Page 1 of 1
Ability Triggers
Posted: Mon Nov 20, 2017 1:01 pm
by LordOfAles
Triggers which allow unit to gain an ability equal to its range/power range.
Example:
You want elite warrior to be able to use Lifelink on himself:
+ new trigger (1)
+ new condition
Cond: give obj ability
Lifelink(choose button)
obj X/Y area X/Y to X/Y
Re: Ability Triggers
Posted: Mon Nov 20, 2017 1:05 pm
by Midonik
It will be usefull in many campaigns.
Triggers to add effects (like poison) will be cool too.
Re: Ability Triggers
Posted: Mon Nov 20, 2017 1:10 pm
by LordOfAles
I think it has that already, my target here is that unit can cast any ability it wants
Re: Ability Triggers
Posted: Mon Nov 20, 2017 1:12 pm
by Midonik
Rly? Why I,a creator of three campaigns,dont know about that?
Re: Ability Triggers
Posted: Mon Nov 20, 2017 1:19 pm
by LordOfAles
Because i, creator of 10 campaigns, got bpred and was testing triggers
Re: Ability Triggers
Posted: Mon Nov 20, 2017 1:52 pm
by Sunrise Samurai
Please add this.
And LOA: you say we can already add poison/flame weapon effects?
Re: Ability Triggers
Posted: Mon Nov 20, 2017 1:53 pm
by LordOfAles
No, i didnt mean weapon, i meant effects for example "poison sb"
Re: Ability Triggers
Posted: Mon Nov 20, 2017 2:42 pm
by LordOfAles
Midonik wrote:It will be usefull in many campaigns.
Triggers to add effects (like poison) will be cool too.
Oh

now i understand

you were talking about WEAPON effects!
No that still isnt possible
Re: Ability Triggers
Posted: Mon Nov 20, 2017 3:19 pm
by Midonik
No,you understand it correctly at begging,I mean triggers the cloud poison unit etc.
Re: Ability Triggers
Posted: Mon Nov 20, 2017 3:30 pm
by LordOfAles
Oh that IS possible then, the trigger is somewhere at the bottom of effect list
But lets stay on this topic for now:
Stratego/Alexander: Is this possible? Or it would be too hard to code since it will mess with JSON?