunrise Samurai
Please add this.

And LOA: you say we can already add poison/flame weapon effects?

Re: Ability Triggers

Posted: Mon Nov 20, 2017 1:53 pm
by LordOfAles
No, i didnt mean weapon, i meant effects for example "poison sb"

Re: Ability Triggers

Posted: Mon Nov 20, 2017 2:42 pm
by LordOfAles
Midonik wrote:It will be usefull in many campaigns.
Triggers to add effects (like poison) will be cool too.
Oh :lol: now i understand :lol: you were talking about WEAPON effects!

No that still isnt possible

Re: Ability Triggers

Posted: Mon Nov 20, 2017 3:19 pm
by Midonik
No,you understand it correctly at begging,I mean triggers the cloud poison unit etc.

Re: Ability Triggers

Posted: Mon Nov 20, 2017 3:30 pm
by LordOfAles
Oh that IS possible then, the trigger is somewhere at the bottom of effect list

But lets stay on this topic for now:

Stratego/Alexander: Is this possible? Or it would be too hard to code since it will mess with JSON?