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Undead
Posted: Fri May 02, 2014 5:22 pm
by DooM223
Units: skeleton-archer, skeleton swordsman,skeleton-guadsman, lich, dead horse rider, dead worker, zombie, and plagueded catapult
Structures: crypt (trains skeleton-archer, skeleton swordsman and zombie), graveyard (trains lich, dead worker and dead horse rider), massacre (train plagueded catapult), and plague tower.
For fantasy version!
Thanks me!
Re: Undead
Posted: Sat May 03, 2014 12:26 am
by Mikeg9lives
These ideas are under consideration, thank you for them! Now, what do you mean by massacre? Massacre is not any type of a name for a structure so I am confused on that as well. Thanks again!
Re: Undead
Posted: Sat May 03, 2014 7:17 am
by DooM223
A plagueded catapult get 1 spell "plague", is spell infect a enemy, and enemy as a die. Good idea?

Re: Undead
Posted: Sun May 04, 2014 4:31 am
by DooM223
New unit: zombie worker.
Re: Undead
Posted: Sun Oct 12, 2014 5:08 pm
by dust-n-steel
I made your skeleton guard picture, please name it "Death's Guard" ingame cause I think the name matches better

.
Death's Guard:
Undeads heavier spearman.
Attack: very efficient vs. riders and machines (catapult, ships), good vs single infantry units
Weaknesses: not so much hp since it's an undead unit, good to beat with archers (give archers a bonus!) or some normal infantry attacks
Movement: one movement-point less than a normal infantry unit. So it's a good unit to defend the own base but hard to transport to the outter front (since it's a guardsman)
Buildable In: Undead Barracks, Towns
Building Time: 4-5 turns
Names/Languages: in German you can call it "Grabwächter"
[Thanks to patdroid for helping me getting into unit graphic making]
Re: Undead
Posted: Sun Oct 12, 2014 6:13 pm
by dust-n-steel
Wraith
Was added in Daniels new list for the undeads unit. I don't know if it's the new lich king or whatever are it's strenghts or weaknesses, buuuut, the image:
Very dark, but that's what a wraith has to be

Re: Undead
Posted: Mon Oct 13, 2014 3:50 pm
by Stratego (dev)
o like death guard, we should check it over terrain.
the wraith is too dark, i dont see how it looks like.
Re: Undead
Posted: Mon Oct 13, 2014 4:41 pm
by patroid
He is right make him maybe grey
Patroid
Re: Undead
Posted: Mon Oct 13, 2014 6:36 pm
by dust-n-steel
I made the death guard smaller so it doensn't look so overpowered now

Re: Undead
Posted: Sat Oct 18, 2014 6:02 pm
by dust-n-steel

- bld-undead-crypt.png (1.15 KiB) Viewed 19633 times
I modified the actual crypt image and added some details in it
Re: Undead
Posted: Sat Oct 18, 2014 6:06 pm
by Stratego (dev)
how did u get it?
cool! could you make it look more 3D-ish? to show it from a higher angle. (it is front view too - that is not so good)
Re: Undead
Posted: Sat Oct 18, 2014 6:23 pm
by dust-n-steel
I extracted it out of the apk
I also gave the vampire wings and a mask to hide identity and... can fly (obviously he can)

- 32_unit_undead_vampire.png (1021 Bytes) Viewed 19631 times
Re: Undead
Posted: Sun Oct 19, 2014 9:34 pm
by dust-n-steel
Gave the graveyard a more undead-like feeling

- 64_unit_undead_bld_graveyard.png (1.83 KiB) Viewed 19624 times
Re: Undead
Posted: Tue Jan 27, 2015 8:08 pm
by dust-n-steel
Can anybody comment my pictures here?
Re: Undead
Posted: Tue Jan 27, 2015 8:10 pm
by Stratego (dev)
i love the graveyard and the crypt! others? shall i change it?
what is a death guard? what can he do? (i suggest opening a topic for him, seems interesting!)
Re: Undead
Posted: Tue Jan 27, 2015 8:21 pm
by draakjee
yeah, the graveyard and crypt both look cool!
Re: Undead
Posted: Tue Jan 27, 2015 9:00 pm
by dust-n-steel
Thank you! :]
I also colored the horse more dark in this version:
In a few minutes a thread for the death's guard will appear
Re: Undead
Posted: Tue Jan 27, 2015 10:38 pm
by Stratego (dev)
crypt: i suggest making the occupacy more noticable - eg. that green torrch like thing like at graveyard?
graveyard: can we make it a bit lighter?
Re: Undead
Posted: Wed Jan 28, 2015 8:11 pm
by ollie444
When the undead walk underwater, for me it is a bit weird to look at. I would prefer if there were maybe, instead of showing the unit, a group of bubbles are shown above the surface maybe.
Re: Undead
Posted: Wed Jan 28, 2015 10:46 pm
by dust-n-steel
I very like ollies idea!
Re: Undead
Posted: Wed Jan 28, 2015 11:01 pm
by dust-n-steel
Graveyard
Crypt:

Re: Undead
Posted: Wed Jan 28, 2015 11:14 pm
by Stratego (dev)
ok i got them in! thanks!
in next release they will be there!
Re: Undead
Posted: Mon Feb 02, 2015 7:30 am
by patroid
Pls remove the golden pot on the icon
I dint know what it should be.
Dust n steel you make evrything so detailed
But you forget that it must be recognizable for everybody
So please try to make the images more simple.
Patroid
Re: Undead
Posted: Fri Jul 24, 2015 9:15 am
by The Pendulum
Do we have plans to implement the undead "turning into bubbles" when they reach a water tile? It doesn't make sense that skeletons would be wateron the surface of water; granted, it doesn't make sense that they would be emitting bubbles from under water, but, I think bubbles where the undead are underwater (instead of seeing the actual unit) could not only reinforce the scare factor of seeing hordes of undead, but also increase the chance for strategical ambushes.
Re: Undead
Posted: Fri Jul 24, 2015 9:39 am
by Alexander82
Mhhh nice idea. You mean that someone can't see the undead that it's underwater but just some bubbles?
We might make it that a flying unit or a scout units can see them and show that on map.
Re: Undead
Posted: Fri Jul 24, 2015 9:47 am
by The Pendulum
Alexander82 wrote:Mhhh nice idea. You mean that someone can't see the undead that it's underwater but just some bubbles?
We might make it that a flying unit or a scout units can see them and show that on map.
Someone else suggested it, but no-one said anything further Connor, so I enough it up again because I think that is an awesome idea!
The flying units being able to see them makes perfect sense from a tactical/strategical standpoint; we need this now! Lol good idea!
And yes, instead of seeing the undead unit as they are, when they reach a water tile, they are instead shown as a cluster of bubbles (because they're underwater).