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Corpse Flinger — IMPLEMENTED

Posted: Wed Nov 22, 2017 3:07 am
by Pyro
A crude catapult that relies on nearby corpses and bones for ammunition. With a crash, bones scatter everywhere, causing fear and minimal damage to multiple enemies.

This unit has two upgrades, flaming bones/skulls, which causes fire damage and more severe fear or mabey something called terror. The second upgrade is called Disease Ridden, which causes poisen or perhaps something deadlier, keep in mind all these additional effects, affect multiple targets.

Cost 6
hp 30
Attack 7
Range 7
Armor 0/5
Speed 2
Sight 10
Action turn 1/1
Spell resistence -
And of course the posibity of a flaming and poisen attack if the certain techs are reaserched.

Also, the actual catapult attack, i think :|, would have to be an ability because of fear, which woul need the stats to be modified a bit.

Re: Corpse Flinger

Posted: Wed Nov 22, 2017 12:17 pm
by LordOfAles
+1

Re: Corpse Flinger

Posted: Wed Nov 22, 2017 3:00 pm
by Typhoon
I like it

Re: Corpse Flinger

Posted: Wed Nov 22, 2017 4:24 pm
by Typhoon
So can we use skeletons as ammo too?

Re: Corpse Flinger

Posted: Wed Nov 22, 2017 5:36 pm
by Pyro
I guess it would but would that make it to simmular to the goblin cannon?

Re: Corpse Flinger

Posted: Wed Nov 22, 2017 6:43 pm
by Typhoon
Exactly so low hp skeeltons could be more useful

Re: Corpse Flinger

Posted: Wed Nov 22, 2017 6:55 pm
by LordOfAles
You know you can always use grave digger and use those skeletons with low hp for some attacks

Re: Corpse Flinger

Posted: Wed Nov 22, 2017 7:33 pm
by Puss_in_Boots
Pyro wrote:I guess it would but would that make it to simmular to the goblin cannon?
This might make it similar.

Cost:30?
Too high!
Use cost: 6 instead.

Maybe make it have a regular stone shot, but the skeletal shots ignore armor and are given AoE!

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 9:51 am
by Menselot
+1
Total: +2

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 7:36 pm
by Pyro
Oops I meant cost 6 definitely not the 30

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 7:38 pm
by Pyro
I also want to stick to this only using skeleton as ammo just to stay true to the name corpse flinger.

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 7:52 pm
by General Brave
No no no no no, nein nein. No flaming or poison. That would be extremely difficult to deal with as everyone would be using it all the time when they play as the undead.

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 7:55 pm
by General Brave
I only accept it if the range is tone down, no poison or flaming. or it's only could be built by skeleton workers and it is stationary.

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 7:56 pm
by General Brave
Those are the two options.

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 9:05 pm
by Alexander82
It is very similar to the old proposal of the orc cannon. Anyway an undead catapult might be nice

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 9:26 pm
by Puss_in_Boots
General Brave wrote:Those are the two options.
Ahem.
Puss_in_Boots wrote:Maybe make it have a regular stone shot, but the skeletal shots ignore armor and are given AoE!

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 9:29 pm
by Puss_in_Boots
I think flames are acceptable, or you could make them catapults loaded with bones as sharpnel.

Poison might be too much of an advantage.

Re: Corpse Flinger

Posted: Thu Nov 23, 2017 9:38 pm
by General Brave
I accept the bone shrapnel, able to pierce melee units but not flying or riding enemies.

Re: Corpse Flinger

Posted: Fri Nov 24, 2017 10:24 pm
by Pyro
Combining flaming attacks and poison does seem like overkill so maybe making it so one cant exist with the other per game would be cool, or just getting rid of the poison tech altogether because i believe the skeletal dragon already has an AoE poison ability and that the skull thrower isnt much of a sufficient siege weapon in my opinion.

Re: Corpse Flinger

Posted: Fri Nov 24, 2017 10:29 pm
by Pyro
I think a stone based attack with bone shrapenels is cool so it would have a higher attack but would it still require skeletons or corpses as ammo in order to maintain flavor.

Re: Corpse Flinger

Posted: Mon Jan 01, 2018 4:11 pm
by Typhoon
How about making it non moving buildable unit. That you can use as tower

Re: Corpse Flinger

Posted: Fri Jan 26, 2018 1:54 am
by Pyro
No the undead faction already has the spirit tower, which was already a really good improvement, so I think a mobile flesh killing unit would be better than a stationary tower

Re: Corpse Flinger

Posted: Fri Jan 26, 2018 2:54 pm
by Typhoon
Now we need image

Re: Corpse Flinger

Posted: Sat Jan 27, 2018 3:49 am
by Pyro
Id like to try to make an image but i dont know what app to use for pixel art

Re: Corpse Flinger

Posted: Sat Jan 27, 2018 4:12 am
by Puss_in_Boots
Computer, use Gimp or Gimp 2.
Andriod: maybe pocket paint or pixly.

Re: Corpse Flinger

Posted: Sat Jan 27, 2018 6:27 am
by Typhoon
You can always try to edit trebuchet image
http://www.ageofstrategy.net/viewtopic. ... b89#p10384

Re: Corpse Flinger

Posted: Sat Jan 27, 2018 6:44 am
by General Brave
That would be terrible? If the undead had trebuchet.

Re: Corpse Flinger

Posted: Sat Jan 27, 2018 7:12 pm
by Pyro
Thanks ill try when i get time

Re: Corpse Flinger

Posted: Tue Nov 06, 2018 3:11 pm
by LordOfAles
Can we have this? Undead critically need some siege.

Re: Corpse Flinger

Posted: Mon May 18, 2020 5:20 am
by Badnorth
So is it ready?