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Multirace stealable tech - adaptive production

Posted: Mon Nov 27, 2017 5:37 pm
by Stratego (dev)
A tech that let the player to change the production without losing the the current invested turns on the old production
This is a stealable tech among races, so any race can invent it or steal it.


restrictions:
- if old production is 5 turn cost and 2 turns remained (so we have 3 turns in it)
- than you can set a new production that is 4 turn cost, and it will show 1 turns left after changing it
- or you can set a new production that is 2 turn cost, but it still be 1 turns left state (so you can not make a production to be ready instantly)

extra: we can have 2 levels of this tech.
1st level: the same as above but you always lose 1 turn on changing production
2nd level: the above described result

Re: Multirace stealable tech - adaptive production

Posted: Mon Nov 27, 2017 7:10 pm
by Midonik
Might be cool think. Most players will change production if they see they gonna lose tc.

Re: Multirace stealable tech - adaptive production

Posted: Mon Nov 27, 2017 7:25 pm
by LordOfAles
+1

Re: Multirace stealable tech - adaptive production

Posted: Mon Nov 27, 2017 11:45 pm
by Alexander82
Nice one. should we made it in 4 different votes or should we implement it for every races at once?

Re: Multirace stealable tech - adaptive production

Posted: Tue Nov 28, 2017 3:56 am
by Sunrise Samurai
I think this is race independent. Doesn't count for any race, just vote for it once.

Re: Multirace stealable tech - adaptive production

Posted: Tue Nov 28, 2017 6:50 pm
by LordOfAles
I vote for 1 voting, not 4. It's an universal tech.

Re: Multirace stealable tech - adaptive production

Posted: Tue Nov 28, 2017 7:14 pm
by Stratego (dev)
Alexander82 wrote:Nice one. should we made it in 4 different votes or should we implement it for every races at once?
at once.

Re: Multirace stealable tech - adaptive production

Posted: Sat Jan 27, 2018 3:27 am
by Sunrise Samurai
Seems like we left a good idea to be forgotten. Can we have this marked as accepted, so we can get it in?

Re: Multirace stealable tech - adaptive production

Posted: Sat Jan 27, 2018 3:30 am
by General Brave
What does this thing do again?

Re: Multirace stealable tech - adaptive production

Posted: Sat Jan 27, 2018 4:44 am
by Sunrise Samurai
General Brave wrote:What does this thing do again?
Ever notice when you switch from producing one thing to another, it starts over? This tech means you can switch and keep the turns of production you already put in.

For example, my tc is making a heavy knight. I see an uruk pikeman pop out of a wagon nearby beside an orc king. Now I want my production to go somewhere useful, since the knight was obviously a bad idea. With this tech, I can take my 3 turns I put towards the heavy knight and pretend I selected assasin instead. Next turn, out comes an assassin, which promptly removes the king.

Re: Multirace stealable tech - adaptive production

Posted: Sat Jan 27, 2018 5:34 am
by General Brave
Game-changing would it be, I do like it how's everyone else.

Re: Multirace stealable tech - adaptive production

Posted: Sat Jan 27, 2018 3:54 pm
by Sunrise Samurai
Yeah. All races can research it and benefit from stealing it.

Re: Multirace stealable tech - adaptive production

Posted: Sat Jan 27, 2018 6:10 pm
by makazuwr32
I like this idea.
This is gonna be fun to play with this tech.